Player Matchup

Anhur
Anhur
BeanDoubleDipper
Anhur
Level 19
God Stats
3W - 0L
1,513 SR
Queue Stats
49W - 15L
1,931 Elo+
Party 1
Merlin
Merlin
Spirkicide
Merlin
Level 155
God Stats
10W - 5L
1,594 SR
Queue Stats
404W - 256L
1,789 Elo+
Party 1
Fafnir
Fafnir
jaystylez
Fafnir
Level 154
God Stats
3W - 1L
1,684 SR
Queue Stats
265W - 179L
1,757 Elo+
Party 1
Team Averages
Level 109
1,597 SR
1,826 Elo+

VS

Team Averages
Level 45
1,603 SR
1,653 Elo+
Cupid
Cupid
Haboo55
Cupid
Level 60
God Stats
2W - 1L
1,553 SR
Queue Stats
55W - 41L
1,732 Elo+
Party 2
Ix Chel
Ix Chel
Hydrrangea
Ix Chel
Level 29
God Stats
14W - 11L
1,755 SR
Queue Stats
49W - 40L
1,729 Elo+
Party 2
Cthulhu
Cthulhu
IkarosYT
Cthulhu
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 2
8,262
826
12,123
8,777
3,844
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
Spirkicide
Merlin
13
1 / 0 / 7
7,488
749
8,925
5,009
2,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
jaystylez
Fafnir
12
1 / 0 / 8
8,315
832
2,850
10,204
13,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Haboo55
Cupid
12
0 / 2 / 0
6,707
671
7,436
10,200
3,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
Hydrrangea
Ix Chel
11
0 / 2 / 0
6,213
621
6,998
7,867
2,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
IkarosYT
Cthulhu
9
0 / 5 / 0
5,937
594
2,860
10,579
4,129
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
9
Kills
0
0
Deaths
9
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
7
0
2
8
L
Cupid
Haboo55
Cupid
0
2
0
0
L
Ix Chel
Hydrrangea
Ix Chel
0
2
0
0
L
Cthulhu
IkarosYT
Cthulhu
0
5
0
0
W
Merlin
Spirkicide
Merlin
1
0
7
4.5
W
Fafnir
jaystylez
Fafnir
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,898
Damage
17,294
23,990
Taken
28,646
19,606
Mitigated
10,233
6,054
Healing
5,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,123
8,052
0
2,831
8,777
3,844
1,815
3,099
5,580
0
31,078
L
Cupid
Haboo55
Cupid
7,436
3,917
116
2,218
10,200
3,303
0
3,748
6,452
0
29,898
L
Ix Chel
Hydrrangea
Ix Chel
6,998
1,349
1,074
1,796
7,867
2,801
27
3,989
3,878
21,413
0
L
Cthulhu
IkarosYT
Cthulhu
2,860
316
0
45
10,579
4,129
0
4,045
6,534
7,978
0
W
Merlin
Spirkicide
Merlin
8,925
370
0
500
5,009
2,156
526
1,960
2,899
44,380
0
W
Fafnir
jaystylez
Fafnir
2,850
407
0
2,723
10,204
13,606
205
4,280
5,604
6,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,065
Gold Earned
18,857
130
Minions Killed
101
0
Camps Cleared
0
566,976
Distance Traveled
495,858
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,262
826
43
4
0
185,997
0
L
Cupid
6,707
671
58
6
0
167,435
0
L
Ix Chel
6,213
621
31
3
0
165,245
0
L
Cthulhu
5,937
594
12
1
0
163,178
0
W
Merlin
7,488
749
78
8
0
200,526
0
W
Fafnir
8,315
832
9
1
0
180,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role