Player Matchup

Tiamat
Tiamat
Eternallnsanity
Tiamat
Level 107
God Stats
35W - 28L
1,658 SR
Queue Stats
427W - 395L
1,580 Elo+
Party 3
Neith
Neith
MOLLOYM91
Neith
Level 112
God Stats
8W - 19L
1,665 SR
Queue Stats
128W - 131L
1,527 Elo+
Party 1
King Arthur
King Arthur
Pitterpatter782
King Arthur
Level 124
God Stats
1W - 0L
1,742 SR
Queue Stats
198W - 199L
1,591 Elo+
Party 1
Maui
Maui
SHAGGMISTER69
Maui
Level 149
God Stats
8W - 12L
1,499 SR
Queue Stats
279W - 275L
1,496 Elo+
Party 3
Nemesis
Nemesis
liaml4321
Nemesis
Level 149
God Stats
3W - 1L
1,522 SR
Queue Stats
187W - 151L
1,638 Elo+
Solo
Team Averages
Level 128
1,617 SR
1,566 Elo+

VS

Team Averages
Level 123
1,566 SR
1,608 Elo+
Jormungandr
Jormungandr
BoomBiootch
Jormungandr
Level 118
God Stats
96W - 99L
1,475 SR
Queue Stats
112W - 120L
1,455 Elo+
Solo
Ix Chel
Ix Chel
Dugares
Ix Chel
Level 158
God Stats
0W - 3L
1,500 SR
Queue Stats
195W - 176L
1,657 Elo+
Party 2
Aphrodite
Aphrodite
FrostyRubyFox
Aphrodite
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 8L
1,695 Elo+
Party 2
Hun Batz
Hun Batz
Kingfaraday7
Hun Batz
Level 117
God Stats
0W - 1L
1,892 SR
Queue Stats
52W - 48L
1,571 Elo+
Solo
Heimdallr
Heimdallr
crabmonster132
Heimdallr
Level 157
God Stats
11W - 4L
1,463 SR
Queue Stats
190W - 160L
1,662 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
3,815
763
2,110
2,335
1,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
MOLLOYM91
Neith
6
1 / 0 / 0
3,369
674
1,589
2,146
601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
Pitterpatter782
King Arthur
7
0 / 0 / 0
3,836
767
0
1,746
650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

5
0 / 0 / 1
3,525
705
1,114
3,747
2,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
liaml4321
Nemesis
6
1 / 0 / 1
3,659
732
940
2,826
760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BoomBiootch
Jormungandr
1
0 / 0 / 0
2,418
484
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ix Chel
Dugares
Ix Chel
5
0 / 2 / 0
3,244
649
1,030
3,527
943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Aphrodite
FrostyRubyFox
Aphrodite
5
0 / 1 / 0
3,481
696
1,524
2,682
1,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
Kingfaraday7
Hun Batz
5
0 / 1 / 0
3,170
634
402
3,634
1,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
crabmonster132
Heimdallr
5
0 / 0 / 0
3,130
626
2,830
3,346
1,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
3
Kills
0
0
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BoomBiootch
Jormungandr
0
0
0
0
L
Ix Chel
Dugares
Ix Chel
0
2
0
0
W
1
0
1
1.5
L
Aphrodite
FrostyRubyFox
Aphrodite
0
1
0
0
L
Hun Batz
Kingfaraday7
Hun Batz
0
1
0
0
W
Neith
MOLLOYM91
Neith
1
0
0
1
W
King Arthur
Pitterpatter782
King Arthur
0
0
0
0
W
0
0
1
0.5
L
Heimdallr
crabmonster132
Heimdallr
0
0
0
0
W
Nemesis
liaml4321
Nemesis
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,753
Damage
5,786
12,800
Taken
13,189
5,381
Mitigated
4,733
5,686
Healing
5,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BoomBiootch
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
L
Ix Chel
Dugares
Ix Chel
1,030
0
50
1,100
3,527
943
0
1,288
2,059
14,610
0
W
2,110
263
0
1,410
2,335
1,013
0
709
1,626
15,349
0
L
Aphrodite
FrostyRubyFox
Aphrodite
1,524
607
840
1,306
2,682
1,356
0
416
2,266
9,025
0
L
Hun Batz
Kingfaraday7
Hun Batz
402
59
0
1,553
3,634
1,011
0
578
2,992
0
10,907
W
Neith
MOLLOYM91
Neith
1,589
658
0
1,028
2,146
601
0
359
1,787
0
16,771
W
King Arthur
Pitterpatter782
King Arthur
0
0
0
441
1,746
650
0
0
1,746
0
20,755
W
1,114
290
0
1,987
3,747
2,357
0
1,165
2,582
10,246
0
L
Heimdallr
crabmonster132
Heimdallr
2,830
2,106
0
1,114
3,346
1,423
0
698
2,648
0
19,017
W
Nemesis
liaml4321
Nemesis
940
432
0
820
2,826
760
0
321
2,505
0
15,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,204
Gold Earned
15,443
163
Minions Killed
111
0
Camps Cleared
0
538,718
Distance Traveled
438,325
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
2,418
484
0
0
0
17,596
0
L
Ix Chel
3,244
649
34
7
0
119,846
0
W
Tiamat
3,815
763
40
8
0
96,108
0
L
Aphrodite
3,481
696
14
3
0
92,383
0
L
Hun Batz
3,170
634
30
6
0
113,442
0
W
Neith
3,369
674
38
8
0
97,709
0
W
King Arthur
3,836
767
45
9
0
122,218
0
W
Maui
3,525
705
12
2
0
98,257
0
L
Heimdallr
3,130
626
33
7
0
95,058
0
W
Nemesis
3,659
732
28
6
0
124,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role