Player Matchup

Arachne
Arachne
ABCFlyingToast
Arachne
Level 109
God Stats
10W - 10L
1,500 SR
Queue Stats
161W - 133L
1,448 Elo+
Party 3
Achilles
Achilles
Juicato
Achilles
Level 27
God Stats
4W - 5L
1,408 SR
Queue Stats
127W - 110L
1,506 Elo+
Party 1
Hou Yi
Hou Yi
Mikeiwnl
Hou Yi
Level 25
God Stats
1W - 0L
1,312 SR
Queue Stats
15W - 13L
1,289 Elo+
Party 3
Ix Chel
Ix Chel
Talis
Ix Chel
Level 113
God Stats
2W - 2L
1,237 SR
Queue Stats
139W - 137L
1,464 Elo+
Party 1
Ra
Ra
xDeathHimselfx
Ra
Level 108
God Stats
68W - 46L
1,663 SR
Queue Stats
451W - 400L
1,502 Elo+
Solo
Team Averages
Level 76
1,424 SR
1,442 Elo+

VS

Team Averages
Level 80
1,519 SR
1,425 Elo+
Morgan Le Fay
Morgan Le Fay
Etnik
Morgan Le Fay
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 42L
1,509 Elo+
Party 4
Tyr
Tyr
LaxDC
Tyr
Level 124
God Stats
0W - 1L
1,524 SR
Queue Stats
5W - 13L
1,500 Elo+
Party 4
Yemoja
Yemoja
Oilyknockers
Yemoja
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,277 Elo+
Party 2
Neith
Neith
PusDrinker
Neith
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,277 Elo+
Party 2
Ao Kuang
Ao Kuang
Veeegs
Ao Kuang
Level 85
God Stats
70W - 62L
1,572 SR
Queue Stats
340W - 347L
1,561 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 6
7,850
654
7,939
9,211
3,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
Juicato
Achilles
12
3 / 2 / 1
6,712
559
8,810
9,598
9,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
Mikeiwnl
Hou Yi
11
1 / 1 / 3
6,473
539
4,437
6,136
2,206
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ix Chel
Talis
Ix Chel
10
2 / 4 / 5
6,615
551
7,768
9,455
4,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
6 / 2 / 0
8,076
673
4,930
5,051
2,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Etnik
Morgan Le Fay
10
0 / 5 / 0
5,805
484
2,004
8,346
3,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
LaxDC
Tyr
9
0 / 3 / 0
5,728
477
4,253
10,016
8,212
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
9
2 / 2 / 2
6,013
501
2,642
8,169
6,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Neith
10
1 / 4 / 4
5,639
470
6,308
9,525
3,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ao Kuang
Veeegs
Ao Kuang
12
7 / 2 / 0
7,347
612
8,270
11,280
4,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
16
Kills
10
10
Deaths
16
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
L
Morgan Le Fay
Etnik
Morgan Le Fay
0
5
0
0
W
Achilles
Juicato
Achilles
3
2
1
1.75
L
Tyr
LaxDC
Tyr
0
3
0
0
W
Hou Yi
Mikeiwnl
Hou Yi
1
1
3
2.5
L
Yemoja
2
2
2
1.5
L
Neith
1
4
4
0.75
W
Ix Chel
Talis
Ix Chel
2
4
5
1.13
L
Ao Kuang
Veeegs
Ao Kuang
7
2
0
3.5
W
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,884
Damage
23,477
39,451
Taken
47,336
22,257
Mitigated
26,009
14,705
Healing
9,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,939
5,412
0
4,270
9,211
3,731
0
2,355
6,856
0
54,964
L
Morgan Le Fay
Etnik
Morgan Le Fay
2,004
164
0
522
8,346
3,455
35
3,275
4,972
39,933
0
W
Achilles
Juicato
Achilles
8,810
1,704
0
3,128
9,598
9,719
0
3,463
6,135
1,677
31,368
L
Tyr
LaxDC
Tyr
4,253
923
0
2,050
10,016
8,212
0
623
8,495
0
30,400
W
Hou Yi
Mikeiwnl
Hou Yi
4,437
3,170
0
2,835
6,136
2,206
2,178
1,513
4,623
0
39,720
L
Yemoja
2,642
627
2,195
1,178
8,169
6,109
0
3,063
5,106
5,876
0
L
Neith
6,308
2,414
0
788
9,525
3,817
0
4,485
4,992
0
37,526
W
Ix Chel
Talis
Ix Chel
7,768
1,126
574
2,907
9,455
4,567
0
2,759
6,696
35,937
0
L
Ao Kuang
Veeegs
Ao Kuang
8,270
2,029
0
2,515
11,280
4,416
41
1,729
9,371
43,598
0
W
4,930
290
192
799
5,051
2,034
0
2,826
2,225
58,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,726
Gold Earned
30,532
347
Minions Killed
275
0
Camps Cleared
0
1,290,321
Distance Traveled
1,152,988
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,850
654
91
8
0
291,891
5
L
Morgan Le Fay
5,805
484
72
6
0
217,979
0
W
Achilles
6,712
559
43
4
0
243,355
0
L
Tyr
5,728
477
52
4
0
227,447
0
W
Hou Yi
6,473
539
70
6
0
255,975
0
L
Yemoja
6,013
501
5
0
0
197,162
0
L
Neith
5,639
470
72
6
0
237,093
0
W
Ix Chel
6,615
551
45
4
0
209,996
2
L
Ao Kuang
7,347
612
74
6
0
273,307
0
W
Ra
8,076
673
98
8
0
289,104
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role