Player Matchup

Bastet
Bastet
DAAINNE_MUDDAA
Bastet
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,212 Elo+
Party 1
Kumbhakarna
Kumbhakarna
JulianRH0
Kumbhakarna
Level 86
God Stats
1W - 0L
1,302 SR
Queue Stats
35W - 35L
1,482 Elo+
Solo
Skadi
Skadi
TT_GrimReaper98
Skadi
Level 142
God Stats
1W - 0L
1,287 SR
Queue Stats
14W - 10L
1,356 Elo+
Party 1
Baron Samedi
Baron Samedi
Toretto3000
Baron Samedi
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 23L
1,296 Elo+
Party 1
Maui
Maui
x_CH_xGuardian
Maui
Level 148
God Stats
2W - 4L
1,296 SR
Queue Stats
66W - 72L
1,552 Elo+
Party 1
Team Averages
Level 125
1,377 SR
1,380 Elo+

VS

Team Averages
Level 50
1,544 SR
1,320 Elo+
Cthulhu
Cthulhu
BubbleSniper
Cthulhu
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,182 Elo+
Party 2
Xbalanque
Xbalanque
Eragontheelf
Xbalanque
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,079 Elo+
Party 2
Susano
Susano
HaiderGonnaHate
Susano
Level 129
God Stats
3W - 4L
1,722 SR
Queue Stats
251W - 284L
1,440 Elo+
Solo
Hercules
Hercules
SemoGFreezy
Hercules
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 42L
1,653 Elo+
Solo
Anhur
Anhur
TheAkiChan
Anhur
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,248 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 16
9,228
839
9,747
8,738
4,974
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kumbhakarna
JulianRH0
Kumbhakarna
15
3 / 1 / 16
8,997
818
5,144
12,994
15,593
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

17
9 / 1 / 15
10,204
928
19,446
9,010
5,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Toretto3000
Baron Samedi
17
7 / 1 / 17
10,123
920
13,728
10,339
7,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

17
4 / 1 / 20
10,718
974
6,072
15,852
19,207
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BubbleSniper
Cthulhu
13
0 / 4 / 2
7,224
657
13,452
12,068
6,771
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xbalanque
Eragontheelf
Xbalanque
13
2 / 7 / 1
7,780
707
6,460
11,878
5,556
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 6 / 4
7,615
692
7,326
12,841
8,706
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
SemoGFreezy
Hercules
14
1 / 5 / 1
7,847
713
7,788
13,917
18,418
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
13
2 / 5 / 1
7,684
699
5,741
10,212
4,534
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
14
27
Kills
5
6
Deaths
27
84
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BubbleSniper
Cthulhu
0
4
2
0.25
W
4
2
16
6
L
Xbalanque
Eragontheelf
Xbalanque
2
7
1
0.36
L
0
6
4
0.33
W
Kumbhakarna
JulianRH0
Kumbhakarna
3
1
16
11
L
Hercules
SemoGFreezy
Hercules
1
5
1
0.3
W
9
1
15
16.5
L
Anhur
2
5
1
0.5
W
Baron Samedi
Toretto3000
Baron Samedi
7
1
17
15.5
W
4
1
20
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,137
Damage
40,767
56,933
Taken
60,916
52,482
Mitigated
43,985
26,987
Healing
11,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BubbleSniper
Cthulhu
13,452
278
745
1,125
12,068
6,771
0
4,075
7,993
21,690
0
W
9,747
3,786
261
1,013
8,738
4,974
1,229
1,721
7,017
0
14,312
L
Xbalanque
Eragontheelf
Xbalanque
6,460
2,234
0
652
11,878
5,556
0
5,109
6,769
0
17,299
L
7,326
1,108
1,366
2,754
12,841
8,706
0
4,745
8,096
0
18,689
W
Kumbhakarna
JulianRH0
Kumbhakarna
5,144
185
868
2,802
12,994
15,593
387
2,636
10,358
12,706
0
L
Hercules
SemoGFreezy
Hercules
7,788
1,629
356
3,380
13,917
18,418
0
6,297
7,620
0
12,948
W
19,446
8,403
1,618
2,559
9,010
5,176
4,112
2,375
6,635
0
36,667
L
Anhur
5,741
3,833
45
762
10,212
4,534
0
4,718
5,494
0
12,661
W
Baron Samedi
Toretto3000
Baron Samedi
13,728
1,659
5,558
3,958
10,339
7,532
557
2,185
8,154
30,102
0
W
6,072
1,266
3,230
5,120
15,852
19,207
882
4,535
11,317
12,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,270
Gold Earned
38,150
116
Minions Killed
117
0
Camps Cleared
0
1,109,635
Distance Traveled
1,033,442
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,224
657
14
1
0
233,870
0
W
Bastet
9,228
839
12
1
0
235,155
0
L
Xbalanque
7,780
707
36
3
0
180,709
0
L
Susano
7,615
692
27
2
0
219,020
0
W
Kumbhakarna
8,997
818
11
1
0
207,316
0
L
Hercules
7,847
713
21
2
0
197,445
0
W
Skadi
10,204
928
36
3
0
225,994
0
L
Anhur
7,684
699
19
2
0
202,398
0
W
Baron Samedi
10,123
920
40
4
0
211,922
0
W
Maui
10,718
974
17
2
0
229,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role