Player Matchup

Nu Wa
Nu Wa
Charidan
Nu Wa
Level 123
God Stats
4W - 5L
1,403 SR
Queue Stats
19W - 31L
1,353 Elo+
Party 1
Hercules
Hercules
Monkooky
Hercules
Level 68
God Stats
7W - 9L
1,390 SR
Queue Stats
18W - 30L
1,353 Elo+
Party 1
Athena
Athena
Ryuuho
Athena
Level 56
God Stats
3W - 5L
1,492 SR
Queue Stats
3W - 5L
1,466 Elo+
Party 1
Ishtar
Ishtar
Zavoniki
Ishtar
Level 109
God Stats
1W - 4L
1,797 SR
Queue Stats
16W - 27L
1,296 Elo+
Party 1
Ravana
Ravana
ZeoUnis
Ravana
Level 107
God Stats
4W - 5L
1,513 SR
Queue Stats
19W - 29L
1,353 Elo+
Party 1
Team Averages
Level 93
1,519 SR
1,364 Elo+

VS

Team Averages
Level 138
1,579 SR
1,529 Elo+
Atlas
Atlas
Ap3xGlow
Atlas
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
140W - 117L
1,484 Elo+
Solo
Bellona
Bellona
Clutch Timing
Bellona
Level 181
God Stats
2W - 5L
1,248 SR
Queue Stats
50W - 43L
1,538 Elo+
Party 2
Anubis
Anubis
Dimch1ck
Anubis
Level 129
God Stats
87W - 65L
1,719 SR
Queue Stats
148W - 142L
1,387 Elo+
Solo
Chiron
Chiron
Rylªn
Chiron
Level 166
God Stats
4W - 1L
1,886 SR
Queue Stats
23W - 13L
1,739 Elo+
Party 2
Cthulhu
Cthulhu
super_burstmode
Cthulhu
Level 105
God Stats
236W - 191L
1,544 SR
Queue Stats
302W - 273L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Charidan
Nu Wa
14
5 / 4 / 0
8,685
543
12,125
12,429
4,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Monkooky
Hercules
12
0 / 3 / 1
7,442
465
5,248
10,694
8,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
Ryuuho
Athena
11
0 / 1 / 2
7,280
455
4,055
15,012
9,434
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ishtar
Zavoniki
Ishtar
13
1 / 3 / 1
7,726
483
3,914
12,310
5,178
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
ZeoUnis
Ravana
12
2 / 3 / 3
7,687
480
7,441
13,233
5,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Ap3xGlow
Atlas
13
0 / 2 / 8
8,512
532
8,131
9,668
5,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bellona
15
5 / 1 / 2
9,061
566
6,958
13,811
8,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
Dimch1ck
Anubis
14
5 / 3 / 2
8,803
550
13,416
14,424
6,726
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
Rylªn
Chiron
16
1 / 1 / 3
9,087
568
10,157
8,103
3,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 1 / 4
9,432
590
8,522
13,872
11,201
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
8
Kills
14
14
Deaths
8
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Atlas
Ap3xGlow
Atlas
0
2
8
2
L
Nu Wa
Charidan
Nu Wa
5
4
0
1.25
W
Bellona
5
1
2
6
W
Anubis
Dimch1ck
Anubis
5
3
2
2
L
Hercules
Monkooky
Hercules
0
3
1
0.17
W
Chiron
Rylªn
Chiron
1
1
3
2.5
L
Athena
Ryuuho
Athena
0
1
2
1
L
Ishtar
Zavoniki
Ishtar
1
3
1
0.5
L
Ravana
ZeoUnis
Ravana
2
3
3
1.17
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,783
Damage
47,184
63,678
Taken
59,878
32,149
Mitigated
34,665
15,224
Healing
21,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Ap3xGlow
Atlas
8,131
2,877
173
2,570
9,668
5,690
137
6,129
3,539
31,698
0
L
Nu Wa
Charidan
Nu Wa
12,125
1,894
0
1,860
12,429
4,121
0
6,803
5,626
73,133
0
W
Bellona
6,958
2,538
0
2,970
13,811
8,019
444
2,291
11,520
0
82,698
W
Anubis
Dimch1ck
Anubis
13,416
495
0
6,972
14,424
6,726
1,004
3,686
10,738
72,472
0
L
Hercules
Monkooky
Hercules
5,248
2,506
0
3,857
10,694
8,034
0
6,203
4,491
0
48,493
W
Chiron
Rylªn
Chiron
10,157
5,435
400
2,451
8,103
3,029
1,040
2,325
5,778
0
98,341
L
Athena
Ryuuho
Athena
4,055
939
1,738
2,658
15,012
9,434
0
6,118
8,894
26,635
0
L
Ishtar
Zavoniki
Ishtar
3,914
2,609
0
2,952
12,310
5,178
0
1,894
10,416
0
48,981
L
Ravana
ZeoUnis
Ravana
7,441
1,842
0
2,159
13,233
5,382
0
8,730
4,503
0
48,455
W
8,522
1,390
0
5,567
13,872
11,201
113
1,749
11,450
72,356
321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,820
Gold Earned
44,895
415
Minions Killed
525
0
Camps Cleared
0
1,469,379
Distance Traveled
1,523,946
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,512
532
43
3
0
302,073
0
L
Nu Wa
8,685
543
110
7
0
279,484
4
W
Bellona
9,061
566
112
7
0
367,577
5
W
Anubis
8,803
550
109
7
0
282,811
0
L
Hercules
7,442
465
89
6
0
251,180
0
W
Chiron
9,087
568
149
9
0
285,237
2
L
Athena
7,280
455
46
3
0
305,714
1
L
Ishtar
7,726
483
104
7
0
315,571
0
L
Ravana
7,687
480
66
4
0
317,430
2
W
Cthulhu
9,432
590
112
7
0
286,248
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role