Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Alopez210
Anubis
Level 121
God Stats
11W - 2L
1,870 SR
Queue Stats
176W - 156L
1,475 Elo+
Solo
Khepri
Khepri
FatKingPizzle
Khepri
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 77L
1,311 Elo+
Solo
Xbalanque
Xbalanque
Shinee
Xbalanque
Level 71
God Stats
1W - 1L
1,500 SR
Queue Stats
220W - 223L
1,575 Elo+
Party 1
Guan Yu
Guan Yu
WarriorKOB
Guan Yu
Level 147
God Stats
20W - 13L
1,889 SR
Queue Stats
808W - 962L
1,390 Elo+
Party 1
Team Averages
Level 123
1,652 SR
1,450 Elo+

VS

Team Averages
Level 101
1,526 SR
1,456 Elo+
Maui
Maui
 
Maui
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Feddy op8569
Neith
Level 128
God Stats
7W - 7L
1,531 SR
Queue Stats
205W - 204L
1,467 Elo+
Solo
Mercury
Mercury
LordOswald21
Mercury
Level 69
God Stats
8W - 5L
1,699 SR
Queue Stats
171W - 157L
1,494 Elo+
Solo
Surtr
Surtr
Purgatory-Pug
Surtr
Level 100
God Stats
9W - 9L
1,401 SR
Queue Stats
24W - 24L
1,463 Elo+
Solo
Cthulhu
Cthulhu
watermeloan54321
Cthulhu
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 1 / 0
6,679
668
4,355
8,112
3,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
Alopez210
Anubis
11
1 / 1 / 2
6,578
658
8,010
6,491
3,235
8
0 / 0 / 1
5,030
503
1,447
3,777
2,591
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
Shinee
Xbalanque
10
3 / 0 / 1
6,015
602
6,216
5,052
1,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Guan Yu
WarriorKOB
Guan Yu
11
0 / 2 / 2
6,349
635
5,334
9,322
8,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
7
0 / 1 / 0
4,862
486
644
7,769
4,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 1 / 0
4,520
452
4,255
7,562
2,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mercury
LordOswald21
Mercury
10
0 / 3 / 0
5,568
557
3,220
8,420
2,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 1 / 0
6,325
633
7,251
9,379
4,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 3 / 2
4,639
464
2,787
8,556
3,899
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
9
Kills
3
4
Deaths
9
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
0
5
L
Maui
 
Maui
0
1
0
0
W
Anubis
Alopez210
Anubis
1
1
2
2
W
0
0
1
0.5
L
0
1
0
0
L
Mercury
LordOswald21
Mercury
0
3
0
0
L
3
1
0
3
W
Xbalanque
Shinee
Xbalanque
3
0
1
3.5
W
Guan Yu
WarriorKOB
Guan Yu
0
2
2
0.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,362
Damage
18,157
32,754
Taken
41,686
19,514
Mitigated
18,629
13,603
Healing
9,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,355
1,562
0
3,015
8,112
3,373
880
436
7,676
0
37,241
L
Maui
 
Maui
644
117
893
1,091
7,769
4,716
0
1,020
6,749
10,864
0
W
Anubis
Alopez210
Anubis
8,010
335
0
3,520
6,491
3,235
0
2,389
4,102
54,795
0
W
1,447
128
0
749
3,777
2,591
156
201
3,576
12,217
0
L
4,255
1,843
0
2,741
7,562
2,591
0
1,962
5,600
0
32,510
L
Mercury
LordOswald21
Mercury
3,220
2,234
0
750
8,420
2,546
0
705
7,715
0
46,351
L
7,251
2,981
0
3,665
9,379
4,877
0
287
9,092
362
45,360
W
Xbalanque
Shinee
Xbalanque
6,216
3,108
0
3,144
5,052
1,708
647
79
4,973
0
43,515
W
Guan Yu
WarriorKOB
Guan Yu
5,334
872
204
2,971
9,322
8,607
268
209
9,113
0
45,998
L
2,787
145
246
88
8,556
3,899
0
5,483
3,073
16,295
326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,651
Gold Earned
25,914
339
Minions Killed
242
0
Camps Cleared
0
933,187
Distance Traveled
960,417
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,679
668
71
7
0
226,380
0
L
Maui
4,862
486
17
2
0
188,119
0
W
Anubis
6,578
658
85
9
0
163,777
2
W
Khepri
5,030
503
20
2
0
192,644
1
L
Neith
4,520
452
47
5
0
181,248
0
L
Mercury
5,568
557
79
8
0
225,302
0
L
Surtr
6,325
633
70
7
0
181,211
1
W
Xbalanque
6,015
602
72
7
0
168,811
0
W
Guan Yu
6,349
635
91
9
0
181,575
3
L
Cthulhu
4,639
464
29
3
0
184,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role