Player Matchup

Hou Yi
Hou Yi
IwillHogTieU
Hou Yi
Level 158
God Stats
1W - 2L
1,180 SR
Queue Stats
34W - 39L
1,483 Elo+
Party 1
Zeus
Zeus
LOCKUPHILLARY16
Zeus
Level 159
God Stats
4W - 3L
1,540 SR
Queue Stats
137W - 148L
1,478 Elo+
Party 1
Atlas
Atlas
MACVILLA
Atlas
Level 74
God Stats
8W - 8L
1,630 SR
Queue Stats
344W - 346L
1,506 Elo+
Party 1
Achilles
Achilles
WasabiBoiWonder
Achilles
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 49L
1,442 Elo+
Party 3
Ra
Ra
kcfue11
Ra
Level 114
God Stats
3W - 0L
1,856 SR
Queue Stats
76W - 67L
1,478 Elo+
Party 3
Team Averages
Level 122
1,541 SR
1,477 Elo+

VS

Team Averages
Level 118
1,421 SR
1,497 Elo+
Nike
Nike
BarRoomHero27
Nike
Level 140
God Stats
8W - 3L
1,296 SR
Queue Stats
478W - 394L
1,423 Elo+
Solo
He Bo
He Bo
Clan_Sasquatch
He Bo
Level 148
God Stats
0W - 1L
1,283 SR
Queue Stats
47W - 45L
1,518 Elo+
Party 2
Kuzenbo
Kuzenbo
Goober_Pilled
Kuzenbo
Level 25
God Stats
1W - 2L
1,719 SR
Queue Stats
45W - 44L
1,499 Elo+
Party 2
Ao Kuang
Ao Kuang
Saint Blazen
Ao Kuang
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
144W - 137L
1,539 Elo+
Solo
Terra
Terra
XxChorsxX
Terra
Level 148
God Stats
1W - 3L
1,307 SR
Queue Stats
258W - 254L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
18
1 / 1 / 9
10,310
687
12,009
9,935
4,774
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

17
6 / 1 / 4
10,664
711
19,560
10,438
6,183
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
MACVILLA
Atlas
19
2 / 1 / 8
10,929
729
6,116
8,695
8,465
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
17
4 / 2 / 5
9,909
661
9,584
18,391
22,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
1 / 2 / 7
9,748
650
10,125
13,571
7,378
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 1
9,096
606
7,819
15,608
14,669
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
0 / 3 / 4
9,153
610
8,727
8,608
4,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
18
1 / 1 / 2
9,220
615
8,486
18,742
32,889
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
Saint Blazen
Ao Kuang
17
5 / 4 / 1
9,612
641
12,292
14,986
9,500
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Terra
XxChorsxX
Terra
8
0 / 4 / 0
7,367
491
4,455
6,375
3,309
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
14
Kills
7
7
Deaths
14
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
0
3
4
0.67
L
Kuzenbo
1
1
2
2
W
Hou Yi
1
1
9
5.5
W
6
1
4
8
W
Atlas
MACVILLA
Atlas
2
1
8
6
L
Ao Kuang
Saint Blazen
Ao Kuang
5
4
1
1.38
W
Achilles
4
2
5
3.25
L
Terra
XxChorsxX
Terra
0
4
0
0
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,394
Damage
41,779
61,030
Taken
64,319
48,855
Mitigated
64,857
36,782
Healing
23,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,819
183
3,034
4,473
15,608
14,669
0
11,130
4,112
0
26,792
L
8,727
334
409
928
8,608
4,490
0
3,225
5,175
29,572
0
L
Kuzenbo
8,486
2,973
529
6,954
18,742
32,889
0
8,835
9,375
21,992
0
W
Hou Yi
12,009
6,102
1,451
3,130
9,935
4,774
102
7,095
2,484
0
28,808
W
19,560
2,581
2,204
1,505
10,438
6,183
1,092
6,415
3,969
40,297
0
W
Atlas
MACVILLA
Atlas
6,116
1,634
112
627
8,695
8,465
446
3,575
4,895
20,227
0
L
Ao Kuang
Saint Blazen
Ao Kuang
12,292
1,929
1,087
5,123
14,986
9,500
0
8,676
5,906
15,767
0
W
Achilles
9,584
2,403
1,042
5,963
18,391
22,055
52
7,685
10,360
0
19,886
L
Terra
XxChorsxX
Terra
4,455
0
387
922
6,375
3,309
0
3,525
2,715
7,742
0
W
10,125
1,255
12,389
8,359
13,571
7,378
232
7,906
5,362
28,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,560
Gold Earned
44,448
196
Minions Killed
129
0
Camps Cleared
0
1,452,266
Distance Traveled
1,283,765
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,096
606
42
3
0
291,064
0
L
He Bo
9,153
610
54
4
0
299,802
0
L
Kuzenbo
9,220
615
21
1
0
322,372
0
W
Hou Yi
10,310
687
39
3
0
287,814
0
W
Zeus
10,664
711
51
3
0
274,264
0
W
Atlas
10,929
729
44
3
0
300,681
0
L
Ao Kuang
9,612
641
8
1
0
262,758
0
W
Achilles
9,909
661
24
2
0
272,355
0
L
Terra
7,367
491
4
0
0
107,769
0
W
Ra
9,748
650
38
3
0
317,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role