Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Duuwi
King Arthur
Level 171
God Stats
1W - 1L
1,852 SR
Queue Stats
11W - 14L
1,506 Elo+
Party 2
Fafnir
Fafnir
GetWardz
Fafnir
Level 156
God Stats
2W - 1L
1,919 SR
Queue Stats
37W - 33L
1,545 Elo+
Party 1
Ishtar
Ishtar
Nin498
Ishtar
Level 148
God Stats
10W - 10L
1,520 SR
Queue Stats
48W - 35L
1,571 Elo+
Solo
Zeus
Zeus
Suresnipe
Zeus
Level 212
God Stats
0W - 1L
1,723 SR
Queue Stats
0W - 3L
1,223 Elo+
Party 2
Team Averages
Level 169
1,703 SR
1,469 Elo+

VS

Team Averages
Level 149
1,615 SR
1,535 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
CuriousCoates
Gilgamesh
Level 157
God Stats
3W - 0L
1,798 SR
Queue Stats
273W - 267L
1,549 Elo+
Solo
Rama
Rama
EchoBeast
Rama
Level 137
God Stats
10W - 2L
1,311 SR
Queue Stats
55W - 29L
1,682 Elo+
Party 3
Discordia
Discordia
fiYaNyQuil
Discordia
Level 159
God Stats
3W - 0L
1,964 SR
Queue Stats
77W - 57L
1,298 Elo+
Party 3
Danzaburou
Danzaburou
itspBeezy
Danzaburou
Level 153
God Stats
3W - 1L
1,500 SR
Queue Stats
69W - 43L
1,646 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
0 / 6 / 1
5,151
468
1,418
10,944
3,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Duuwi
King Arthur
12
1 / 1 / 0
6,851
623
7,662
10,622
10,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fafnir
GetWardz
Fafnir
9
0 / 0 / 0
5,823
529
2,887
8,028
7,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ishtar
Nin498
Ishtar
9
0 / 1 / 0
5,240
476
4,953
6,103
2,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
12
2 / 3 / 0
6,802
618
3,179
4,757
1,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 0 / 2
5,899
536
2,187
6,484
3,963
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
CuriousCoates
Gilgamesh
12
1 / 1 / 0
6,602
600
4,248
12,697
12,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rama
11
2 / 0 / 0
6,231
566
6,223
6,173
2,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Discordia
fiYaNyQuil
Discordia
13
1 / 1 / 2
7,042
640
2,493
4,478
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
itspBeezy
Danzaburou
12
7 / 1 / 2
7,608
692
6,986
9,153
3,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
11
11
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
6
1
0.08
W
Sylvanus
 
Sylvanus
0
0
2
1
W
Gilgamesh
CuriousCoates
Gilgamesh
1
1
0
1
L
King Arthur
Duuwi
King Arthur
1
1
0
1
W
Rama
2
0
0
2
L
Fafnir
GetWardz
Fafnir
0
0
0
0
L
Ishtar
Nin498
Ishtar
0
1
0
0
L
Zeus
2
3
0
0.67
W
Discordia
fiYaNyQuil
Discordia
1
1
2
2
W
Danzaburou
itspBeezy
Danzaburou
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,099
Damage
22,137
40,454
Taken
38,985
26,218
Mitigated
24,102
12,643
Healing
10,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
1,418
462
0
4,164
10,944
3,977
0
1,370
9,574
0
30,304
W
Sylvanus
 
Sylvanus
2,187
857
1,631
2,554
6,484
3,963
0
1,773
4,711
17,556
0
W
Gilgamesh
CuriousCoates
Gilgamesh
4,248
1,141
0
1,450
12,697
12,884
39
0
12,697
0
50,715
L
King Arthur
Duuwi
King Arthur
7,662
1,075
0
2,045
10,622
10,666
0
0
10,622
0
61,200
W
Rama
6,223
5,636
0
3,094
6,173
2,223
0
1,114
5,059
0
65,988
L
Fafnir
GetWardz
Fafnir
2,887
519
0
3,370
8,028
7,676
0
1,131
6,897
18,198
0
L
Ishtar
Nin498
Ishtar
4,953
3,011
0
2,591
6,103
2,201
0
929
5,174
0
49,945
L
Zeus
3,179
544
0
473
4,757
1,698
0
1,250
3,507
49,022
0
W
Discordia
fiYaNyQuil
Discordia
2,493
89
0
1,283
4,478
1,565
0
1,707
2,771
59,852
0
W
Danzaburou
itspBeezy
Danzaburou
6,986
3,136
0
720
9,153
3,467
38
1,472
7,681
0
49,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,867
Gold Earned
33,382
351
Minions Killed
431
0
Camps Cleared
0
1,097,560
Distance Traveled
1,197,265
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,151
468
50
5
0
227,649
2
W
Sylvanus
5,899
536
40
4
0
221,761
3
W
Gilgamesh
6,602
600
89
8
0
216,088
2
L
King Arthur
6,851
623
89
8
0
223,940
1
W
Rama
6,231
566
108
10
0
224,912
2
L
Fafnir
5,823
529
16
1
0
228,880
1
L
Ishtar
5,240
476
95
9
0
205,456
0
L
Zeus
6,802
618
101
9
0
211,635
0
W
Discordia
7,042
640
115
10
0
243,494
2
W
Danzaburou
7,608
692
79
7
0
291,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role