Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BIGDI3KBEE
Anubis
Level 127
God Stats
22W - 15L
1,755 SR
Queue Stats
82W - 81L
1,610 Elo+
Party 2
Bakasura
Bakasura
KehalineNA
Bakasura
Level 62
God Stats
10W - 9L
1,932 SR
Queue Stats
30W - 23L
1,631 Elo+
Party 2
Geb
Geb
MommyArchon
Geb
Level 86
God Stats
4W - 0L
1,943 SR
Queue Stats
24W - 19L
1,605 Elo+
Party 2
Team Averages
Level 108
1,726 SR
1,569 Elo+

VS

Team Averages
Level 66
1,481 SR
1,626 Elo+
Odin
Odin
HorseMagic
Odin
Level 90
God Stats
3W - 3L
1,684 SR
Queue Stats
10W - 11L
1,592 Elo+
Solo
Yemoja
Yemoja
ObeseChungus
Yemoja
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 35L
1,649 Elo+
Party 1
Awilix
Awilix
TRE iFarms X
Awilix
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 23L
1,572 Elo+
Solo
Horus
Horus
UnrelentingTruth
Horus
Level 92
God Stats
3W - 2L
1,500 SR
Queue Stats
229W - 181L
1,648 Elo+
Party 1
Ix Chel
Ix Chel
VIonejesse
Ix Chel
Level 60
God Stats
0W - 3L
1,221 SR
Queue Stats
104W - 84L
1,671 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
7 / 3 / 0
7,994
666
9,097
7,847
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
 
Artemis
12
1 / 0 / 2
6,997
583
6,032
7,829
3,046
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
BIGDI3KBEE
Anubis
13
7 / 0 / 0
8,669
722
9,090
6,363
2,733
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
KehalineNA
Bakasura
12
1 / 1 / 5
6,981
582
4,851
10,050
4,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
2 / 2 / 3
6,138
512
4,657
13,709
7,688
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 0
5,158
430
3,188
10,954
5,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
8
0 / 2 / 3
5,790
483
3,366
7,504
4,550
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Awilix
8
2 / 4 / 3
5,693
474
3,895
11,800
3,927
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 2 / 1
6,720
560
8,330
9,308
4,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ix Chel
VIonejesse
Ix Chel
11
2 / 3 / 3
6,004
500
4,412
8,019
3,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
18
Kills
6
6
Deaths
18
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
7
3
0
2.33
W
Artemis
 
Artemis
1
0
2
2
W
Anubis
BIGDI3KBEE
Anubis
7
0
0
7
L
0
7
0
0
W
Bakasura
KehalineNA
Bakasura
1
1
5
3.5
W
2
2
3
1.75
L
Yemoja
0
2
3
0.75
L
Awilix
2
4
3
0.88
L
2
2
1
1.25
L
Ix Chel
VIonejesse
Ix Chel
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,727
Damage
23,191
45,798
Taken
47,585
20,540
Mitigated
21,766
17,770
Healing
12,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
9,097
1,582
191
1,804
7,847
2,804
203
2,647
5,200
59,858
0
W
Artemis
 
Artemis
6,032
3,501
0
3,883
7,829
3,046
0
728
7,101
0
57,106
W
Anubis
BIGDI3KBEE
Anubis
9,090
1,500
0
5,176
6,363
2,733
2,099
0
6,030
67,400
0
L
3,188
894
105
2,189
10,954
5,454
0
9,090
1,864
0
15,075
W
Bakasura
KehalineNA
Bakasura
4,851
3,568
0
2,980
10,050
4,269
0
1,884
8,166
0
47,076
W
4,657
1,048
1,337
2,399
13,709
7,688
0
2,519
11,190
17,610
0
L
Yemoja
3,366
1,186
3,210
1,588
7,504
4,550
0
3,944
3,313
21,227
0
L
Awilix
3,895
1,597
0
1,230
11,800
3,927
0
3,441
7,622
0
29,800
L
8,330
5,459
240
1,908
9,308
4,766
0
2,184
7,054
0
53,050
L
Ix Chel
VIonejesse
Ix Chel
4,412
1,273
297
1,283
8,019
3,069
0
3,932
3,923
43,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,779
Gold Earned
29,365
454
Minions Killed
280
0
Camps Cleared
0
1,289,992
Distance Traveled
1,174,837
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,994
666
105
9
0
245,339
0
W
Artemis
6,997
583
104
9
0
223,298
4
W
Anubis
8,669
722
128
11
0
225,691
0
L
Odin
5,158
430
28
2
0
201,869
1
W
Bakasura
6,981
582
104
9
0
343,710
1
W
Geb
6,138
512
13
1
0
251,954
0
L
Yemoja
5,790
483
31
3
0
235,375
0
L
Awilix
5,693
474
43
4
0
252,351
0
L
Horus
6,720
560
107
9
0
272,424
3
L
Ix Chel
6,004
500
71
6
0
212,818
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role