Player Matchup

Ishtar
Ishtar
Gold II
ChipWitDip
Ishtar
Gold II
Level 129
God Stats
4W - 4L
1,766 SR
Queue Stats
180W - 170L
1,593 MMR
Party 1
Merlin
Merlin
Gold V
Hoodiejor
Merlin
Gold V
Level 49
God Stats
17W - 21L
1,470 SR
Queue Stats
49W - 50L
1,413 MMR
Solo
Baba Yaga
Baba Yaga
Silver III
dradami
Baba Yaga
Silver III
Level 158
God Stats
2W - 3L
1,500 SR
Queue Stats
17W - 13L
1,434 MMR
Solo
Pele
Pele
Silver I
ducc_on_quack
Pele
Silver I
Level 87
God Stats
41W - 35L
1,459 SR
Queue Stats
299W - 295L
1,220 MMR
Party 1
Yemoja
Yemoja
Gold IV
kartilx
Yemoja
Gold IV
Level 125
God Stats
2W - 1L
1,433 SR
Queue Stats
68W - 68L
1,412 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 110
1,526 SR
1,414 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 127
1,530 SR
1,413 MMR
Thor
Thor
Bronze III
AdrianWunna
Thor
Bronze III
Level 87
God Stats
0W - 1L
1,623 SR
Queue Stats
5W - 6L
1,446 MMR
Solo
Ullr
Ullr
Bronze III
JerdBoi
Ullr
Bronze III
Level 126
God Stats
1W - 3L
1,457 SR
Queue Stats
2W - 5L
1,408 MMR
Party 2
Geb
Geb
Bronze III
Lsaballa15
Geb
Bronze III
Level 147
God Stats
1W - 1L
1,723 SR
Queue Stats
2W - 5L
1,408 MMR
Party 2
Hercules
Hercules
Gold V
Yaelsaurio
Hercules
Gold V
Level 155
God Stats
10W - 22L
1,348 SR
Queue Stats
203W - 203L
1,402 MMR
Solo
Bakasura
Bakasura
Silver IV
colemangus
Bakasura
Silver IV
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 69L
1,402 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
ChipWitDip
Ishtar
15
4 / 1 / 6
9,077
605
11,765
8,065
4,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Hoodiejor
Merlin
15
6 / 1 / 3
9,550
637
10,300
7,139
2,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baba Yaga
dradami
Baba Yaga
14
1 / 2 / 3
8,846
590
8,821
6,283
2,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
4 / 0 / 3
10,060
671
3,702
8,223
3,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Yemoja
kartilx
Yemoja
12
2 / 1 / 4
8,066
538
4,825
10,129
8,968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AthenaAwilixHades

VS

Bans
MartichorasAphroditeMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 0
7,997
533
6,728
12,115
4,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
JerdBoi
Ullr
12
0 / 5 / 1
7,045
470
1,974
12,055
4,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 1 / 1
6,681
445
2,657
13,014
10,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
Yaelsaurio
Hercules
13
0 / 4 / 0
7,172
478
2,993
11,458
7,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
colemangus
Bakasura
13
1 / 2 / 1
7,749
517
1,210
10,816
4,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
17
Kills
5
5
Deaths
17
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
4
5
0
0.8
W
Ishtar
ChipWitDip
Ishtar
4
1
6
7
W
Merlin
Hoodiejor
Merlin
6
1
3
7.5
L
Ullr
JerdBoi
Ullr
0
5
1
0.1
L
0
1
1
0.5
L
Hercules
Yaelsaurio
Hercules
0
4
0
0
L
Bakasura
colemangus
Bakasura
1
2
1
0.75
W
Baba Yaga
dradami
Baba Yaga
1
2
3
1.25
W
4
0
3
5.5
W
Yemoja
kartilx
Yemoja
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,413
Damage
15,562
39,839
Taken
59,458
21,824
Mitigated
31,812
11,618
Healing
11,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,728
1,520
0
1,848
12,115
4,839
251
6,814
5,301
0
50,654
W
Ishtar
ChipWitDip
Ishtar
11,765
8,553
0
1,469
8,065
4,003
1,253
1,676
6,389
0
75,056
W
Merlin
Hoodiejor
Merlin
10,300
990
0
1,890
7,139
2,716
960
0
7,090
83,543
0
L
Ullr
JerdBoi
Ullr
1,974
1,006
0
974
12,055
4,774
0
3,358
8,697
0
47,919
L
2,657
574
0
1,904
13,014
10,504
0
3,988
9,026
18,935
0
L
Hercules
Yaelsaurio
Hercules
2,993
674
0
4,218
11,458
7,582
0
7,780
3,678
0
46,310
L
Bakasura
colemangus
Bakasura
1,210
989
0
2,407
10,816
4,113
0
2,006
8,810
0
50,077
W
Baba Yaga
dradami
Baba Yaga
8,821
269
0
1,573
6,283
2,414
115
0
6,054
68,838
0
W
3,702
898
0
360
8,223
3,723
0
129
8,047
0
85,131
W
Yemoja
kartilx
Yemoja
4,825
1,468
3,304
3,022
10,129
8,968
0
1,237
8,782
23,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,599
Gold Earned
36,644
508
Minions Killed
399
0
Camps Cleared
0
1,583,495
Distance Traveled
1,565,132
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,997
533
95
6
0
292,726
0
W
Ishtar
9,077
605
123
8
0
285,448
1
W
Merlin
9,550
637
126
8
0
324,243
4
L
Ullr
7,045
470
90
6
0
262,303
0
L
Geb
6,681
445
24
2
0
303,668
3
L
Hercules
7,172
478
85
6
0
333,773
0
L
Bakasura
7,749
517
105
7
0
372,662
0
W
Baba Yaga
8,846
590
117
8
0
301,785
0
W
Pele
10,060
671
124
8
0
387,860
2
W
Yemoja
8,066
538
18
1
0
284,159
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role