Player Matchup

Sun Wukong
Sun Wukong
Fricken-Stud-12
Sun Wukong
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 25L
1,553 Elo+
Solo
Neith
Neith
MantisDiver
Neith
Level 29
God Stats
1W - 1L
1,388 SR
Queue Stats
17W - 10L
1,675 Elo+
Party 2
Sobek
Sobek
Sniffin
Sobek
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,419 Elo+
Party 2
Vulcan
Vulcan
XxPapaJohnxX
Vulcan
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Hera
Hera
tsfirebird
Hera
Level 107
God Stats
1W - 0L
1,784 SR
Queue Stats
27W - 14L
1,701 Elo+
Party 2
Team Averages
Level 75
1,534 SR
1,570 Elo+

VS

Team Averages
Level 128
1,479 SR
1,552 Elo+
King Arthur
King Arthur
Falcon Gro Kush
King Arthur
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 84L
1,591 Elo+
Solo
He Bo
He Bo
GilesG181113
He Bo
Level 97
God Stats
1W - 3L
1,500 SR
Queue Stats
287W - 257L
1,529 Elo+
Party 1
Scylla
Scylla
HunterDMR1212
Scylla
Level 146
God Stats
3W - 3L
1,524 SR
Queue Stats
252W - 225L
1,501 Elo+
Party 1
The Morrigan
The Morrigan
Koarje
The Morrigan
Level 109
God Stats
1W - 11L
1,240 SR
Queue Stats
277W - 290L
1,571 Elo+
Party 3
Zhong Kui
Zhong Kui
Wide Putin
Zhong Kui
Level 135
God Stats
4W - 6L
1,633 SR
Queue Stats
330W - 341L
1,569 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Fricken-Stud-12
Sun Wukong
13
2 / 4 / 16
8,813
801
6,573
15,931
19,049
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
12 / 2 / 10
10,806
982
12,024
9,259
5,295
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Sniffin
Sobek
15
1 / 1 / 21
9,681
880
3,736
13,092
18,808
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Vulcan
17
8 / 1 / 14
10,500
955
12,521
6,559
4,063
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
5 / 2 / 15
9,380
853
8,892
5,432
3,057
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Falcon Gro Kush
King Arthur
15
1 / 9 / 4
7,927
721
7,917
16,789
20,009
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 9 / 3
7,221
656
4,326
12,867
5,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
8 / 6 / 1
10,422
947
14,036
12,110
5,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

The Morrigan
Koarje
The Morrigan
6
0 / 2 / 1
6,015
547
459
2,147
703
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
Wide Putin
Zhong Kui
7
0 / 2 / 1
5,989
544
1,076
2,568
1,090
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
19
28
Kills
9
10
Deaths
28
76
Assists
10
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Falcon Gro Kush
King Arthur
1
9
4
0.33
W
Sun Wukong
Fricken-Stud-12
Sun Wukong
2
4
16
2.5
L
0
9
3
0.17
L
8
6
1
1.42
L
The Morrigan
Koarje
The Morrigan
0
2
1
0.25
W
12
2
10
8.5
W
Sobek
Sniffin
Sobek
1
1
21
11.5
L
Zhong Kui
Wide Putin
Zhong Kui
0
2
1
0.25
W
Vulcan
8
1
14
15
W
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,746
Damage
27,814
50,273
Taken
46,481
50,272
Mitigated
32,998
16,933
Healing
3,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Falcon Gro Kush
King Arthur
7,917
427
87
737
16,789
20,009
0
8,418
8,371
0
21,665
W
Sun Wukong
Fricken-Stud-12
Sun Wukong
6,573
681
390
3,389
15,931
19,049
272
5,861
9,603
0
12,064
L
4,326
85
170
548
12,867
5,284
0
6,594
6,273
17,140
0
L
14,036
363
259
1,732
12,110
5,912
0
8,359
3,751
33,488
0
L
The Morrigan
Koarje
The Morrigan
459
0
0
29
2,147
703
0
1,185
962
850
0
W
12,024
6,520
530
2,600
9,259
5,295
2,974
3,544
5,429
0
29,930
W
Sobek
Sniffin
Sobek
3,736
448
928
2,948
13,092
18,808
1,169
4,755
7,848
7,615
0
L
Zhong Kui
Wide Putin
Zhong Kui
1,076
181
0
72
2,568
1,090
0
593
1,975
1,151
0
W
Vulcan
12,521
3,321
1,584
1,695
6,559
4,063
2,264
3,505
2,822
30,644
0
W
8,892
2,595
1,821
1,048
5,432
3,057
2,561
1,662
3,659
23,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,180
Gold Earned
37,574
100
Minions Killed
80
0
Camps Cleared
0
1,051,831
Distance Traveled
582,225
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,927
721
11
1
0
173,504
0
W
Sun Wukong
8,813
801
6
1
0
213,479
0
L
He Bo
7,221
656
15
1
0
148,538
0
L
Scylla
10,422
947
53
5
0
192,361
0
L
The Morrigan
6,015
547
1
0
0
39,497
0
W
Neith
10,806
982
36
3
0
186,840
0
W
Sobek
9,681
880
7
1
0
228,046
0
L
Zhong Kui
5,989
544
0
0
0
28,325
0
W
Vulcan
10,500
955
26
2
0
216,967
0
W
Hera
9,380
853
25
2
0
206,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role