Player Matchup

Jing Wei
Jing Wei
HiddenAce
Jing Wei
Level 147
God Stats
1W - 0L
1,605 SR
Queue Stats
18W - 19L
1,292 Elo+
Solo
Horus
Horus
OwOyouSoWARM
Horus
Level 136
God Stats
1W - 2L
1,349 SR
Queue Stats
55W - 59L
1,455 Elo+
Party 2
Thor
Thor
TheGoatfarmer87
Thor
Level 149
God Stats
1W - 0L
1,306 SR
Queue Stats
57W - 51L
1,483 Elo+
Party 2
Ares
Ares
VonJit
Ares
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 56L
1,488 Elo+
Party 2
Zhong Kui
Zhong Kui
patoudore
Zhong Kui
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
163W - 177L
1,539 Elo+
Solo
Team Averages
Level 113
1,452 SR
1,451 Elo+

VS

Team Averages
Level 115
1,551 SR
1,508 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
ShiggyDiggler
Nox
Level 126
God Stats
5W - 2L
1,529 SR
Queue Stats
458W - 467L
1,523 Elo+
Party 1
Guan Yu
Guan Yu
SpiderblinkX
Guan Yu
Level 128
God Stats
0W - 1L
1,249 SR
Queue Stats
41W - 40L
1,516 Elo+
Party 3
Zeus
Zeus
efunkmedallion
Zeus
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,484 Elo+
Party 3
Athena
Athena
urbanmonkey2055
Athena
Level 134
God Stats
6W - 4L
1,975 SR
Queue Stats
398W - 399L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
HiddenAce
Jing Wei
13
1 / 0 / 4
6,638
948
4,847
4,146
2,043
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 1 / 5
6,628
947
1,947
9,344
9,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

12
3 / 2 / 1
6,726
961
8,619
7,288
3,253
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
VonJit
Ares
12
0 / 1 / 6
6,742
963
3,518
7,835
8,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
patoudore
Zhong Kui
13
3 / 1 / 3
7,282
1,040
7,832
5,788
5,613
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
7
0 / 2 / 2
5,415
774
4,443
3,148
1,305
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 1 / 2
7,446
1,064
4,716
4,916
2,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
SpiderblinkX
Guan Yu
9
0 / 2 / 4
5,954
851
3,869
10,151
5,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
1 / 2 / 3
6,329
904
10,778
4,734
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 0 / 4
7,246
1,035
3,564
5,384
6,170
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
20
7
Kills
5
5
Deaths
7
19
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
0
2
2
0.5
W
Jing Wei
HiddenAce
Jing Wei
1
0
4
3
W
0
1
5
2.5
L
3
1
2
4
L
Guan Yu
SpiderblinkX
Guan Yu
0
2
4
1
W
3
2
1
1.75
W
Ares
VonJit
Ares
0
1
6
3
L
1
2
3
1.25
W
Zhong Kui
patoudore
Zhong Kui
3
1
3
4.5
L
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,763
Damage
27,370
34,401
Taken
28,333
28,293
Mitigated
17,604
16,929
Healing
12,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
4,443
2,363
0
241
3,148
1,305
0
1,184
1,964
0
7,129
W
Jing Wei
HiddenAce
Jing Wei
4,847
3,832
267
1,928
4,146
2,043
1,070
2,264
1,882
0
17,424
W
1,947
790
2,669
2,880
9,344
9,283
0
3,793
5,551
0
4,517
L
4,716
392
500
1,029
4,916
2,705
0
1,673
3,243
21,085
0
L
Guan Yu
SpiderblinkX
Guan Yu
3,869
685
3,938
4,469
10,151
5,928
0
4,785
5,366
246
4,356
W
8,619
1,442
2,148
1,318
7,288
3,253
0
4,255
3,033
0
13,366
W
Ares
VonJit
Ares
3,518
198
605
1,629
7,835
8,101
0
5,532
2,303
5,155
0
L
10,778
1,759
0
500
4,734
1,496
0
667
4,067
20,821
0
W
Zhong Kui
patoudore
Zhong Kui
7,832
748
1,004
2,481
5,788
5,613
240
3,428
2,360
20,543
0
L
3,564
636
638
1,378
5,384
6,170
0
3,041
2,343
5,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,016
Gold Earned
32,390
83
Minions Killed
74
0
Camps Cleared
0
740,091
Distance Traveled
634,959
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
5,415
774
10
1
0
74,875
0
W
Jing Wei
6,638
948
37
5
0
158,204
0
W
Horus
6,628
947
6
1
0
151,432
0
L
Nox
7,446
1,064
42
6
0
143,308
0
L
Guan Yu
5,954
851
0
0
0
142,777
0
W
Thor
6,726
961
10
1
0
144,776
0
W
Ares
6,742
963
4
1
0
151,540
0
L
Zeus
6,329
904
15
2
0
134,570
0
W
Zhong Kui
7,282
1,040
26
4
0
134,139
0
L
Athena
7,246
1,035
7
1
0
139,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role