Player Matchup

Anubis
Anubis
KeN Da SaMuRaii
Anubis
Level 161
God Stats
84W - 86L
1,585 SR
Queue Stats
211W - 248L
1,489 Elo+
Solo
Cupid
Cupid
PapiPalos
Cupid
Level 108
God Stats
2W - 1L
1,631 SR
Queue Stats
41W - 30L
1,554 Elo+
Solo
Vamana
Vamana
Pari Jay
Vamana
Level 127
God Stats
3W - 3L
1,660 SR
Queue Stats
67W - 63L
1,573 Elo+
Solo
Hera
Hera
Strudelscu30
Hera
Level 79
God Stats
2W - 0L
1,500 SR
Queue Stats
143W - 145L
1,420 Elo+
Party 2
Ymir
Ymir
deiu250mihali
Ymir
Level 51
God Stats
1W - 1L
1,772 SR
Queue Stats
62W - 61L
1,447 Elo+
Party 2
Team Averages
Level 105
1,630 SR
1,496 Elo+

VS

Team Averages
Level 87
1,515 SR
1,419 Elo+
Ao Kuang
Ao Kuang
ChainsawChanUwO
Ao Kuang
Level 47
God Stats
0W - 1L
1,521 SR
Queue Stats
5W - 5L
1,560 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
It4Sacee
Ah Muzen Cab
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 46L
1,424 Elo+
Solo
Atlas
Atlas
JACOB10564
Atlas
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,266 Elo+
Party 1
Cthulhu
Cthulhu
Tych90
Cthulhu
Level 102
God Stats
18W - 11L
1,553 SR
Queue Stats
414W - 384L
1,476 Elo+
Solo
Ix Chel
Ix Chel
YUHKenny
Ix Chel
Level 49
God Stats
0W - 4L
1,500 SR
Queue Stats
19W - 29L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 3 / 3
8,038
574
6,760
7,794
3,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
PapiPalos
Cupid
15
2 / 1 / 1
8,506
608
5,446
8,470
3,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
Pari Jay
Vamana
14
4 / 2 / 6
9,142
653
10,385
12,294
9,398
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 2 / 5
8,193
585
5,687
6,969
2,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 7
6,967
498
2,000
11,448
8,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
15
9 / 3 / 0
8,801
629
12,437
12,783
4,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
It4Sacee
Ah Muzen Cab
11
0 / 4 / 3
6,458
461
2,947
9,037
3,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
10
1 / 1 / 3
6,533
467
3,488
7,983
6,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
Tych90
Cthulhu
6
0 / 3 / 1
5,209
372
2,236
7,080
2,931
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ix Chel
YUHKenny
Ix Chel
12
1 / 3 / 4
6,892
492
6,764
8,017
3,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
14
Kills
11
11
Deaths
14
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
9
3
0
3
L
Ah Muzen Cab
It4Sacee
Ah Muzen Cab
0
4
3
0.38
L
Atlas
1
1
3
2.5
W
6
3
3
2.5
W
Cupid
PapiPalos
Cupid
2
1
1
2.5
W
Vamana
Pari Jay
Vamana
4
2
6
3.5
W
2
2
5
2.25
L
Cthulhu
Tych90
Cthulhu
0
3
1
0.17
L
Ix Chel
YUHKenny
Ix Chel
1
3
4
1
W
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,278
Damage
27,872
46,975
Taken
44,900
28,091
Mitigated
21,079
12,154
Healing
7,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
12,437
2,808
0
1,354
12,783
4,677
0
5,701
7,082
68,591
0
L
Ah Muzen Cab
It4Sacee
Ah Muzen Cab
2,947
1,129
0
2,148
9,037
3,220
0
2,703
6,334
0
40,944
L
Atlas
3,488
1,584
0
1,528
7,983
6,849
0
2,055
5,928
20,099
0
W
6,760
293
0
1,907
7,794
3,498
0
5,247
2,547
42,746
0
W
Cupid
PapiPalos
Cupid
5,446
3,259
87
4,497
8,470
3,729
1,164
1,708
6,762
0
72,825
W
Vamana
Pari Jay
Vamana
10,385
5,356
0
3,169
12,294
9,398
343
7,638
4,656
0
67,695
W
5,687
1,306
0
500
6,969
2,631
159
3,488
3,481
70,356
0
L
Cthulhu
Tych90
Cthulhu
2,236
345
0
1,274
7,080
2,931
0
468
6,612
21,145
0
L
Ix Chel
YUHKenny
Ix Chel
6,764
1,097
100
1,419
8,017
3,402
0
3,520
4,497
45,995
0
W
2,000
366
264
1,730
11,448
8,835
0
7,558
3,890
10,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,846
Gold Earned
33,893
427
Minions Killed
311
0
Camps Cleared
0
1,369,249
Distance Traveled
1,135,452
17
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,801
629
101
7
0
295,720
0
L
Ah Muzen Cab
6,458
461
72
5
0
204,212
0
L
Atlas
6,533
467
25
2
0
217,143
0
W
Anubis
8,038
574
48
3
0
278,874
3
W
Cupid
8,506
608
130
9
0
263,383
2
W
Vamana
9,142
653
119
9
0
279,379
0
W
Hera
8,193
585
119
9
0
275,607
3
L
Cthulhu
5,209
372
35
3
0
159,219
0
L
Ix Chel
6,892
492
78
6
0
259,158
0
W
Ymir
6,967
498
11
1
0
272,006
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role