Player Matchup

Maui
Maui
DariIsBOSS
Maui
Level 60
God Stats
5W - 7L
1,395 SR
Queue Stats
16W - 20L
1,378 Elo+
Solo
Heimdallr
Heimdallr
Duece Gaming
Heimdallr
Level 201
God Stats
32W - 23L
1,411 SR
Queue Stats
428W - 499L
1,477 Elo+
Party 1
Ne Zha
Ne Zha
JoshuaDeeJones
Ne Zha
Level 158
God Stats
2W - 0L
1,427 SR
Queue Stats
80W - 120L
1,462 Elo+
Party 1
Shiva
Shiva
SeriousKidder
Shiva
Level 62
God Stats
13W - 10L
1,774 SR
Queue Stats
100W - 91L
1,475 Elo+
Solo
Nu Wa
Nu Wa
YoDarkShadow
Nu Wa
Level 156
God Stats
388W - 337L
1,453 SR
Queue Stats
889W - 934L
1,386 Elo+
Solo
Team Averages
Level 127
1,492 SR
1,436 Elo+

VS

Team Averages
Level 87
1,489 SR
1,377 Elo+
Izanami
Izanami
ACESEIIER
Izanami
Level 6
God Stats
3W - 3L
1,411 SR
Queue Stats
6W - 7L
1,173 Elo+
Party 2
Anubis
Anubis
Asvp_Mike5-7
Anubis
Level 129
God Stats
30W - 30L
1,586 SR
Queue Stats
88W - 87L
1,536 Elo+
Solo
Nike
Nike
CaptSaVe
Nike
Level 61
God Stats
2W - 3L
1,533 SR
Queue Stats
11W - 20L
1,438 Elo+
Solo
Ymir
Ymir
Crunchytime
Ymir
Level 153
God Stats
2W - 8L
1,487 SR
Queue Stats
93W - 92L
1,459 Elo+
Solo
Awilix
Awilix
funkeymonkey213
Awilix
Level 85
God Stats
6W - 7L
1,428 SR
Queue Stats
10W - 11L
1,277 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 10
8,490
566
4,846
12,698
8,074
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heimdallr
Duece Gaming
Heimdallr
14
9 / 0 / 4
8,973
598
11,175
7,657
3,377
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 2 / 6
7,259
484
5,465
11,362
3,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
0 / 0 / 0
8,492
566
6,956
10,913
10,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 2 / 2
6,959
464
11,286
9,412
2,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ACESEIIER
Izanami
9
0 / 6 / 2
5,919
395
6,684
10,040
3,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
13
2 / 1 / 1
7,918
528
12,164
11,338
4,877
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Nike
13
0 / 0 / 0
6,962
464
6,513
12,498
14,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 4 / 2
6,503
434
4,395
13,106
11,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
1 / 2 / 0
6,873
458
5,963
11,106
4,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
13
Kills
3
4
Deaths
13
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
ACESEIIER
Izanami
0
6
2
0.17
L
Anubis
2
1
1
2.5
L
Nike
0
0
0
0
L
0
4
2
0.25
W
3
0
10
8
W
Heimdallr
Duece Gaming
Heimdallr
9
0
4
11
W
0
2
6
1.5
W
0
0
0
0
W
1
2
2
1
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,728
Damage
35,719
52,042
Taken
58,088
28,647
Mitigated
38,386
11,899
Healing
16,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ACESEIIER
Izanami
6,684
5,101
0
824
10,040
3,396
0
2,184
7,856
0
38,060
L
Anubis
12,164
346
0
7,764
11,338
4,877
232
5,893
5,445
102,175
0
L
Nike
6,513
666
0
1,879
12,498
14,226
0
563
11,935
434
48,905
L
4,395
909
0
3,348
13,106
11,347
0
5,171
7,935
22,342
0
W
4,846
1,254
2,716
4,615
12,698
8,074
111
2,594
10,104
20,667
0
W
Heimdallr
Duece Gaming
Heimdallr
11,175
5,907
0
1,140
7,657
3,377
1,789
2,456
5,201
0
69,723
W
5,465
172
0
1,633
11,362
3,878
154
3,884
7,478
0
51,768
W
6,956
664
0
55
10,913
10,730
0
126
9,782
0
66,926
W
11,286
4,815
0
1,740
9,412
2,588
801
7,625
1,787
52,331
0
L
5,963
2,718
143
2,550
11,106
4,540
0
2,321
8,785
0
62,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,173
Gold Earned
34,175
371
Minions Killed
436
0
Camps Cleared
0
1,413,618
Distance Traveled
1,534,744
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,919
395
78
5
0
293,105
0
L
Anubis
7,918
528
175
12
0
275,722
8
L
Nike
6,962
464
78
5
0
306,446
4
L
Ymir
6,503
434
18
1
0
277,434
4
W
Maui
8,490
566
36
2
0
293,926
0
W
Heimdallr
8,973
598
99
7
0
253,849
0
W
Ne Zha
7,259
484
64
4
0
317,870
0
W
Shiva
8,492
566
94
6
0
267,194
3
W
Nu Wa
6,959
464
78
5
0
280,779
0
L
Awilix
6,873
458
87
6
0
382,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role