Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Aracmon
Ix Chel
Level 127
God Stats
2W - 3L
1,710 SR
Queue Stats
365W - 366L
1,537 Elo+
Party 2
Hercules
Hercules
Neuzx
Hercules
Level 163
God Stats
5W - 6L
1,647 SR
Queue Stats
336W - 297L
1,547 Elo+
Solo
Thanatos
Thanatos
ThePfaffSlayer
Thanatos
Level 142
God Stats
2W - 4L
1,304 SR
Queue Stats
70W - 81L
1,498 Elo+
Solo
Team Averages
Level 141
1,532 SR
1,516 Elo+

VS

Team Averages
Level 125
1,519 SR
1,519 Elo+
Eset
Eset
BaybyBear
Eset
Level 89
God Stats
7W - 4L
1,709 SR
Queue Stats
355W - 361L
1,539 Elo+
Party 1
Baron Samedi
Baron Samedi
Blupox
Baron Samedi
Level 172
God Stats
1W - 1L
1,505 SR
Queue Stats
49W - 64L
1,563 Elo+
Party 1
Nike
Nike
Koffeinkiffer
Nike
Level 148
God Stats
4W - 2L
1,636 SR
Queue Stats
13W - 11L
1,524 Elo+
Solo
Ullr
Ullr
OUI93
Ullr
Level 120
God Stats
6W - 7L
1,224 SR
Queue Stats
230W - 175L
1,540 Elo+
Party 1
Arachne
Arachne
Shoobaka
Arachne
Level 95
God Stats
19W - 23L
1,519 SR
Queue Stats
223W - 261L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
6
0 / 1 / 1
3,677
735
1,106
3,388
961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
 
Kuzenbo
1
0 / 0 / 0
2,556
511
0
659
355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
Aracmon
Ix Chel
7
1 / 0 / 0
4,094
819
2,770
2,925
2,194
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hercules
Neuzx
Hercules
5
1 / 1 / 0
3,716
743
1,881
4,380
2,025
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
7
0 / 2 / 0
3,778
756
1,201
5,789
1,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
7
1 / 0 / 0
4,068
814
2,260
2,399
490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Baron Samedi
Blupox
Baron Samedi
6
3 / 0 / 0
3,724
745
2,655
2,420
1,045
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 1 / 0
3,491
698
1,138
4,209
1,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
OUI93
Ullr
6
0 / 1 / 1
3,430
686
562
2,286
615
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
Shoobaka
Arachne
6
0 / 0 / 3
3,697
739
1,163
2,262
615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
2
Kills
4
4
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
1
1
0.5
L
Kuzenbo
 
Kuzenbo
0
0
0
0
L
Ix Chel
Aracmon
Ix Chel
1
0
0
1
W
Eset
1
0
0
1
W
Baron Samedi
Blupox
Baron Samedi
3
0
0
3
W
0
1
0
0
L
Hercules
Neuzx
Hercules
1
1
0
1
W
Ullr
OUI93
Ullr
0
1
1
0.5
W
Arachne
Shoobaka
Arachne
0
0
3
1.5
L
Thanatos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,958
Damage
7,778
17,141
Taken
13,576
7,504
Mitigated
4,466
7,110
Healing
3,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
1,106
814
0
693
3,388
961
0
1,138
2,250
0
19,136
L
Kuzenbo
 
Kuzenbo
0
0
0
0
659
355
0
0
659
691
0
L
Ix Chel
Aracmon
Ix Chel
2,770
376
0
1,549
2,925
2,194
0
0
2,925
22,967
0
W
Eset
2,260
298
0
853
2,399
490
0
0
2,399
20,868
0
W
Baron Samedi
Blupox
Baron Samedi
2,655
1,043
211
810
2,420
1,045
0
0
2,420
9,871
0
W
1,138
0
0
849
4,209
1,701
0
2,770
1,439
0
17,509
L
Hercules
Neuzx
Hercules
1,881
648
558
1,750
4,380
2,025
0
1,138
3,242
0
9,476
W
Ullr
OUI93
Ullr
562
459
0
750
2,286
615
0
0
2,286
0
13,483
W
Arachne
Shoobaka
Arachne
1,163
967
0
192
2,262
615
54
0
2,262
0
15,270
L
Thanatos
1,201
496
0
2,560
5,789
1,969
0
2,510
3,150
0
20,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,821
Gold Earned
18,410
141
Minions Killed
158
0
Camps Cleared
0
486,096
Distance Traveled
558,250
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
3,677
735
51
10
0
103,394
0
L
Kuzenbo
2,556
511
0
0
0
20,056
0
L
Ix Chel
4,094
819
46
9
0
120,955
0
W
Eset
4,068
814
50
10
0
107,166
2
W
Baron Samedi
3,724
745
11
2
0
111,343
2
W
Nike
3,491
698
28
6
0
99,771
0
L
Hercules
3,716
743
7
1
0
117,651
1
W
Ullr
3,430
686
33
7
0
116,992
0
W
Arachne
3,697
739
36
7
0
122,978
0
L
Thanatos
3,778
756
37
7
0
124,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role