Player Matchup

Sol
Sol
 
Sol
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Blakatuskidio
Da Ji
Level 123
God Stats
3W - 0L
1,500 SR
Queue Stats
242W - 218L
1,511 Elo+
Solo
Kuzenbo
Kuzenbo
Galilchi
Kuzenbo
Level 62
God Stats
4W - 5L
1,551 SR
Queue Stats
240W - 203L
1,560 Elo+
Solo
Surtr
Surtr
Sasorikruger
Surtr
Level 174
God Stats
50W - 37L
1,612 SR
Queue Stats
232W - 214L
1,524 Elo+
Solo
Ix Chel
Ix Chel
daviiid123456
Ix Chel
Level 120
God Stats
3W - 9L
1,404 SR
Queue Stats
19W - 31L
1,453 Elo+
Solo
Team Averages
Level 132
1,513 SR
1,509 Elo+

VS

Team Averages
Level 89
1,464 SR
1,526 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CEOofCEOs
Sol
Level 66
God Stats
21W - 23L
1,487 SR
Queue Stats
179W - 188L
1,529 Elo+
Party 1
Horus
Horus
Dust3713
Horus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
298W - 276L
1,507 Elo+
Solo
Set
Set
ShadowAgron
Set
Level 104
God Stats
99W - 93L
1,578 SR
Queue Stats
340W - 252L
1,581 Elo+
Solo
Hel
Hel
Smeargo
Hel
Level 63
God Stats
9W - 22L
1,258 SR
Queue Stats
190W - 187L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
5 / 1 / 2
8,467
651
15,170
8,211
2,499
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
3 / 3 / 2
7,565
582
6,733
12,172
4,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
Galilchi
Kuzenbo
11
0 / 4 / 1
6,319
486
3,622
11,880
11,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
1 / 1 / 0
5,845
450
2,125
3,928
2,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
14
3 / 3 / 1
7,686
591
7,004
7,067
2,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
4 / 2 / 0
8,053
619
9,809
9,787
4,890
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 2 / 1
6,540
503
4,508
9,196
2,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
Dust3713
Horus
9
1 / 1 / 3
6,257
481
1,773
11,772
7,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
6 / 4 / 2
7,803
600
8,409
13,761
7,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hel
11
0 / 3 / 1
6,743
519
4,560
8,838
3,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
19
12
Kills
12
12
Deaths
12
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
2
6
L
Ix Chel
 
Ix Chel
4
2
0
2
W
3
3
2
1.33
L
1
2
1
0.75
L
Horus
Dust3713
Horus
1
1
3
2.5
W
Kuzenbo
Galilchi
Kuzenbo
0
4
1
0.13
W
1
1
0
1
L
6
4
2
1.75
L
Hel
0
3
1
0.17
W
Ix Chel
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,654
Damage
29,059
43,258
Taken
53,354
24,047
Mitigated
25,859
7,706
Healing
17,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,170
6,008
0
4,234
8,211
2,499
749
2,880
5,331
81,041
0
L
Ix Chel
 
Ix Chel
9,809
1,566
0
3,219
9,787
4,890
101
3,622
6,165
69,636
0
W
6,733
1,521
0
665
12,172
4,878
0
2,720
9,452
0
52,681
L
4,508
1,886
0
2,999
9,196
2,839
0
3,970
5,226
60,543
0
L
Horus
Dust3713
Horus
1,773
629
2,088
4,877
11,772
7,648
0
6,821
4,951
0
7,208
W
Kuzenbo
Galilchi
Kuzenbo
3,622
1,676
0
921
11,880
11,963
0
8,728
3,152
34,463
0
W
2,125
396
286
1,199
3,928
2,315
0
1,510
2,418
407
13,001
L
8,409
4,446
0
1,453
13,761
7,307
0
5,682
8,079
0
65,559
L
Hel
4,560
483
595
1,984
8,838
3,175
148
5,782
3,056
54,765
0
W
Ix Chel
7,004
907
71
330
7,067
2,392
0
3,039
4,028
55,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,882
Gold Earned
35,396
366
Minions Killed
420
0
Camps Cleared
0
1,197,095
Distance Traveled
1,274,236
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,467
651
117
9
0
248,483
2
L
Ix Chel
8,053
619
111
9
0
237,328
0
W
Da Ji
7,565
582
84
6
0
288,673
1
L
Sol
6,540
503
108
8
0
247,009
0
L
Horus
6,257
481
6
0
0
285,516
6
W
Kuzenbo
6,319
486
52
4
0
247,094
0
W
Surtr
5,845
450
14
1
0
170,227
2
L
Set
7,803
600
87
7
0
255,010
0
L
Hel
6,743
519
108
8
0
249,373
4
W
Ix Chel
7,686
591
99
8
0
242,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role