Player Matchup

Shiva
Shiva
Diamond I
 
Shiva
Diamond I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Masters
 
Jormungandr
Masters
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Masters
 
Charybdis
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Masters
 
Merlin
Masters
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond IV
TRlSK
Sobek
Diamond IV
Level 106
God Stats
2W - 1L
1,760 SR
Queue Stats
7W - 8L
2,212 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 113
1,552 SR
1,642 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 192
1,614 SR
2,037 MMR
Anubis
Anubis
Masters
 
Anubis
Masters
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Masters
 
Amaterasu
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Diamond III
Itаchі
Cernunnos
Diamond III
Level 189
God Stats
4W - 2L
1,741 SR
Queue Stats
194W - 158L
2,328 MMR
Solo
Sylvanus
Sylvanus
Diamond IV
VMXLOKILLO88
Sylvanus
Diamond IV
Level 158
God Stats
8W - 0L
1,831 SR
Queue Stats
240W - 212L
2,200 MMR
Solo
Da Ji
Da Ji
Masters
Wooffey
Da Ji
Masters
Level 244
God Stats
5W - 4L
1,499 SR
Queue Stats
329W - 290L
2,659 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
10
1 / 2 / 2
6,173
686
6,639
9,698
4,847
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Jormungandr
 
Jormungandr
10
2 / 2 / 1
5,710
634
4,131
8,195
3,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
 
Charybdis
9
0 / 1 / 0
5,419
602
4,038
6,149
2,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
 
Merlin
9
0 / 3 / 0
5,155
573
2,329
6,405
1,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sobek
TRlSK
Sobek
7
0 / 2 / 0
4,459
495
1,638
5,220
3,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
MartichorasSusanoAo KuangThor

VS

Bans
AphroditeHelHe BoBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 0 / 4
6,168
685
5,833
3,558
1,769
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
 
Amaterasu
10
1 / 2 / 1
5,174
575
5,487
10,793
6,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
Itаchі
Cernunnos
11
2 / 0 / 0
6,172
686
4,829
4,672
2,018
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
VMXLOKILLO88
Sylvanus
9
0 / 0 / 4
4,990
554
1,869
4,768
2,947
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
Wooffey
Da Ji
10
6 / 1 / 0
6,231
692
5,968
6,428
2,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
3
Kills
10
10
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
2
2
1
L
Jormungandr
 
Jormungandr
2
2
1
1.25
L
Charybdis
 
Charybdis
0
1
0
0
L
Merlin
 
Merlin
0
3
0
0
W
Anubis
 
Anubis
1
0
4
3
W
Amaterasu
 
Amaterasu
1
2
1
0.75
W
Cernunnos
Itаchі
Cernunnos
2
0
0
2
L
Sobek
TRlSK
Sobek
0
2
0
0
W
Sylvanus
VMXLOKILLO88
Sylvanus
0
0
4
2
W
Da Ji
Wooffey
Da Ji
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,775
Damage
23,986
35,667
Taken
30,219
15,734
Mitigated
15,377
10,919
Healing
12,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
6,639
2,562
81
3,144
9,698
4,847
0
1,288
7,870
0
46,432
L
Jormungandr
 
Jormungandr
4,131
1,067
0
3,318
8,195
3,800
0
333
7,780
40,820
0
L
Charybdis
 
Charybdis
4,038
2,422
0
1,681
6,149
2,156
0
661
5,488
0
45,502
L
Merlin
 
Merlin
2,329
163
0
770
6,405
1,413
0
4,075
2,330
38,994
0
W
Anubis
 
Anubis
5,833
557
0
2,261
3,558
1,769
0
2,172
1,386
61,744
0
W
Amaterasu
 
Amaterasu
5,487
2,077
0
4,944
10,793
6,202
0
2,070
8,723
0
33,854
W
Cernunnos
Itаchі
Cernunnos
4,829
2,675
0
2,845
4,672
2,018
0
265
4,407
0
58,555
L
Sobek
TRlSK
Sobek
1,638
26
652
1,273
5,220
3,518
0
1,345
3,875
6,640
0
W
Sylvanus
VMXLOKILLO88
Sylvanus
1,869
443
415
1,328
4,768
2,947
0
896
3,872
14,954
0
W
Da Ji
Wooffey
Da Ji
5,968
2,498
0
985
6,428
2,441
0
2,695
3,733
0
37,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,916
Gold Earned
28,735
329
Minions Killed
344
0
Camps Cleared
0
961,439
Distance Traveled
1,028,897
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,173
686
79
9
0
216,380
3
L
Jormungandr
5,710
634
73
8
0
208,535
0
L
Charybdis
5,419
602
101
11
0
186,767
1
L
Merlin
5,155
573
71
8
0
188,938
0
W
Anubis
6,168
685
103
11
0
203,429
0
W
Amaterasu
5,174
575
52
6
0
205,394
0
W
Cernunnos
6,172
686
95
11
0
189,546
2
L
Sobek
4,459
495
5
1
0
160,819
3
W
Sylvanus
4,990
554
25
3
0
195,196
4
W
Da Ji
6,231
692
69
8
0
235,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role