Player Matchup

Anubis
Anubis
BroskiCanSnag
Anubis
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,375 Elo+
Party 1
Danzaburou
Danzaburou
Schmitie05
Danzaburou
Level 69
God Stats
10W - 13L
1,192 SR
Queue Stats
154W - 165L
1,352 Elo+
Solo
Gilgamesh
Gilgamesh
UwU_XcELL_UwU
Gilgamesh
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,244 Elo+
Party 1
Team Averages
Level 65
1,397 SR
1,324 Elo+

VS

Team Averages
Level 62
1,557 SR
1,396 Elo+
Surtr
Surtr
Deadlylight3
Surtr
Level 66
God Stats
1W - 2L
1,562 SR
Queue Stats
4W - 7L
1,349 Elo+
Party 2
Ix Chel
Ix Chel
Jung-H-
Ix Chel
Level 57
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 10L
1,372 Elo+
Party 2
Ra
Ra
asta_zin
Ra
Level 63
God Stats
9W - 3L
1,610 SR
Queue Stats
135W - 122L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 3
9,307
776
13,459
4,867
2,739
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
Schmitie05
Danzaburou
15
4 / 1 / 4
9,844
820
12,168
11,786
4,821
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
UwU_XcELL_UwU
Gilgamesh
12
1 / 2 / 6
8,118
677
4,196
10,204
5,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,622
635
7,860
15,371
12,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
Jung-H-
Ix Chel
13
0 / 4 / 3
7,648
637
5,939
8,908
3,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 3 / 1
8,467
706
7,216
9,299
3,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
10
Kills
3
3
Deaths
10
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
L
1
3
1
0.5
L
Ix Chel
Jung-H-
Ix Chel
0
4
3
0.38
W
Danzaburou
Schmitie05
Danzaburou
4
1
4
6
W
Gilgamesh
UwU_XcELL_UwU
Gilgamesh
1
2
6
2
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,823
Damage
21,015
26,857
Taken
33,578
13,338
Mitigated
19,099
9,886
Healing
7,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,459
410
215
3,570
4,867
2,739
689
1,772
3,095
47,027
0
L
7,860
2,132
301
2,161
15,371
12,388
0
8,128
6,877
333
19,438
L
Ix Chel
Jung-H-
Ix Chel
5,939
760
778
1,160
8,908
3,490
0
2,028
6,687
17,685
0
W
Danzaburou
Schmitie05
Danzaburou
12,168
3,283
73
4,863
11,786
4,821
0
7,408
4,301
0
51,324
W
Gilgamesh
UwU_XcELL_UwU
Gilgamesh
4,196
913
0
1,165
10,204
5,778
767
4,772
5,432
0
19,498
L
7,216
394
765
1,852
9,299
3,221
0
3,334
5,890
43,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,269
Gold Earned
23,737
172
Minions Killed
149
0
Camps Cleared
0
663,071
Distance Traveled
643,098
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,307
776
62
5
0
201,936
0
L
Surtr
7,622
635
38
3
0
226,064
0
L
Ix Chel
7,648
637
38
3
0
194,035
0
W
Danzaburou
9,844
820
90
8
0
230,097
0
W
Gilgamesh
8,118
677
20
2
0
231,038
0
L
Ra
8,467
706
73
6
0
222,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role