Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ix Chel
Ix Chel
 
Ix Chel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Caveman1432
Jormungandr
Level 63
God Stats
11W - 13L
1,500 SR
Queue Stats
27W - 43L
1,313 Elo+
Solo
Merlin
Merlin
H2OERS
Merlin
Level 228
God Stats
3W - 3L
1,516 SR
Queue Stats
17W - 18L
1,224 Elo+
Solo
Izanami
Izanami
LilPoppet
Izanami
Level 110
God Stats
15W - 9L
1,773 SR
Queue Stats
28W - 29L
1,531 Elo+
Party 3
Team Averages
Level 133
1,558 SR
1,414 Elo+

VS

Team Averages
Level 108
1,602 SR
1,460 Elo+
Fenrir
Fenrir
DragonWillow
Fenrir
Level 124
God Stats
0W - 2L
1,572 SR
Queue Stats
156W - 159L
1,428 Elo+
Solo
Pele
Pele
Gody09
Pele
Level 48
God Stats
2W - 5L
1,753 SR
Queue Stats
44W - 46L
1,471 Elo+
Party 2
Ix Chel
Ix Chel
SpiderblinkX
Ix Chel
Level 128
God Stats
2W - 3L
1,528 SR
Queue Stats
17W - 22L
1,450 Elo+
Party 1
Cthulhu
Cthulhu
Valgirt
Cthulhu
Level 102
God Stats
25W - 8L
1,659 SR
Queue Stats
82W - 69L
1,506 Elo+
Party 2
Ishtar
Ishtar
efunkmedallion
Ishtar
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
7 / 1 / 0
8,126
813
12,680
7,979
8,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ix Chel
 
Ix Chel
15
0 / 2 / 2
7,829
783
4,987
6,858
2,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Caveman1432
Jormungandr
12
0 / 1 / 4
6,762
676
6,581
9,840
6,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
H2OERS
Merlin
13
1 / 1 / 2
7,149
715
2,740
3,179
1,367
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
LilPoppet
Izanami
14
1 / 0 / 3
7,298
730
4,841
1,306
506
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
0 / 4 / 1
6,624
662
4,024
11,290
3,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pele
Gody09
Pele
13
1 / 3 / 2
6,880
688
2,614
9,372
4,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
SpiderblinkX
Ix Chel
13
1 / 0 / 0
6,918
692
2,916
3,923
1,422
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
Valgirt
Cthulhu
15
2 / 0 / 2
7,690
769
5,929
8,861
7,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 2 / 1
7,007
701
7,123
7,148
2,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
9
Kills
5
5
Deaths
9
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
7
1
0
7
W
Ix Chel
 
Ix Chel
0
2
2
0.5
W
Jormungandr
Caveman1432
Jormungandr
0
1
4
2
L
Fenrir
0
4
1
0.13
L
Pele
Gody09
Pele
1
3
2
0.67
W
Merlin
H2OERS
Merlin
1
1
2
2
W
Izanami
LilPoppet
Izanami
1
0
3
2.5
L
Ix Chel
SpiderblinkX
Ix Chel
1
0
0
1
L
Cthulhu
Valgirt
Cthulhu
2
0
2
3
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,829
Damage
22,606
29,162
Taken
40,594
19,896
Mitigated
19,279
3,896
Healing
5,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
12,680
989
168
694
7,979
8,638
282
1,513
6,244
0
19,770
W
Ix Chel
 
Ix Chel
4,987
536
65
894
6,858
2,582
640
2,033
4,496
40,230
0
W
Jormungandr
Caveman1432
Jormungandr
6,581
1,655
436
608
9,840
6,803
0
2,094
7,607
16,814
0
L
Fenrir
4,024
708
0
2,149
11,290
3,509
0
1,741
9,423
0
17,002
L
Pele
Gody09
Pele
2,614
971
0
304
9,372
4,034
0
4,873
4,379
0
20,101
W
Merlin
H2OERS
Merlin
2,740
136
238
793
3,179
1,367
488
2,161
969
18,028
0
W
Izanami
LilPoppet
Izanami
4,841
3,701
0
0
1,306
506
1,500
305
1,001
0
17,392
L
Ix Chel
SpiderblinkX
Ix Chel
2,916
438
410
798
3,923
1,422
165
1,638
2,285
22,047
0
L
Cthulhu
Valgirt
Cthulhu
5,929
573
0
687
8,861
7,897
0
4,007
4,639
27,046
0
L
7,123
5,126
0
832
7,148
2,417
395
1,425
5,560
0
21,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,164
Gold Earned
35,119
202
Minions Killed
205
0
Camps Cleared
0
1,043,365
Distance Traveled
1,013,073
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,126
813
20
2
0
254,941
0
W
Ix Chel
7,829
783
77
8
0
203,821
0
W
Jormungandr
6,762
676
28
3
0
213,901
4
L
Fenrir
6,624
662
26
3
0
195,732
0
L
Pele
6,880
688
47
5
0
201,120
0
W
Merlin
7,149
715
34
3
0
161,916
0
W
Izanami
7,298
730
43
4
0
208,786
4
L
Ix Chel
6,918
692
42
4
0
212,481
0
L
Cthulhu
7,690
769
56
6
0
228,840
0
L
Ishtar
7,007
701
34
3
0
174,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role