Player Matchup

Cabrakan
Cabrakan
FANG3DDRAGONFLY
Cabrakan
Level 128
God Stats
0W - 1L
1,468 SR
Queue Stats
30W - 23L
1,530 Elo+
Party 1
Ullr
Ullr
FlaminRavenNipp
Ullr
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 35L
1,509 Elo+
Party 1
Ishtar
Ishtar
Jelly90003318
Ishtar
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 26L
1,351 Elo+
Party 1
Artemis
Artemis
TheEliteHD
Artemis
Level 106
God Stats
1W - 1L
1,711 SR
Queue Stats
22W - 20L
1,507 Elo+
Party 1
Eset
Eset
Tunod8646
Eset
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,556 Elo+
Party 1
Team Averages
Level 90
1,536 SR
1,491 Elo+

VS

Team Averages
Level 110
1,419 SR
1,477 Elo+
Sobek
Sobek
JPV034
Sobek
Level 148
God Stats
3W - 1L
1,203 SR
Queue Stats
152W - 149L
1,456 Elo+
Party 2
Izanami
Izanami
PreCooledCoast
Izanami
Level 79
God Stats
14W - 16L
1,218 SR
Queue Stats
631W - 651L
1,479 Elo+
Party 2
Scylla
Scylla
Snerks
Scylla
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,538 Elo+
Solo
Atlas
Atlas
Swifts Traveler
Atlas
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 14L
1,376 Elo+
Party 2
Cupid
Cupid
Trav1s
Cupid
Level 169
God Stats
9W - 3L
1,675 SR
Queue Stats
421W - 427L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
6
0 / 3 / 0
5,702
570
771
4,947
3,396
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 6 / 2
7,859
786
7,979
14,715
7,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 9 / 4
8,199
820
9,884
14,432
6,660
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
TheEliteHD
Artemis
17
2 / 5 / 4
8,506
851
12,533
10,297
6,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Eset
8
1 / 2 / 1
6,181
618
1,720
2,828
984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
JPV034
Sobek
13
0 / 2 / 16
8,237
824
2,711
12,072
15,792
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

14
5 / 3 / 10
8,953
895
5,187
9,424
4,866
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
Snerks
Scylla
16
6 / 2 / 13
9,667
967
13,365
9,662
4,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 2 / 15
9,398
940
6,665
10,423
8,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cupid
Trav1s
Cupid
17
11 / 1 / 11
10,671
1,067
14,893
9,650
5,992
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
90
8
Kills
25
25
Deaths
10
11
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
0
3
0
0
L
3
6
2
0.67
W
Sobek
JPV034
Sobek
0
2
16
4
L
2
9
4
0.44
W
5
3
10
3.33
W
Scylla
Snerks
Scylla
6
2
13
6.25
W
3
2
15
5.25
L
Artemis
TheEliteHD
Artemis
2
5
4
0.8
W
Cupid
Trav1s
Cupid
11
1
11
16.5
L
Eset
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,887
Damage
42,821
47,219
Taken
51,231
24,643
Mitigated
40,291
7,439
Healing
17,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
771
96
165
167
4,947
3,396
0
2,324
2,623
1,073
0
L
7,979
1,947
693
2,790
14,715
7,263
0
6,319
8,396
0
20,800
W
Sobek
JPV034
Sobek
2,711
163
680
2,266
12,072
15,792
1,043
448
11,624
7,095
0
L
9,884
5,816
0
738
14,432
6,660
0
7,961
6,471
0
19,090
W
5,187
3,658
777
1,271
9,424
4,866
3,962
344
9,080
0
20,983
W
Scylla
Snerks
Scylla
13,365
2,316
150
2,371
9,662
4,663
1,259
365
9,297
20,390
0
W
6,665
2,082
913
1,856
10,423
8,978
588
683
9,740
15,783
0
L
Artemis
TheEliteHD
Artemis
12,533
3,452
516
1,159
10,297
6,340
0
5,158
5,139
0
23,778
W
Cupid
Trav1s
Cupid
14,893
8,423
2,657
4,517
9,650
5,992
2,025
651
8,999
0
32,021
L
Eset
1,720
410
661
550
2,828
984
0
979
1,849
2,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,447
Gold Earned
46,926
65
Minions Killed
100
0
Camps Cleared
0
560,141
Distance Traveled
938,919
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
5,702
570
0
0
0
55,048
0
L
Ullr
7,859
786
17
2
0
157,008
0
W
Sobek
8,237
824
10
1
0
159,821
0
L
Ishtar
8,199
820
17
2
0
141,084
0
W
Izanami
8,953
895
32
3
0
194,182
0
W
Scylla
9,667
967
11
1
0
187,143
0
W
Atlas
9,398
940
9
1
0
204,905
0
L
Artemis
8,506
851
27
3
0
156,420
0
W
Cupid
10,671
1,067
38
4
0
192,868
0
L
Eset
6,181
618
4
0
0
50,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role