Player Matchup

Cthulhu
Cthulhu
Anosferatu7458
Cthulhu
Level 48
God Stats
11W - 10L
1,347 SR
Queue Stats
67W - 96L
1,271 Elo+
Party 1
Cliodhna
Cliodhna
JakSho
Cliodhna
Level 78
God Stats
7W - 16L
1,285 SR
Queue Stats
126W - 140L
1,308 Elo+
Party 1
Anubis
Anubis
phatUwU
Anubis
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 106L
1,389 Elo+
Party 1
Team Averages
Level 74
1,377 SR
1,323 Elo+

VS

Team Averages
Level 139
1,851 SR
1,927 Elo+
Ix Chel
Ix Chel
Ryuv
Ix Chel
Level 112
God Stats
1W - 0L
1,818 SR
Queue Stats
16W - 1L
1,933 Elo+
Party 2
Bacchus
Bacchus
ScytheDancer
Bacchus
Level 147
God Stats
1W - 1L
1,906 SR
Queue Stats
15W - 1L
1,923 Elo+
Party 2
Zhong Kui
Zhong Kui
SoyTuLeño
Zhong Kui
Level 158
God Stats
1W - 0L
1,829 SR
Queue Stats
15W - 1L
1,923 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
7,747
553
6,608
11,602
15,903
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
JakSho
Cliodhna
13
0 / 6 / 2
8,448
603
6,833
14,770
7,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
phatUwU
Anubis
16
3 / 6 / 0
9,896
707
7,801
13,406
14,920
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Ryuv
Ix Chel
17
7 / 1 / 8
11,154
797
17,434
10,431
4,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
ScytheDancer
Bacchus
17
5 / 1 / 11
10,994
785
5,469
11,217
15,512
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zhong Kui
SoyTuLeño
Zhong Kui
16
4 / 1 / 10
10,637
760
12,022
11,053
7,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
45
3
Kills
16
16
Deaths
3
2
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Cliodhna
JakSho
Cliodhna
0
6
2
0.17
W
Ix Chel
Ryuv
Ix Chel
7
1
8
11
W
Bacchus
ScytheDancer
Bacchus
5
1
11
10.5
W
Zhong Kui
SoyTuLeño
Zhong Kui
4
1
10
9
L
Anubis
phatUwU
Anubis
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,242
Damage
34,925
39,778
Taken
32,701
38,281
Mitigated
27,246
3,358
Healing
10,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,608
350
368
0
11,602
15,903
0
10,089
1,213
19,225
0
L
Cliodhna
JakSho
Cliodhna
6,833
463
0
1,000
14,770
7,458
0
12,021
2,508
0
31,072
W
Ix Chel
Ryuv
Ix Chel
17,434
1,822
1,447
2,316
10,431
4,416
1,196
4,271
6,160
81,047
0
W
Bacchus
ScytheDancer
Bacchus
5,469
786
0
2,072
11,217
15,512
28
4,221
6,996
17,330
0
W
Zhong Kui
SoyTuLeño
Zhong Kui
12,022
3,416
804
3,823
11,053
7,318
1,823
6,116
4,937
43,088
0
L
Anubis
phatUwU
Anubis
7,801
93
0
1,990
13,406
14,920
0
12,065
1,104
48,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,091
Gold Earned
32,785
149
Minions Killed
204
0
Camps Cleared
0
742,635
Distance Traveled
807,380
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,747
553
21
2
0
245,961
0
L
Cliodhna
8,448
603
47
3
0
273,454
1
W
Ix Chel
11,154
797
101
7
0
259,937
0
W
Bacchus
10,994
785
20
1
0
284,153
0
W
Zhong Kui
10,637
760
83
6
0
263,290
0
L
Anubis
9,896
707
81
6
0
223,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role