Player Matchup

Surtr
Surtr
DumpTrukz
Surtr
Level 8
God Stats
1W - 3L
1,309 SR
Queue Stats
3W - 3L
1,479 Elo+
Party 2
Jing Wei
Jing Wei
GotDaaam
Jing Wei
Level 43
God Stats
5W - 5L
1,854 SR
Queue Stats
58W - 48L
1,551 Elo+
Party 2
Maui
Maui
KingofTheTrench
Maui
Level 65
God Stats
50W - 35L
1,408 SR
Queue Stats
158W - 178L
1,389 Elo+
Solo
Ix Chel
Ix Chel
jtjax
Ix Chel
Level 101
God Stats
11W - 16L
1,614 SR
Queue Stats
488W - 552L
1,372 Elo+
Solo
Ne Zha
Ne Zha
xCrucifixionx
Ne Zha
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,349 Elo+
Solo
Team Averages
Level 45
1,537 SR
1,428 Elo+

VS

Team Averages
Level 67
1,682 SR
1,625 Elo+
Ymir
Ymir
Asefardiep
Ymir
Level 65
God Stats
5W - 3L
1,637 SR
Queue Stats
30W - 37L
1,500 Elo+
Party 1
Ra
Ra
JokerIn3D
Ra
Level 108
God Stats
6W - 3L
1,606 SR
Queue Stats
30W - 25L
1,534 Elo+
Party 1
Ishtar
Ishtar
LukeHarrystein
Ishtar
Level 28
God Stats
3W - 1L
1,542 SR
Queue Stats
27W - 31L
1,752 Elo+
Party 1
Janus
Janus
TheReaLonk
Janus
Level 49
God Stats
3W - 2L
1,912 SR
Queue Stats
71W - 59L
1,752 Elo+
Party 1
Achilles
Achilles
furbalI
Achilles
Level 87
God Stats
1W - 0L
1,715 SR
Queue Stats
112W - 90L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
DumpTrukz
Surtr
13
1 / 5 / 2
6,818
682
7,009
12,658
9,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
GotDaaam
Jing Wei
13
0 / 3 / 4
6,885
689
5,976
9,895
3,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 1 / 1
6,755
676
2,380
9,138
6,728
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ix Chel
jtjax
Ix Chel
12
1 / 7 / 1
6,666
667
3,791
11,097
5,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 8 / 1
6,749
675
2,929
12,537
5,548
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 15
7,991
799
4,294
6,408
7,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
5 / 1 / 11
8,574
857
9,156
6,496
2,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 2 / 15
7,301
730
7,512
7,321
3,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
16
6 / 0 / 7
8,794
879
12,359
4,542
1,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
furbalI
Achilles
15
10 / 1 / 11
8,610
861
13,532
10,882
13,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
83
4
Kills
24
24
Deaths
4
9
Assists
59
Player
Kills
Deaths
Assists
KDA
W
2
0
15
9.5
L
Surtr
DumpTrukz
Surtr
1
5
2
0.4
L
Jing Wei
GotDaaam
Jing Wei
0
3
4
0.67
W
5
1
11
10.5
L
1
1
1
1.5
W
1
2
15
4.25
W
Janus
6
0
7
9.5
W
Achilles
furbalI
Achilles
10
1
11
15.5
L
Ix Chel
jtjax
Ix Chel
1
7
1
0.21
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,085
Damage
46,853
55,325
Taken
35,649
31,050
Mitigated
29,245
6,335
Healing
9,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,294
803
0
1,013
6,408
7,477
10
1,280
5,128
8,311
0
L
Surtr
DumpTrukz
Surtr
7,009
2,338
0
1,679
12,658
9,580
9
5,878
6,461
160
14,827
L
Jing Wei
GotDaaam
Jing Wei
5,976
5,130
0
2,057
9,895
3,954
0
4,437
5,191
0
28,074
W
9,156
1,563
1,467
4,168
6,496
2,950
1,479
1,235
5,261
37,587
0
L
2,380
389
854
942
9,138
6,728
0
3,346
5,533
8,736
0
W
7,512
4,006
0
556
7,321
3,633
454
1,364
5,957
0
15,220
W
Janus
12,359
539
0
580
4,542
1,922
507
800
3,742
45,086
0
W
Achilles
furbalI
Achilles
13,532
4,403
0
1,300
10,882
13,263
49
1,647
9,235
0
20,077
L
Ix Chel
jtjax
Ix Chel
3,791
392
0
320
11,097
5,240
0
4,579
6,122
17,291
0
L
2,929
1,073
84
399
12,537
5,548
0
6,973
5,224
0
10,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,873
Gold Earned
41,270
124
Minions Killed
230
0
Camps Cleared
0
988,881
Distance Traveled
1,059,065
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,991
799
9
1
0
211,408
0
L
Surtr
6,818
682
24
2
0
193,519
0
L
Jing Wei
6,885
689
42
4
0
216,565
2
W
Ra
8,574
857
77
8
0
207,433
0
L
Maui
6,755
676
8
1
0
210,708
0
W
Ishtar
7,301
730
23
2
0
207,209
1
W
Janus
8,794
879
104
10
0
212,616
0
W
Achilles
8,610
861
17
2
0
220,399
0
L
Ix Chel
6,666
667
28
3
0
176,996
0
L
Ne Zha
6,749
675
22
2
0
191,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role