Player Matchup

Sun Wukong
Sun Wukong
Hand89
Sun Wukong
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 14L
1,483 Elo+
Party 3
Artemis
Artemis
TheSilencedOne_
Artemis
Level 138
God Stats
5W - 0L
1,873 SR
Queue Stats
257W - 249L
1,389 Elo+
Solo
Sol
Sol
jgarz98
Sol
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 81L
1,440 Elo+
Party 3
Nu Wa
Nu Wa
lipissss
Nu Wa
Level 128
God Stats
14W - 6L
1,634 SR
Queue Stats
68W - 61L
1,485 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
tofu prease
Morgan Le Fay
Level 89
God Stats
1W - 0L
1,318 SR
Queue Stats
9W - 14L
1,411 Elo+
Party 3
Team Averages
Level 112
1,565 SR
1,442 Elo+

VS

Team Averages
Level 122
1,451 SR
1,542 Elo+
Izanami
Izanami
Agrayzeballs
Izanami
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Olorun
Olorun
ChipSkylark34
Olorun
Level 109
God Stats
0W - 2L
1,161 SR
Queue Stats
40W - 38L
1,491 Elo+
Party 1
Sobek
Sobek
ClashClowd
Sobek
Level 123
God Stats
0W - 1L
1,665 SR
Queue Stats
3W - 4L
1,743 Elo+
Party 2
Ix Chel
Ix Chel
TAZFK22
Ix Chel
Level 212
God Stats
3W - 2L
1,499 SR
Queue Stats
198W - 197L
1,458 Elo+
Solo
Danzaburou
Danzaburou
doctadre27
Danzaburou
Level 86
God Stats
6W - 6L
1,431 SR
Queue Stats
25W - 27L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Hand89
Sun Wukong
14
3 / 2 / 9
8,548
777
6,149
9,485
7,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 2 / 4
8,753
796
8,093
8,519
3,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
16
7 / 0 / 5
9,613
874
12,425
6,608
2,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
lipissss
Nu Wa
15
3 / 0 / 7
8,669
788
6,024
4,850
1,797
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
tofu prease
Morgan Le Fay
15
2 / 1 / 10
8,770
797
12,698
5,776
2,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Agrayzeballs
Izanami
14
1 / 5 / 2
7,335
667
4,314
10,762
4,310
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 2 / 3
7,902
718
6,316
10,312
4,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
13
0 / 5 / 2
7,044
640
2,956
16,281
13,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ix Chel
TAZFK22
Ix Chel
12
0 / 4 / 0
6,725
611
2,251
6,738
2,505
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
doctadre27
Danzaburou
14
2 / 2 / 2
7,687
699
5,925
9,908
4,287
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
18
Kills
5
5
Deaths
18
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Izanami
Agrayzeballs
Izanami
1
5
2
0.4
L
2
2
3
1.75
L
Sobek
0
5
2
0.2
W
Sun Wukong
Hand89
Sun Wukong
3
2
9
3.75
L
Ix Chel
TAZFK22
Ix Chel
0
4
0
0
W
3
2
4
2.5
L
Danzaburou
doctadre27
Danzaburou
2
2
2
1.5
W
Sol
7
0
5
9.5
W
Nu Wa
lipissss
Nu Wa
3
0
7
6.5
W
Morgan Le Fay
tofu prease
Morgan Le Fay
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,389
Damage
21,762
35,238
Taken
54,001
18,595
Mitigated
29,007
9,256
Healing
9,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Agrayzeballs
Izanami
4,314
2,073
0
993
10,762
4,310
0
7,017
3,745
0
26,245
L
6,316
3,562
206
3,042
10,312
4,592
165
5,732
4,580
26,426
0
L
Sobek
2,956
0
0
2,332
16,281
13,313
0
9,518
6,763
9,742
0
W
Sun Wukong
Hand89
Sun Wukong
6,149
857
0
1,091
9,485
7,560
881
2,251
7,234
0
21,686
L
Ix Chel
TAZFK22
Ix Chel
2,251
278
84
702
6,738
2,505
0
3,567
3,171
16,235
0
W
8,093
3,455
0
2,294
8,519
3,944
1,872
2,845
5,674
0
29,106
L
Danzaburou
doctadre27
Danzaburou
5,925
2,104
0
1,908
9,908
4,287
84
5,313
4,595
0
24,743
W
Sol
12,425
5,783
0
3,504
6,608
2,540
6,013
2,397
4,211
34,180
0
W
Nu Wa
lipissss
Nu Wa
6,024
1,909
870
645
4,850
1,797
1,398
1,429
3,421
30,970
0
W
Morgan Le Fay
tofu prease
Morgan Le Fay
12,698
922
177
675
5,776
2,754
816
2,601
3,175
34,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,353
Gold Earned
36,693
245
Minions Killed
156
0
Camps Cleared
0
1,083,640
Distance Traveled
923,778
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,335
667
41
4
0
214,666
0
L
Olorun
7,902
718
51
5
0
206,382
0
L
Sobek
7,044
640
10
1
0
197,583
1
W
Sun Wukong
8,548
777
48
4
0
208,566
3
L
Ix Chel
6,725
611
23
2
0
111,509
0
W
Artemis
8,753
796
47
4
0
197,027
0
L
Danzaburou
7,687
699
31
3
0
193,638
0
W
Sol
9,613
874
44
4
0
213,164
0
W
Nu Wa
8,669
788
56
5
0
225,494
0
W
Morgan Le Fay
8,770
797
50
5
0
239,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role