Player Matchup

Anubis
Anubis
 
Anubis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
CommandoKris
Bakasura
Level 165
God Stats
4W - 2L
1,779 SR
Queue Stats
192W - 169L
1,503 Elo+
Solo
Guan Yu
Guan Yu
OlimarThirtytwo
Guan Yu
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 106L
1,552 Elo+
Party 1
Cernunnos
Cernunnos
TayMahhh
Cernunnos
Level 128
God Stats
7W - 7L
1,499 SR
Queue Stats
491W - 449L
1,558 Elo+
Solo
Ix Chel
Ix Chel
hooogh
Ix Chel
Level 186
God Stats
4W - 1L
1,765 SR
Queue Stats
209W - 215L
1,573 Elo+
Party 1
Team Averages
Level 156
1,608 SR
1,537 Elo+

VS

Team Averages
Level 166
1,607 SR
1,602 Elo+
Ix Chel
Ix Chel
Handogs
Ix Chel
Level 149
God Stats
1W - 2L
1,277 SR
Queue Stats
666W - 698L
1,474 Elo+
Solo
Poseidon
Poseidon
RazHouse
Poseidon
Level 145
God Stats
9W - 20L
1,604 SR
Queue Stats
205W - 211L
1,550 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Rex4ever
Ah Muzen Cab
Level 163
God Stats
7W - 2L
1,945 SR
Queue Stats
266W - 114L
1,686 Elo+
Party 2
Erlang Shen
Erlang Shen
RexsPumpasaurus
Erlang Shen
Level 204
God Stats
1W - 1L
1,708 SR
Queue Stats
137W - 50L
1,729 Elo+
Party 2
Hachiman
Hachiman
adlars
Hachiman
Level 171
God Stats
4W - 8L
1,500 SR
Queue Stats
734W - 536L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
4 / 2 / 2
7,165
717
5,802
7,320
3,891
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bakasura
CommandoKris
Bakasura
10
1 / 1 / 0
5,427
543
2,827
7,917
3,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 1 / 1
5,432
543
2,357
8,731
6,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cernunnos
TayMahhh
Cernunnos
11
2 / 0 / 0
5,813
581
5,660
7,804
3,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ix Chel
hooogh
Ix Chel
10
1 / 0 / 0
5,535
554
4,083
3,771
1,402
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Handogs
Ix Chel
9
2 / 6 / 0
5,302
530
5,338
9,340
2,994
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
RazHouse
Poseidon
9
1 / 1 / 1
5,161
516
3,548
5,562
1,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
Rex4ever
Ah Muzen Cab
11
0 / 0 / 1
5,878
588
3,234
4,681
1,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Erlang Shen
RexsPumpasaurus
Erlang Shen
9
0 / 0 / 1
5,200
520
4,015
6,725
4,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
adlars
Hachiman
10
1 / 2 / 0
5,659
566
4,712
6,285
1,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
8
Kills
4
4
Deaths
9
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
2
2
2.5
W
Bakasura
CommandoKris
Bakasura
1
1
0
1
L
Ix Chel
Handogs
Ix Chel
2
6
0
0.33
W
0
1
1
0.5
L
Poseidon
RazHouse
Poseidon
1
1
1
1.5
L
Ah Muzen Cab
Rex4ever
Ah Muzen Cab
0
0
1
0.5
L
Erlang Shen
RexsPumpasaurus
Erlang Shen
0
0
1
0.5
W
Cernunnos
TayMahhh
Cernunnos
2
0
0
2
L
Hachiman
adlars
Hachiman
1
2
0
0.5
W
Ix Chel
hooogh
Ix Chel
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,729
Damage
20,847
35,543
Taken
32,593
18,252
Mitigated
12,621
14,413
Healing
8,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,802
155
0
2,693
7,320
3,891
0
5,450
1,870
52,599
0
W
Bakasura
CommandoKris
Bakasura
2,827
1,970
0
2,462
7,917
3,131
0
1,517
6,400
0
38,090
L
Ix Chel
Handogs
Ix Chel
5,338
835
0
1,709
9,340
2,994
0
5,196
4,101
36,028
0
W
2,357
322
576
2,648
8,731
6,804
0
617
8,114
0
12,592
L
Poseidon
RazHouse
Poseidon
3,548
636
0
1,811
5,562
1,326
0
1,641
3,750
31,193
0
L
Ah Muzen Cab
Rex4ever
Ah Muzen Cab
3,234
1,270
0
590
4,681
1,473
0
1,161
3,294
0
55,204
L
Erlang Shen
RexsPumpasaurus
Erlang Shen
4,015
1,309
0
3,100
6,725
4,878
0
1,759
4,819
0
15,731
W
Cernunnos
TayMahhh
Cernunnos
5,660
2,516
0
4,076
7,804
3,024
0
688
7,116
0
48,792
L
Hachiman
adlars
Hachiman
4,712
2,295
0
1,743
6,285
1,950
0
0
6,285
0
45,372
W
Ix Chel
hooogh
Ix Chel
4,083
738
1,033
925
3,771
1,402
0
614
3,157
50,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,372
Gold Earned
27,200
357
Minions Killed
319
0
Camps Cleared
0
1,091,236
Distance Traveled
1,057,615
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,165
717
87
9
0
203,024
2
W
Bakasura
5,427
543
85
9
0
245,032
0
L
Ix Chel
5,302
530
57
6
0
180,977
2
W
Guan Yu
5,432
543
19
2
0
229,716
2
L
Poseidon
5,161
516
64
6
0
244,259
1
L
Ah Muzen Cab
5,878
588
106
11
0
226,520
1
L
Erlang Shen
5,200
520
16
2
0
201,186
5
W
Cernunnos
5,813
581
71
7
0
199,408
4
L
Hachiman
5,659
566
76
8
0
204,673
0
W
Ix Chel
5,535
554
95
10
0
214,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role