Player Matchup

Surtr
Surtr
AsukaEva7
Surtr
Level 147
God Stats
1W - 3L
1,231 SR
Queue Stats
31W - 37L
1,454 Elo+
Party 1
Ix Chel
Ix Chel
CKyRose
Ix Chel
Level 127
God Stats
2W - 2L
1,456 SR
Queue Stats
33W - 38L
1,468 Elo+
Party 1
Danzaburou
Danzaburou
thelegendofrich
Danzaburou
Level 102
God Stats
1W - 0L
1,599 SR
Queue Stats
3W - 2L
1,400 Elo+
Party 1
Team Averages
Level 125
1,429 SR
1,441 Elo+

VS

Team Averages
Level 57
1,753 SR
1,508 Elo+
Surtr
Surtr
CletusDelete
Surtr
Level 79
God Stats
1W - 3L
1,785 SR
Queue Stats
62W - 52L
1,531 Elo+
Party 2
Cthulhu
Cthulhu
LucidKrazyfish
Cthulhu
Level 76
God Stats
4W - 1L
1,860 SR
Queue Stats
145W - 125L
1,472 Elo+
Party 2
Ra
Ra
nicholas90807
Ra
Level 17
God Stats
4W - 2L
1,615 SR
Queue Stats
14W - 13L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
AsukaEva7
Surtr
13
5 / 1 / 14
8,250
917
5,399
12,046
8,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
CKyRose
Ix Chel
14
6 / 0 / 15
8,550
950
14,130
8,211
3,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
thelegendofrich
Danzaburou
13
9 / 0 / 11
8,914
990
10,720
8,343
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 1
6,125
681
6,350
13,750
6,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 5 / 1
6,135
682
5,752
11,979
10,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 8 / 0
6,194
688
5,733
9,298
3,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
2
20
Kills
0
1
Deaths
21
40
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Surtr
AsukaEva7
Surtr
5
1
14
12
W
Ix Chel
CKyRose
Ix Chel
6
0
15
13.5
L
0
8
1
0.06
L
0
5
1
0.1
L
0
8
0
0
W
Danzaburou
thelegendofrich
Danzaburou
9
0
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,249
Damage
17,835
28,600
Taken
35,027
14,802
Mitigated
20,526
12,246
Healing
2,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
AsukaEva7
Surtr
5,399
2,015
0
3,688
12,046
8,233
820
3,597
7,895
418
17,419
W
Ix Chel
CKyRose
Ix Chel
14,130
3,035
1,411
4,075
8,211
3,294
792
3,502
4,324
45,294
0
L
6,350
1,793
0
669
13,750
6,551
0
4,374
8,899
409
23,311
L
5,752
215
142
1,025
11,979
10,316
0
5,100
6,515
18,127
27
L
5,733
234
137
396
9,298
3,659
0
4,263
4,678
18,344
0
W
Danzaburou
thelegendofrich
Danzaburou
10,720
5,012
0
3,072
8,343
3,275
1,609
3,368
4,468
0
33,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,714
Gold Earned
18,454
146
Minions Killed
95
0
Camps Cleared
0
548,176
Distance Traveled
434,735
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,250
917
33
4
0
194,427
0
W
Ix Chel
8,550
950
58
6
0
182,116
0
L
Surtr
6,125
681
34
4
0
139,978
0
L
Cthulhu
6,135
682
22
2
0
146,158
0
L
Ra
6,194
688
39
4
0
148,599
0
W
Danzaburou
8,914
990
55
6
0
171,633
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role