Player Matchup

Ix Chel
Ix Chel
GIMMOZZY
Ix Chel
Level 89
God Stats
4W - 5L
1,500 SR
Queue Stats
30W - 55L
1,344 Elo+
Party 1
Ymir
Ymir
Infintys_Realm
Ymir
Level 137
God Stats
1W - 2L
1,535 SR
Queue Stats
79W - 65L
1,536 Elo+
Party 2
Hun Batz
Hun Batz
Nzxir
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,409 Elo+
Party 1
Ishtar
Ishtar
TavernMusic
Ishtar
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 86L
1,555 Elo+
Party 2
Chaac
Chaac
VKGthor117
Chaac
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,313 Elo+
Party 1
Team Averages
Level 94
1,507 SR
1,431 Elo+

VS

Team Averages
Level 145
1,430 SR
1,433 Elo+
Fenrir
Fenrir
A Fat Swine
Fenrir
Level 181
God Stats
3W - 1L
1,715 SR
Queue Stats
299W - 332L
1,433 Elo+
Party 3
Bacchus
Bacchus
GcxRaider
Bacchus
Level 120
God Stats
8W - 9L
1,556 SR
Queue Stats
234W - 274L
1,413 Elo+
Party 3
Ix Chel
Ix Chel
Killerboymicah
Ix Chel
Level 119
God Stats
2W - 6L
1,118 SR
Queue Stats
129W - 147L
1,421 Elo+
Solo
Medusa
Medusa
Q33nCinder22
Medusa
Level 165
God Stats
6W - 11L
1,181 SR
Queue Stats
220W - 276L
1,406 Elo+
Party 3
Zeus
Zeus
smoothdiched
Zeus
Level 138
God Stats
12W - 7L
1,581 SR
Queue Stats
203W - 180L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
GIMMOZZY
Ix Chel
11
0 / 11 / 4
6,995
437
6,258
15,334
5,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 5 / 4
8,072
505
7,216
16,509
14,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hun Batz
Nzxir
Hun Batz
11
1 / 5 / 4
6,965
435
4,576
14,283
5,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ishtar
11
4 / 4 / 3
7,811
488
9,306
13,111
4,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
13
2 / 4 / 1
8,104
507
7,613
13,329
10,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
6 / 4 / 7
8,687
543
7,894
15,367
7,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
GcxRaider
Bacchus
12
2 / 1 / 8
7,882
493
7,776
14,131
16,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

12
3 / 3 / 5
7,736
484
6,121
12,271
11,379
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
12
2 / 3 / 4
7,295
456
9,221
11,323
4,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
16 / 0 / 2
10,561
660
21,929
6,929
2,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
55
11
Kills
29
29
Deaths
11
16
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
4
7
2.38
L
Ix Chel
GIMMOZZY
Ix Chel
0
11
4
0.18
W
Bacchus
GcxRaider
Bacchus
2
1
8
6
L
4
5
4
1.2
W
3
3
5
1.83
L
Hun Batz
Nzxir
Hun Batz
1
5
4
0.6
W
Medusa
2
3
4
1.33
L
Ishtar
4
4
3
1.38
L
Chaac
2
4
1
0.63
W
16
0
2
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,969
Damage
52,941
72,566
Taken
60,021
41,604
Mitigated
42,357
16,835
Healing
21,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,894
2,461
0
4,545
15,367
7,041
619
3,193
12,067
0
47,951
L
Ix Chel
GIMMOZZY
Ix Chel
6,258
298
580
1,000
15,334
5,564
0
9,827
5,507
44,634
0
W
Bacchus
GcxRaider
Bacchus
7,776
1,349
432
6,378
14,131
16,504
169
4,892
9,239
24,862
0
L
7,216
1,778
544
3,458
16,509
14,433
52
8,358
8,151
31,855
0
W
6,121
716
759
6,254
12,271
11,379
635
1,603
9,970
38,133
0
L
Hun Batz
Nzxir
Hun Batz
4,576
875
0
3,683
14,283
5,952
0
6,793
7,490
0
28,449
W
Medusa
9,221
3,605
0
2,349
11,323
4,762
1,278
2,231
9,092
0
52,929
L
Ishtar
9,306
5,614
0
3,390
13,111
4,819
871
5,786
7,325
0
45,336
L
Chaac
7,613
2,333
0
4,180
13,329
10,836
0
5,062
8,267
0
56,008
W
21,929
1,355
0
1,220
6,929
2,671
2,068
1,555
5,276
80,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,947
Gold Earned
42,161
328
Minions Killed
313
0
Camps Cleared
0
1,444,402
Distance Traveled
1,496,201
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,687
543
62
4
0
335,229
0
L
Ix Chel
6,995
437
78
5
0
247,452
2
W
Bacchus
7,882
493
18
1
0
322,027
0
L
Ymir
8,072
505
41
3
0
277,499
0
W
Ix Chel
7,736
484
61
4
0
254,019
0
L
Hun Batz
6,965
435
52
3
0
334,781
0
W
Medusa
7,295
456
73
5
0
298,451
0
L
Ishtar
7,811
488
74
5
0
288,612
6
L
Chaac
8,104
507
83
5
0
296,058
0
W
Zeus
10,561
660
99
6
0
286,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role