Player Matchup

Fenrir
Fenrir
Frand3r
Fenrir
Level 83
God Stats
4W - 2L
1,891 SR
Queue Stats
151W - 150L
1,555 Elo+
Solo
Danzaburou
Danzaburou
Geodudebrodude
Danzaburou
Level 25
God Stats
6W - 5L
1,502 SR
Queue Stats
15W - 24L
1,376 Elo+
Party 2
Maui
Maui
Quinaariin
Maui
Level 108
God Stats
0W - 6L
1,109 SR
Queue Stats
2W - 7L
1,103 Elo+
Party 1
Nu Wa
Nu Wa
Vendetta4Lyfe
Nu Wa
Level 154
God Stats
45W - 22L
1,521 SR
Queue Stats
136W - 125L
1,488 Elo+
Party 2
Surtr
Surtr
p0pxt4rt
Surtr
Level 107
God Stats
0W - 6L
1,074 SR
Queue Stats
0W - 6L
1,103 Elo+
Party 1
Team Averages
Level 95
1,419 SR
1,325 Elo+

VS

Team Averages
Level 123
1,670 SR
1,637 Elo+
He Bo
He Bo
 
He Bo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bastet
Bastet
ImmaWizard4Realz
Bastet
Level 118
God Stats
37W - 32L
1,547 SR
Queue Stats
523W - 485L
1,490 Elo+
Solo
Ra
Ra
Kruisigan
Ra
Level 151
God Stats
25W - 1L
1,968 SR
Queue Stats
289W - 31L
1,842 Elo+
Party 3
Cerberus
Cerberus
alThorEra
Cerberus
Level 89
God Stats
17W - 3L
1,834 SR
Queue Stats
102W - 9L
1,855 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Frand3r
Fenrir
11
2 / 3 / 1
6,427
1,285
5,483
7,395
4,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Danzaburou
Geodudebrodude
Danzaburou
10
0 / 3 / 2
6,065
1,213
3,493
5,997
2,593
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
1 / 2 / 2
6,373
1,275
1,575
6,843
4,590
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 4 / 2
5,999
1,200
5,668
6,489
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
p0pxt4rt
Surtr
10
0 / 3 / 0
5,416
1,083
2,098
5,461
4,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

270

VS

Team 2 Tickets

396

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
4 / 0 / 8
6,893
1,379
3,911
3,359
1,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
 
Jing Wei
12
0 / 0 / 12
6,516
1,303
5,244
5,294
1,942
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
5 / 1 / 8
7,463
1,493
10,198
4,063
1,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 0 / 8
8,064
1,613
8,627
1,926
788
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
alThorEra
Cerberus
12
1 / 2 / 13
7,394
1,479
2,475
6,757
5,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
64
3
Kills
15
15
Deaths
3
7
Assists
49
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
0
8
8
W
Jing Wei
 
Jing Wei
0
0
12
6
L
Fenrir
Frand3r
Fenrir
2
3
1
0.83
L
Danzaburou
Geodudebrodude
Danzaburou
0
3
2
0.33
W
5
1
8
9
W
5
0
8
9
L
1
2
2
1
L
0
4
2
0.25
W
Cerberus
alThorEra
Cerberus
1
2
13
3.75
L
Surtr
p0pxt4rt
Surtr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,317
Damage
30,455
32,185
Taken
21,399
18,809
Mitigated
11,397
1,071
Healing
5,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
3,911
295
0
100
3,359
1,265
0
1,034
2,236
10,073
0
W
Jing Wei
 
Jing Wei
5,244
3,826
0
1,176
5,294
1,942
0
1,753
3,418
0
18,248
L
Fenrir
Frand3r
Fenrir
5,483
990
0
317
7,395
4,431
0
4,706
2,658
0
8,013
L
Danzaburou
Geodudebrodude
Danzaburou
3,493
1,612
0
84
5,997
2,593
0
2,190
3,746
0
17,392
W
10,198
3,488
0
584
4,063
1,636
0
1,841
2,177
0
15,562
W
8,627
701
1,176
1,079
1,926
788
0
1,100
826
34,045
0
L
1,575
164
40
463
6,843
4,590
0
3,283
3,560
2,772
0
L
5,668
2,384
0
0
6,489
2,288
0
1,863
4,626
24,241
0
W
Cerberus
alThorEra
Cerberus
2,475
133
205
1,552
6,757
5,766
0
1,531
4,933
10,164
0
L
Surtr
p0pxt4rt
Surtr
2,098
327
0
167
5,461
4,907
0
2,879
2,582
42
5,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,280
Gold Earned
36,330
87
Minions Killed
138
3
Camps Cleared
9
406,748
Distance Traveled
617,118
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,893
1,379
15
3
0
138,127
0
W
Jing Wei
6,516
1,303
29
6
2
118,579
0
L
Fenrir
6,427
1,285
9
2
0
111,161
0
L
Danzaburou
6,065
1,213
36
7
2
74,734
0
W
Bastet
7,463
1,493
13
3
3
127,675
0
W
Ra
8,064
1,613
62
12
4
118,551
0
L
Maui
6,373
1,275
1
0
0
102,414
0
L
Nu Wa
5,999
1,200
37
7
1
83,887
1
W
Cerberus
7,394
1,479
19
4
0
114,186
0
L
Surtr
5,416
1,083
4
1
0
34,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role