Player Matchup

Serqet
Serqet
Bluedude104
Serqet
Level 30
God Stats
1W - 4L
1,420 SR
Queue Stats
19W - 27L
1,189 Elo+
Party 1
Cthulhu
Cthulhu
GYM SHADY 69
Cthulhu
Level 15
God Stats
9W - 27L
1,018 SR
Queue Stats
39W - 76L
933 Elo+
Party 1
Chang'e
Chang'e
MaybeMaya
Chang'e
Level 31
God Stats
0W - 1L
1,346 SR
Queue Stats
43W - 27L
1,698 Elo+
Solo
Odin
Odin
U024739867
Odin
Level 53
God Stats
2W - 7L
1,262 SR
Queue Stats
272W - 277L
1,255 Elo+
Party 1
Medusa
Medusa
okejj
Medusa
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 92L
1,137 Elo+
Party 1
Team Averages
Level 28
1,309 SR
1,243 Elo+

VS

Team Averages
Level 35
1,460 SR
1,247 Elo+
Charybdis
Charybdis
ADCAngel
Charybdis
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
87W - 85L
1,091 Elo+
Party 3
Ravana
Ravana
Dddamon2
Ravana
Level 34
God Stats
4W - 2L
1,500 SR
Queue Stats
64W - 48L
1,091 Elo+
Party 3
Athena
Athena
FateOfArmageddon
Athena
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 48L
1,124 Elo+
Party 3
Hel
Hel
Hashira Oban
Hel
Level 9
God Stats
2W - 1L
1,308 SR
Queue Stats
80W - 80L
1,414 Elo+
Party 2
Sun Wukong
Sun Wukong
RaptaBat
Sun Wukong
Level 54
God Stats
7W - 7L
1,494 SR
Queue Stats
108W - 105L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
10
1 / 7 / 3
6,981
411
4,016
15,092
5,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
GYM SHADY 69
Cthulhu
10
1 / 2 / 0
7,217
425
1,892
9,328
4,752
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
MaybeMaya
Chang'e
15
7 / 4 / 1
9,695
570
13,992
18,726
7,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 1 / 1
7,748
456
5,775
12,493
10,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Medusa
okejj
Medusa
11
0 / 2 / 0
6,715
395
4,958
9,426
3,756
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ADCAngel
Charybdis
16
4 / 1 / 3
9,608
565
12,543
7,445
3,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
Dddamon2
Ravana
16
4 / 1 / 5
9,898
582
11,193
5,965
2,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 0 / 7
9,402
553
6,779
15,348
16,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
4 / 8 / 3
9,227
543
10,554
16,742
6,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Sun Wukong
RaptaBat
Sun Wukong
16
1 / 0 / 0
9,824
578
6,059
11,873
9,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
9
Kills
16
16
Deaths
10
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Charybdis
ADCAngel
Charybdis
4
1
3
5.5
L
Serqet
1
7
3
0.36
W
Ravana
Dddamon2
Ravana
4
1
5
6.5
W
3
0
7
6.5
L
Cthulhu
GYM SHADY 69
Cthulhu
1
2
0
0.5
W
4
8
3
0.69
L
Chang'e
MaybeMaya
Chang'e
7
4
1
1.88
W
Sun Wukong
RaptaBat
Sun Wukong
1
0
0
1
L
0
1
1
0.5
L
Medusa
okejj
Medusa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,633
Damage
47,128
65,065
Taken
57,373
31,933
Mitigated
38,604
13,339
Healing
18,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
ADCAngel
Charybdis
12,543
6,865
0
2,821
7,445
3,707
1,041
2,076
5,369
0
88,513
L
Serqet
4,016
466
0
675
15,092
5,425
0
2,875
12,217
0
32,335
W
Ravana
Dddamon2
Ravana
11,193
3,067
0
1,355
5,965
2,717
2,491
2,348
3,617
0
86,588
W
6,779
2,015
232
4,073
15,348
16,569
602
2,504
11,956
37,617
0
L
Cthulhu
GYM SHADY 69
Cthulhu
1,892
467
1,478
1,836
9,328
4,752
0
2,607
6,721
17,472
0
W
10,554
739
1,491
4,200
16,742
6,458
0
8,760
7,982
62,785
0
L
Chang'e
MaybeMaya
Chang'e
13,992
951
640
5,493
18,726
7,400
0
8,346
10,380
74,223
0
W
Sun Wukong
RaptaBat
Sun Wukong
6,059
1,467
0
4,264
11,873
9,153
0
196
11,479
0
86,797
L
5,775
1,660
0
2,346
12,493
10,600
0
1,332
11,161
0
59,199
L
Medusa
okejj
Medusa
4,958
2,477
0
871
9,426
3,756
0
2,173
7,253
0
41,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,356
Gold Earned
47,959
379
Minions Killed
539
0
Camps Cleared
0
1,594,161
Distance Traveled
1,674,573
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,608
565
133
8
0
296,934
1
L
Serqet
6,981
411
48
3
0
358,957
7
W
Ravana
9,898
582
138
8
0
376,449
0
W
Athena
9,402
553
46
3
0
359,949
3
L
Cthulhu
7,217
425
24
1
0
324,681
0
W
Hel
9,227
543
80
5
0
330,535
2
L
Chang'e
9,695
570
142
8
0
322,644
0
W
Sun Wukong
9,824
578
142
8
0
310,706
1
L
Odin
7,748
456
94
6
0
296,653
4
L
Medusa
6,715
395
71
4
0
291,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role