Player Matchup

Sol
Sol
Gold III
ForbiddenMod
Sol
Gold III
Level 153
God Stats
4W - 4L
1,500 SR
Queue Stats
306W - 279L
1,429 MMR
Party 2
Cthulhu
Cthulhu
Gold II
GVIXTOXIC
Cthulhu
Gold II
Level 89
God Stats
44W - 53L
1,454 SR
Queue Stats
176W - 225L
1,543 MMR
Solo
Apollo
Apollo
Platinum IV
SoloL3veling
Apollo
Platinum IV
Level 159
God Stats
3W - 5L
1,687 SR
Queue Stats
545W - 531L
1,729 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,547 SR
1,567 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 164
1,509 SR
1,591 MMR
Ymir
Ymir
Gold II
BKeatt
Ymir
Gold II
Level 158
God Stats
2W - 1L
1,720 SR
Queue Stats
12W - 9L
1,809 MMR
Solo
Hades
Hades
Gold I
PapaPump250
Hades
Gold I
Level 180
God Stats
8W - 1L
1,474 SR
Queue Stats
309W - 401L
1,489 MMR
Party 1
Hercules
Hercules
Gold III
Sticky Snorlax
Hercules
Gold III
Level 153
God Stats
1W - 1L
1,335 SR
Queue Stats
38W - 40L
1,476 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 2
7,368
433
0
1,012
204
Cthulhu
GVIXTOXIC
Cthulhu
19
4 / 6 / 6
13,123
772
19,422
28,157
33,852
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
20
8 / 5 / 2
13,799
812
22,406
27,008
14,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AphroditeMartichorasAthenaAh Muzen CabNe Zha

VS

Bans
Chang'eFenrirMorgan Le FayAchillesBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BKeatt
Ymir
17
3 / 4 / 6
13,019
766
9,277
22,525
30,977
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
0 / 5 / 8
12,576
740
18,475
25,406
16,427
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
20
9 / 3 / 3
14,015
824
19,981
20,804
21,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
29
12
Kills
12
12
Deaths
12
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ymir
BKeatt
Ymir
3
4
6
1.5
L
0
1
2
1
L
Cthulhu
GVIXTOXIC
Cthulhu
4
6
6
1.17
W
0
5
8
0.8
L
Apollo
8
5
2
1.8
W
Hercules
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,828
Damage
47,733
56,177
Taken
68,735
49,000
Mitigated
69,366
2,902
Healing
21,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
BKeatt
Ymir
9,277
1,067
316
3,575
22,525
30,977
547
6,309
16,216
37,555
0
L
0
0
0
0
1,012
204
0
0
961
0
0
L
Cthulhu
GVIXTOXIC
Cthulhu
19,422
2,687
665
1,194
28,157
33,852
116
15,305
12,062
51,658
0
W
18,475
1,447
1,259
10,208
25,406
16,427
1,953
8,164
17,242
86,200
0
L
Apollo
22,406
12,888
0
1,043
27,008
14,944
3,333
12,101
14,273
0
73,687
W
Hercules
19,981
8,437
0
6,172
20,804
21,962
897
5,057
15,747
0
57,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,290
Gold Earned
39,610
138
Minions Killed
222
0
Camps Cleared
0
603,696
Distance Traveled
919,545
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
13,019
766
35
2
0
290,078
0
L
Sol
7,368
433
0
0
0
1,404
0
L
Cthulhu
13,123
772
55
3
0
299,124
0
W
Hades
12,576
740
115
7
0
297,193
0
L
Apollo
13,799
812
83
5
0
303,168
0
W
Hercules
14,015
824
72
4
0
332,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role