Player Matchup

Ishtar
Ishtar
CF CRUSADE
Ishtar
Level 48
God Stats
0W - 1L
1,117 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Maui
Maui
Reaper of Kingz
Maui
Level 151
God Stats
2W - 2L
1,639 SR
Queue Stats
47W - 42L
1,592 Elo+
Party 1
Ix Chel
Ix Chel
automonkey11
Ix Chel
Level 120
God Stats
1W - 2L
1,746 SR
Queue Stats
33W - 30L
1,679 Elo+
Party 1
Team Averages
Level 106
1,501 SR
1,590 Elo+

VS

Team Averages
Level 96
1,597 SR
1,569 Elo+
Merlin
Merlin
DaddySpecialBoy
Merlin
Level 113
God Stats
37W - 41L
1,545 SR
Queue Stats
132W - 137L
1,629 Elo+
Solo
Surtr
Surtr
bloody animal
Surtr
Level 95
God Stats
8W - 5L
1,718 SR
Queue Stats
66W - 63L
1,515 Elo+
Solo
Hou Yi
Hou Yi
papadesalcedo
Hou Yi
Level 80
God Stats
10W - 11L
1,526 SR
Queue Stats
110W - 116L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
CF CRUSADE
Ishtar
15
0 / 5 / 0
9,575
638
5,949
12,010
6,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
0 / 1 / 0
9,748
650
4,562
16,679
21,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Ix Chel
automonkey11
Ix Chel
16
0 / 1 / 0
9,464
631
10,945
11,704
5,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 4
11,186
746
18,906
8,647
4,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

17
2 / 0 / 5
10,431
695
8,454
15,137
16,002
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
3 / 0 / 4
10,522
701
7,918
6,742
3,168
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
7
7
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ishtar
CF CRUSADE
Ishtar
0
5
0
0
W
2
0
4
4
L
0
1
0
0
L
Ix Chel
automonkey11
Ix Chel
0
1
0
0
W
2
0
5
4.5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,456
Damage
35,278
40,393
Taken
30,526
33,603
Mitigated
23,233
7,652
Healing
8,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
CF CRUSADE
Ishtar
5,949
3,675
0
844
12,010
6,138
0
4,486
7,524
0
31,927
W
18,906
253
0
1,938
8,647
4,063
0
4,560
4,087
93,883
0
L
4,562
1,093
0
2,486
16,679
21,988
0
7,595
9,084
30,697
0
L
Ix Chel
automonkey11
Ix Chel
10,945
599
1,818
2,504
11,704
5,477
0
7,220
4,484
56,606
0
W
8,454
3,102
480
2,749
15,137
16,002
634
7,953
7,184
564
22,800
W
7,918
3,442
0
3,514
6,742
3,168
1,120
3,035
3,707
0
42,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,787
Gold Earned
32,139
213
Minions Killed
234
0
Camps Cleared
0
834,121
Distance Traveled
918,589
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,575
638
70
5
0
252,874
0
W
Merlin
11,186
746
161
11
0
294,698
0
L
Maui
9,748
650
16
1
0
273,322
2
L
Ix Chel
9,464
631
127
8
0
307,925
0
W
Surtr
10,431
695
25
2
0
305,165
0
W
Hou Yi
10,522
701
48
3
0
318,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role