Player Matchup

Serqet
Serqet
Bluedude104
Serqet
Level 30
God Stats
1W - 4L
1,337 SR
Queue Stats
19W - 27L
1,171 Elo+
Party 1
Ix Chel
Ix Chel
DIO6940
Ix Chel
Level 149
God Stats
4W - 7L
1,260 SR
Queue Stats
187W - 178L
1,473 Elo+
Solo
Cthulhu
Cthulhu
GYM SHADY 69
Cthulhu
Level 15
God Stats
9W - 27L
995 SR
Queue Stats
39W - 76L
914 Elo+
Party 1
Scylla
Scylla
U024739867
Scylla
Level 54
God Stats
2W - 9L
1,094 SR
Queue Stats
272W - 277L
1,243 Elo+
Party 1
Neith
Neith
okejj
Neith
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 92L
1,116 Elo+
Party 1
Team Averages
Level 52
1,237 SR
1,184 Elo+

VS

Team Averages
Level 46
1,381 SR
1,377 Elo+
Hercules
Hercules
MrTrzhard
Hercules
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
190W - 181L
1,468 Elo+
Party 3
Khepri
Khepri
MsTrzhardcita
Khepri
Level 47
God Stats
3W - 1L
1,475 SR
Queue Stats
175W - 169L
1,460 Elo+
Party 3
Ullr
Ullr
MuffTickla2
Ullr
Level 45
God Stats
4W - 2L
1,290 SR
Queue Stats
197W - 213L
1,207 Elo+
Party 2
Anubis
Anubis
TanBag2gunZ
Anubis
Level 47
God Stats
14W - 22L
1,264 SR
Queue Stats
322W - 292L
1,401 Elo+
Party 2
Thor
Thor
hesnot10inches
Thor
Level 29
God Stats
5W - 6L
1,377 SR
Queue Stats
194W - 206L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
12
3 / 2 / 1
7,611
448
4,457
11,833
4,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
DIO6940
Ix Chel
13
1 / 5 / 1
8,003
471
6,269
10,983
5,675
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
GYM SHADY 69
Cthulhu
11
0 / 1 / 3
7,118
419
5,427
12,088
10,225
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
U024739867
Scylla
14
0 / 2 / 1
7,865
463
2,579
8,596
2,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
okejj
Neith
12
1 / 3 / 1
7,104
418
9,976
9,231
3,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MrTrzhard
Hercules
15
3 / 0 / 5
8,780
516
8,792
11,220
6,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 0 / 2
7,623
448
2,782
9,928
9,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 2 / 2
7,073
416
7,582
11,074
5,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
15
7 / 0 / 0
9,865
580
10,892
4,444
2,294
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 3 / 1
8,744
514
5,214
14,204
5,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
5
Kills
13
13
Deaths
5
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Serqet
3
2
1
1.75
L
Ix Chel
DIO6940
Ix Chel
1
5
1
0.3
L
Cthulhu
GYM SHADY 69
Cthulhu
0
1
3
1.5
W
Hercules
MrTrzhard
Hercules
3
0
5
5.5
W
0
0
2
1
W
0
2
2
0.5
W
Anubis
7
0
0
7
L
Scylla
U024739867
Scylla
0
2
1
0.25
W
3
3
1
1.17
L
Neith
okejj
Neith
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,708
Damage
35,262
52,731
Taken
50,870
26,926
Mitigated
30,367
12,115
Healing
22,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
4,457
397
0
1,878
11,833
4,725
0
2,115
9,587
0
50,496
L
Ix Chel
DIO6940
Ix Chel
6,269
1,649
500
2,358
10,983
5,675
0
1,406
9,166
56,891
0
L
Cthulhu
GYM SHADY 69
Cthulhu
5,427
570
1,543
1,902
12,088
10,225
0
1,981
10,107
24,151
0
W
Hercules
MrTrzhard
Hercules
8,792
1,934
0
3,871
11,220
6,904
420
5,215
5,485
0
50,579
W
2,782
218
2,527
3,052
9,928
9,758
88
3,125
6,803
23,835
0
W
7,582
3,927
0
3,526
11,074
5,516
207
2,635
8,327
0
50,240
W
Anubis
10,892
168
0
3,066
4,444
2,294
801
1,561
2,687
69,355
0
L
Scylla
U024739867
Scylla
2,579
554
0
1,785
8,596
2,753
0
4,983
3,513
54,348
0
W
5,214
1,589
0
6,750
14,204
5,895
0
1,739
12,197
0
79,632
L
Neith
okejj
Neith
9,976
5,463
0
2,149
9,231
3,548
511
3,189
6,042
0
50,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,701
Gold Earned
42,085
391
Minions Killed
422
0
Camps Cleared
0
1,549,702
Distance Traveled
1,609,975
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,611
448
74
4
0
354,124
9
L
Ix Chel
8,003
471
91
5
0
269,933
0
L
Cthulhu
7,118
419
30
2
0
325,578
3
W
Hercules
8,780
516
81
5
0
346,054
0
W
Khepri
7,623
448
20
1
0
320,864
6
W
Ullr
7,073
416
79
5
0
284,229
4
W
Anubis
9,865
580
112
7
0
329,721
1
L
Scylla
7,865
463
108
6
0
321,052
8
W
Thor
8,744
514
130
8
0
329,107
3
L
Neith
7,104
418
88
5
0
279,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role