Player Matchup

Discordia
Discordia
 
Discordia
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
DeadBabyGobbler
Ishtar
Level 24
God Stats
0W - 2L
1,265 SR
Queue Stats
4W - 5L
1,161 Elo+
Party 1
Maui
Maui
Partyw1ener
Maui
Level 136
God Stats
0W - 3L
1,463 SR
Queue Stats
21W - 14L
1,616 Elo+
Party 1
Team Averages
Level 91
1,409 SR
1,425 Elo+

VS

Team Averages
Level 107
1,553 SR
1,497 Elo+
Sol
Sol
HudWayne8
Sol
Level 129
God Stats
11W - 8L
1,579 SR
Queue Stats
151W - 163L
1,484 Elo+
Solo
Nemesis
Nemesis
Tre5Masoe
Nemesis
Level 83
God Stats
34W - 21L
1,720 SR
Queue Stats
546W - 556L
1,511 Elo+
Solo
Geb
Geb
ant clapz u
Geb
Level 110
God Stats
7W - 5L
1,360 SR
Queue Stats
189W - 197L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
0 / 4 / 0
6,778
616
5,806
7,017
2,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 3 / 1
7,025
639
5,985
8,866
3,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 0 / 1
8,514
774
2,718
8,888
8,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 2
8,059
733
6,410
6,031
2,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
Tre5Masoe
Nemesis
14
4 / 2 / 3
8,739
794
10,042
11,103
6,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 1 / 6
8,704
791
5,416
11,260
13,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
7
7
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
4
0
0
L
0
3
1
0.17
W
2
0
2
3
L
2
0
1
2.5
W
Nemesis
Tre5Masoe
Nemesis
4
2
3
2.75
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,509
Damage
21,868
24,771
Taken
28,394
14,782
Mitigated
22,240
3,098
Healing
9,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
5,806
693
0
500
7,017
2,580
0
2,990
4,027
25,213
0
L
5,985
4,080
0
1,104
8,866
3,636
0
3,927
4,939
0
21,956
W
6,410
1,511
0
4,142
6,031
2,652
2,158
1,222
4,809
47,191
5,022
L
2,718
714
0
1,494
8,888
8,566
0
4,748
4,140
10,031
0
W
Nemesis
Tre5Masoe
Nemesis
10,042
5,479
0
2,909
11,103
6,050
99
4,296
6,807
0
23,093
W
5,416
706
0
2,603
11,260
13,538
0
3,273
7,987
15,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,317
Gold Earned
25,502
103
Minions Killed
128
0
Camps Cleared
0
595,906
Distance Traveled
678,847
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,778
616
50
5
0
186,022
3
L
Ishtar
7,025
639
37
3
0
192,045
4
W
Sol
8,059
733
86
8
0
228,254
5
L
Maui
8,514
774
16
1
0
217,839
0
W
Nemesis
8,739
794
34
3
0
228,456
0
W
Geb
8,704
791
8
1
0
222,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role