Player Matchup

Danzaburou
Danzaburou
Hex To Reap
Danzaburou
Level 32
God Stats
0W - 1L
1,679 SR
Queue Stats
1W - 5L
1,258 Elo+
Party 2
Cerberus
Cerberus
LobinhoQlqr
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
cdncarloshtr
Ix Chel
Level 64
God Stats
0W - 1L
1,308 SR
Queue Stats
2W - 7L
1,369 Elo+
Party 2
Team Averages
Level 35
1,496 SR
1,376 Elo+

VS

Team Averages
Level 170
1,614 SR
1,643 Elo+
Chaac
Chaac
ViiRukKin
Chaac
Level 190
God Stats
2W - 3L
1,505 SR
Queue Stats
157W - 136L
1,612 Elo+
Party 1
Nox
Nox
xLovelesS
Nox
Level 148
God Stats
5W - 6L
1,836 SR
Queue Stats
97W - 86L
1,529 Elo+
Party 1
Thor
Thor
xMyZen
Thor
Level 171
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 15L
1,787 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hex To Reap
Danzaburou
13
1 / 5 / 1
9,195
707
4,120
9,919
3,345
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
LobinhoQlqr
Cerberus
13
0 / 6 / 2
8,973
690
4,995
15,335
15,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
cdncarloshtr
Ix Chel
13
1 / 7 / 0
8,212
632
7,265
10,384
3,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ViiRukKin
Chaac
16
5 / 0 / 13
9,901
762
9,257
13,304
14,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 0 / 13
10,188
784
9,794
3,877
1,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Thor
xMyZen
Thor
15
9 / 2 / 9
10,513
809
12,131
9,808
4,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
53
2
Kills
18
18
Deaths
2
3
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Hex To Reap
Danzaburou
1
5
1
0.3
L
Cerberus
LobinhoQlqr
Cerberus
0
6
2
0.17
W
Chaac
ViiRukKin
Chaac
5
0
13
11.5
L
Ix Chel
cdncarloshtr
Ix Chel
1
7
0
0.14
W
4
0
13
10.5
W
Thor
xMyZen
Thor
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,380
Damage
31,182
35,638
Taken
26,989
22,518
Mitigated
21,104
4,683
Healing
6,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Hex To Reap
Danzaburou
4,120
2,406
0
1,330
9,919
3,345
0
1,087
8,652
0
42,790
L
Cerberus
LobinhoQlqr
Cerberus
4,995
360
0
1,952
15,335
15,388
0
5,366
9,567
12,895
369
W
Chaac
ViiRukKin
Chaac
9,257
1,182
0
5,027
13,304
14,806
304
5,580
7,724
0
39,396
L
Ix Chel
cdncarloshtr
Ix Chel
7,265
1,629
461
940
10,384
3,785
0
3,381
6,903
31,145
0
W
9,794
723
0
380
3,877
1,785
1,649
1,887
1,990
42,466
0
W
Thor
xMyZen
Thor
12,131
3,222
0
886
9,808
4,513
1,328
4,486
5,322
0
41,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,380
Gold Earned
30,602
154
Minions Killed
179
0
Camps Cleared
0
619,395
Distance Traveled
649,450
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,195
707
76
6
0
225,743
0
L
Cerberus
8,973
690
30
2
0
212,155
0
W
Chaac
9,901
762
54
4
0
241,061
0
L
Ix Chel
8,212
632
48
4
0
181,497
0
W
Nox
10,188
784
68
5
0
190,565
0
W
Thor
10,513
809
57
4
0
217,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role