Player Matchup

Danzaburou
Danzaburou
Bronze III
AloneHitchhiker
Danzaburou
Bronze III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Cerberus
Cerberus
Bronze III
Majindru
Cerberus
Bronze III
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Scylla
Scylla
Gold III
Yuuuge
Scylla
Gold III
Level 110
God Stats
7W - 17L
1,406 SR
Queue Stats
209W - 225L
1,519 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 130
1,469 SR
1,506 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 68
1,562 SR
1,503 MMR
Morgan Le Fay
Morgan Le Fay
Bronze III
AfganBananaMan
Morgan Le Fay
Bronze III
Level 31
God Stats
2W - 1L
1,617 SR
Queue Stats
4W - 3L
1,538 MMR
Party 1
Chaac
Chaac
Bronze III
IntoxColors
Chaac
Bronze III
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 11L
1,484 MMR
Party 1
Hercules
Hercules
Gold III
Robertace21
Hercules
Gold III
Level 87
God Stats
73W - 89L
1,570 SR
Queue Stats
380W - 418L
1,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AloneHitchhiker
Danzaburou
11
0 / 5 / 1
6,348
635
6,963
9,660
3,431
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Majindru
Cerberus
13
2 / 0 / 0
7,063
706
5,724
9,873
7,450
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
Yuuuge
Scylla
12
0 / 4 / 2
7,296
730
4,199
6,500
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
Ne ZhaAchillesAo KuangAphroditeAthena

VS

Bans
AtlasHorusBacchusGuan YuCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AfganBananaMan
Morgan Le Fay
14
4 / 0 / 5
8,425
843
11,804
5,095
2,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
3 / 0 / 4
7,714
771
5,580
7,147
6,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hercules
Robertace21
Hercules
12
2 / 2 / 3
7,168
717
5,689
11,955
11,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
9
9
Deaths
2
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AfganBananaMan
Morgan Le Fay
4
0
5
6.5
L
Danzaburou
AloneHitchhiker
Danzaburou
0
5
1
0.1
W
3
0
4
5
L
Cerberus
Majindru
Cerberus
2
0
0
2
W
Hercules
Robertace21
Hercules
2
2
3
1.75
L
Scylla
Yuuuge
Scylla
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,886
Damage
23,073
26,033
Taken
24,197
12,786
Mitigated
21,101
7,370
Healing
8,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AfganBananaMan
Morgan Le Fay
11,804
520
0
712
5,095
2,513
399
2,026
2,995
45,354
0
L
Danzaburou
AloneHitchhiker
Danzaburou
6,963
3,448
88
1,786
9,660
3,431
0
3,998
5,109
0
21,919
W
5,580
495
0
3,691
7,147
6,662
176
1,798
5,247
0
14,780
L
Cerberus
Majindru
Cerberus
5,724
511
241
4,755
9,873
7,450
0
4,195
5,071
12,568
0
W
Hercules
Robertace21
Hercules
5,689
808
0
4,142
11,955
11,926
24
5,757
5,980
0
16,098
L
Scylla
Yuuuge
Scylla
4,199
264
0
500
6,500
1,905
0
3,633
2,544
40,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,707
Gold Earned
23,307
139
Minions Killed
127
0
Camps Cleared
0
577,770
Distance Traveled
635,927
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,425
843
72
7
0
194,628
0
L
Danzaburou
6,348
635
36
4
0
187,993
0
W
Chaac
7,714
771
28
3
0
226,023
0
L
Cerberus
7,063
706
18
2
0
215,119
0
W
Hercules
7,168
717
27
3
0
215,276
0
L
Scylla
7,296
730
85
9
0
174,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role