Player Matchup

Charybdis
Charybdis
CallMeMommyZzx
Charybdis
Level 138
God Stats
9W - 10L
1,442 SR
Queue Stats
385W - 374L
1,520 Elo+
Party 1
Ix Chel
Ix Chel
arnaud_xx5
Ix Chel
Level 89
God Stats
14W - 10L
1,913 SR
Queue Stats
312W - 310L
1,493 Elo+
Party 1
Nemesis
Nemesis
tremblaysamy
Nemesis
Level 37
God Stats
2W - 1L
1,803 SR
Queue Stats
112W - 117L
1,474 Elo+
Party 1
Team Averages
Level 88
1,719 SR
1,496 Elo+

VS

Team Averages
Level 94
1,447 SR
1,470 Elo+
Ymir
Ymir
ConsistentShaq
Ymir
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 28L
1,515 Elo+
Party 2
Thanatos
Thanatos
ConsistentStoic
Thanatos
Level 97
God Stats
18W - 15L
1,524 SR
Queue Stats
31W - 35L
1,544 Elo+
Party 2
Sol
Sol
FormulaToast317
Sol
Level 88
God Stats
13W - 14L
1,318 SR
Queue Stats
59W - 67L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CallMeMommyZzx
Charybdis
16
4 / 3 / 1
11,055
737
16,738
14,785
6,423
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
arnaud_xx5
Ix Chel
15
2 / 5 / 3
10,232
682
11,001
12,860
4,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
tremblaysamy
Nemesis
14
0 / 4 / 3
9,617
641
3,951
14,221
6,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 0 / 11
10,618
708
7,345
15,927
20,463
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
17
8 / 2 / 1
11,798
787
10,391
12,553
7,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 4 / 6
10,826
722
16,339
12,914
5,199
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
6
Kills
12
12
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Charybdis
CallMeMommyZzx
Charybdis
4
3
1
1.5
W
0
0
11
5.5
W
Thanatos
8
2
1
4.25
W
4
4
6
1.75
L
Ix Chel
arnaud_xx5
Ix Chel
2
5
3
0.7
L
Nemesis
tremblaysamy
Nemesis
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,690
Damage
34,075
41,866
Taken
41,394
18,263
Mitigated
33,030
8,331
Healing
17,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
CallMeMommyZzx
Charybdis
16,738
7,382
0
3,176
14,785
6,423
760
10,036
4,565
0
47,240
W
7,345
756
654
1,931
15,927
20,463
411
4,488
11,054
38,387
0
W
Thanatos
10,391
995
0
9,889
12,553
7,368
977
2,855
9,613
0
38,854
W
16,339
6,292
0
5,028
12,914
5,199
2,400
4,070
8,585
46,883
0
L
Ix Chel
arnaud_xx5
Ix Chel
11,001
833
668
2,057
12,860
4,965
357
6,247
6,337
43,352
0
L
Nemesis
tremblaysamy
Nemesis
3,951
773
269
2,161
14,221
6,875
102
7,457
6,331
0
29,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,904
Gold Earned
33,242
172
Minions Killed
160
0
Camps Cleared
0
843,133
Distance Traveled
847,597
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
11,055
737
69
5
0
278,554
0
W
Ymir
10,618
708
50
3
0
273,350
0
W
Thanatos
11,798
787
41
3
0
323,664
2
W
Sol
10,826
722
69
5
0
250,583
0
L
Ix Chel
10,232
682
55
4
0
249,303
0
L
Nemesis
9,617
641
48
3
0
315,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role