Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Serqet
Serqet
ColdllX
Serqet
Level 94
God Stats
6W - 9L
1,311 SR
Queue Stats
24W - 41L
1,347 Elo+
Party 3
Chaac
Chaac
Eisleth
Chaac
Level 68
God Stats
7W - 1L
1,714 SR
Queue Stats
101W - 76L
1,550 Elo+
Solo
Charybdis
Charybdis
GillaBeast
Charybdis
Level 103
God Stats
34W - 25L
1,577 SR
Queue Stats
407W - 387L
1,544 Elo+
Solo
Sylvanus
Sylvanus
When Ur Too Ehh
Sylvanus
Level 152
God Stats
6W - 3L
1,665 SR
Queue Stats
85W - 108L
1,396 Elo+
Party 3
Team Averages
Level 104
1,553 SR
1,467 Elo+

VS

Team Averages
Level 119
1,502 SR
1,452 Elo+
Hun Batz
Hun Batz
A High Saiyan
Hun Batz
Level 180
God Stats
1W - 5L
1,268 SR
Queue Stats
317W - 328L
1,487 Elo+
Party 2
Ix Chel
Ix Chel
LIV3 NAK3D
Ix Chel
Level 167
God Stats
18W - 15L
1,875 SR
Queue Stats
266W - 280L
1,499 Elo+
Party 2
Nemesis
Nemesis
PastellePotato
Nemesis
Level 18
God Stats
3W - 5L
1,368 SR
Queue Stats
41W - 49L
1,276 Elo+
Party 1
Discordia
Discordia
thejantasy
Discordia
Level 108
God Stats
65W - 63L
1,501 SR
Queue Stats
922W - 868L
1,495 Elo+
Solo
Cabrakan
Cabrakan
xXNueroXx
Cabrakan
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
269W - 244L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
2 / 1 / 11
10,889
544
11,060
13,433
6,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
ColdllX
Serqet
17
3 / 2 / 8
11,648
582
8,397
18,356
8,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Eisleth
Chaac
20
3 / 0 / 2
13,561
678
9,973
14,107
12,903
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
GillaBeast
Charybdis
19
14 / 0 / 5
13,467
673
15,954
10,253
5,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
16
1 / 1 / 17
10,829
541
7,008
18,395
22,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
A High Saiyan
Hun Batz
4
0 / 0 / 0
5,975
299
0
1,086
231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
LIV3 NAK3D
Ix Chel
10
0 / 7 / 0
7,071
354
7,954
15,208
6,708
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
1 / 6 / 1
7,767
388
3,627
20,018
7,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
thejantasy
Discordia
12
1 / 3 / 1
7,451
373
5,089
9,162
2,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
xXNueroXx
Cabrakan
11
0 / 7 / 3
7,118
356
7,327
17,700
12,742
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
7
23
Kills
2
4
Deaths
23
43
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
2
1
11
7.5
L
Hun Batz
A High Saiyan
Hun Batz
0
0
0
0
W
Serqet
ColdllX
Serqet
3
2
8
3.5
W
Chaac
Eisleth
Chaac
3
0
2
4
W
Charybdis
GillaBeast
Charybdis
14
0
5
16.5
L
Ix Chel
LIV3 NAK3D
Ix Chel
0
7
0
0
L
1
6
1
0.25
W
Sylvanus
1
1
17
9.5
L
Discordia
thejantasy
Discordia
1
3
1
0.5
L
Cabrakan
xXNueroXx
Cabrakan
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,392
Damage
23,997
74,544
Taken
63,174
56,510
Mitigated
30,143
27,604
Healing
7,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
11,060
1,790
605
3,760
13,433
6,167
2,485
6,261
7,172
64,003
0
L
Hun Batz
A High Saiyan
Hun Batz
0
0
0
94
1,086
231
0
0
1,086
0
932
W
Serqet
ColdllX
Serqet
8,397
1,269
0
5,835
18,356
8,910
0
1,830
15,642
0
102,951
W
Chaac
Eisleth
Chaac
9,973
1,366
0
4,431
14,107
12,903
5,487
1,676
10,541
0
127,816
W
Charybdis
GillaBeast
Charybdis
15,954
9,789
0
6,008
10,253
5,539
8,865
3,013
7,240
0
137,625
L
Ix Chel
LIV3 NAK3D
Ix Chel
7,954
1,371
227
3,591
15,208
6,708
0
4,168
10,960
39,221
0
L
3,627
1,169
0
1,016
20,018
7,552
0
5,449
13,711
0
48,087
W
Sylvanus
7,008
2,531
1,951
5,014
18,395
22,991
1,944
7,799
10,596
48,902
18,256
L
Discordia
thejantasy
Discordia
5,089
302
0
1,000
9,162
2,910
0
1,333
7,829
41,127
0
L
Cabrakan
xXNueroXx
Cabrakan
7,327
881
0
1,377
17,700
12,742
0
6,736
10,836
31,060
264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,394
Gold Earned
35,382
711
Minions Killed
264
0
Camps Cleared
0
1,937,158
Distance Traveled
1,100,610
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,889
544
92
5
0
339,263
0
L
Hun Batz
5,975
299
3
0
0
18,668
0
W
Serqet
11,648
582
134
7
0
497,411
0
W
Chaac
13,561
678
202
10
0
408,323
3
W
Charybdis
13,467
673
186
9
0
387,820
0
L
Ix Chel
7,071
354
56
3
0
181,070
0
L
Nemesis
7,767
388
88
4
0
402,009
0
W
Sylvanus
10,829
541
97
5
0
304,341
0
L
Discordia
7,451
373
65
3
0
219,397
0
L
Cabrakan
7,118
356
52
3
0
279,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role