Player Matchup

Zhong Kui
Zhong Kui
Mad Girthquake
Zhong Kui
Level 129
God Stats
3W - 3L
1,691 SR
Queue Stats
166W - 181L
1,553 Elo+
Party 1
Guan Yu
Guan Yu
TheGrillMaster0
Guan Yu
Level 127
God Stats
4W - 4L
1,550 SR
Queue Stats
425W - 455L
1,591 Elo+
Party 1
Surtr
Surtr
mark7312
Surtr
Level 108
God Stats
13W - 26L
1,460 SR
Queue Stats
38W - 38L
1,552 Elo+
Party 1
Team Averages
Level 121
1,567 SR
1,566 Elo+

VS

Team Averages
Level 167
1,533 SR
1,737 Elo+
Hercules
Hercules
IFatalitiesl
Hercules
Level 155
God Stats
3W - 2L
1,462 SR
Queue Stats
114W - 73L
1,672 Elo+
Party 2
Nox
Nox
Loomer14
Nox
Level 190
God Stats
8W - 8L
1,414 SR
Queue Stats
230W - 181L
1,647 Elo+
Party 2
Ix Chel
Ix Chel
l Khepri I
Ix Chel
Level 157
God Stats
34W - 15L
1,724 SR
Queue Stats
810W - 324L
1,891 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Mad Girthquake
Zhong Kui
12
2 / 6 / 0
7,564
688
8,695
13,082
9,064
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 4 / 1
8,006
728
4,634
16,351
14,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Surtr
mark7312
Surtr
12
1 / 3 / 1
7,109
646
7,300
13,276
11,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
IFatalitiesl
Hercules
13
4 / 1 / 9
8,422
766
11,081
15,443
18,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 2 / 8
8,500
773
10,725
9,259
8,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ix Chel
l Khepri I
Ix Chel
14
4 / 1 / 9
8,564
779
13,606
6,972
2,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
4
Kills
13
13
Deaths
4
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hercules
IFatalitiesl
Hercules
4
1
9
8.5
W
5
2
8
4.5
L
Zhong Kui
Mad Girthquake
Zhong Kui
2
6
0
0.33
L
1
4
1
0.38
W
Ix Chel
l Khepri I
Ix Chel
4
1
9
8.5
L
Surtr
mark7312
Surtr
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,629
Damage
35,412
42,709
Taken
31,674
35,679
Mitigated
30,576
9,825
Healing
11,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
IFatalitiesl
Hercules
11,081
3,233
0
5,889
15,443
18,782
455
5,259
10,184
0
23,756
W
10,725
762
0
3,085
9,259
8,936
695
3,689
5,570
31,333
0
L
Zhong Kui
Mad Girthquake
Zhong Kui
8,695
637
0
2,133
13,082
9,064
0
6,695
6,126
25,061
0
L
4,634
409
1,525
5,101
16,351
14,731
0
8,743
7,168
1,669
16,866
W
Ix Chel
l Khepri I
Ix Chel
13,606
1,607
1,390
991
6,972
2,858
698
2,184
4,788
46,302
0
L
Surtr
mark7312
Surtr
7,300
2,012
0
1,066
13,276
11,884
0
8,006
5,030
2,016
18,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,679
Gold Earned
25,486
96
Minions Killed
164
0
Camps Cleared
0
604,756
Distance Traveled
637,022
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,422
766
36
3
0
224,206
0
W
Nox
8,500
773
62
6
0
188,464
0
L
Zhong Kui
7,564
688
43
4
0
193,122
0
L
Guan Yu
8,006
728
22
2
0
200,547
0
W
Ix Chel
8,564
779
66
6
0
224,352
3
L
Surtr
7,109
646
31
3
0
211,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role