Player Matchup

Cthulhu
Cthulhu
Dromuss_
Cthulhu
Level 142
God Stats
3W - 5L
1,471 SR
Queue Stats
83W - 77L
1,559 Elo+
Solo
Janus
Janus
Maximus6215
Janus
Level 144
God Stats
71W - 57L
1,635 SR
Queue Stats
1,395W - 1,330L
1,549 Elo+
Solo
Bakasura
Bakasura
RiceBomb45
Bakasura
Level 126
God Stats
18W - 8L
1,804 SR
Queue Stats
195W - 179L
1,566 Elo+
Party 1
Xbalanque
Xbalanque
SaltyXHaltey
Xbalanque
Level 138
God Stats
3W - 6L
1,432 SR
Queue Stats
323W - 305L
1,557 Elo+
Party 1
Freya
Freya
milesorourke
Freya
Level 125
God Stats
99W - 57L
1,639 SR
Queue Stats
242W - 209L
1,560 Elo+
Solo
Team Averages
Level 135
1,596 SR
1,558 Elo+

VS

Team Averages
Level 137
1,497 SR
1,564 Elo+
Cabrakan
Cabrakan
Deppe0058
Cabrakan
Level 156
God Stats
1W - 0L
1,292 SR
Queue Stats
129W - 96L
1,547 Elo+
Party 3
Artemis
Artemis
K A I N V76
Artemis
Level 119
God Stats
2W - 1L
1,529 SR
Queue Stats
15W - 11L
1,589 Elo+
Solo
Sun Wukong
Sun Wukong
ed151dy
Sun Wukong
Level 123
God Stats
7W - 3L
1,832 SR
Queue Stats
159W - 130L
1,607 Elo+
Party 2
Arachne
Arachne
kyle235455
Arachne
Level 134
God Stats
3W - 0L
1,500 SR
Queue Stats
29W - 30L
1,514 Elo+
Party 3
Ra
Ra
vijoyTTV
Ra
Level 155
God Stats
12W - 13L
1,333 SR
Queue Stats
429W - 364L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dromuss_
Cthulhu
11
1 / 3 / 7
8,274
460
7,201
14,865
16,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 8 / 3
9,262
515
11,965
13,426
5,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
RiceBomb45
Bakasura
15
2 / 5 / 4
9,339
519
9,827
18,740
8,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Xbalanque
SaltyXHaltey
Xbalanque
14
3 / 2 / 3
8,955
498
13,299
13,678
6,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 4 / 5
8,517
473
8,817
13,480
5,735
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Deppe0058
Cabrakan
10
0 / 5 / 4
7,300
406
3,272
16,189
17,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
K A I N V76
Artemis
16
6 / 1 / 5
10,215
568
12,867
13,167
5,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
ed151dy
Sun Wukong
17
6 / 1 / 6
11,013
612
18,757
22,007
19,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
kyle235455
Arachne
16
3 / 3 / 6
9,700
539
5,107
15,209
6,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
7 / 2 / 8
11,046
614
13,250
12,617
5,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
51
12
Kills
22
22
Deaths
12
22
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Deppe0058
Cabrakan
0
5
4
0.4
L
Cthulhu
Dromuss_
Cthulhu
1
3
7
1.5
W
Artemis
K A I N V76
Artemis
6
1
5
8.5
L
5
8
3
0.81
L
Bakasura
RiceBomb45
Bakasura
2
5
4
0.8
L
Xbalanque
SaltyXHaltey
Xbalanque
3
2
3
2.25
W
Sun Wukong
ed151dy
Sun Wukong
6
1
6
9
W
Arachne
kyle235455
Arachne
3
3
6
2
L
1
4
5
0.88
W
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,109
Damage
53,253
74,189
Taken
79,189
42,752
Mitigated
55,148
15,648
Healing
25,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Deppe0058
Cabrakan
3,272
589
0
2,736
16,189
17,719
0
6,254
9,722
21,244
0
L
Cthulhu
Dromuss_
Cthulhu
7,201
1,187
371
2,062
14,865
16,733
0
4,818
9,837
27,434
0
W
Artemis
K A I N V76
Artemis
12,867
7,929
0
4,486
13,167
5,873
2,605
2,420
10,285
0
77,750
L
11,965
597
0
715
13,426
5,603
0
5,061
8,158
71,664
0
L
Bakasura
RiceBomb45
Bakasura
9,827
6,440
0
2,642
18,740
8,487
0
3,956
14,587
0
64,152
L
Xbalanque
SaltyXHaltey
Xbalanque
13,299
7,291
0
5,142
13,678
6,194
638
1,598
12,080
0
66,911
W
Sun Wukong
ed151dy
Sun Wukong
18,757
3,390
0
8,353
22,007
19,601
181
8,296
12,951
0
91,259
W
Arachne
kyle235455
Arachne
5,107
3,164
0
4,137
15,209
6,573
503
6,036
8,970
0
70,500
L
8,817
2,485
0
4,716
13,480
5,735
0
711
12,725
64,449
0
W
13,250
1,284
780
4,970
12,617
5,382
68
5,304
6,353
90,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,347
Gold Earned
49,274
469
Minions Killed
509
0
Camps Cleared
0
1,716,943
Distance Traveled
1,776,521
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
7,300
406
20
1
0
316,341
5
L
Cthulhu
8,274
460
29
2
0
366,020
6
W
Artemis
10,215
568
113
6
0
302,737
2
L
Janus
9,262
515
133
7
0
314,454
0
L
Bakasura
9,339
519
111
6
0
382,045
0
L
Xbalanque
8,955
498
103
6
0
320,721
0
W
Sun Wukong
11,013
612
122
7
0
353,709
0
W
Arachne
9,700
539
101
6
0
407,135
0
L
Freya
8,517
473
93
5
0
333,703
1
W
Ra
11,046
614
153
9
0
396,599
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role