Player Matchup

Morgan Le Fay
Morgan Le Fay
Abs0light
Morgan Le Fay
Level 144
God Stats
5W - 4L
1,566 SR
Queue Stats
283W - 304L
1,500 Elo+
Party 2
Ishtar
Ishtar
Prodigy1300
Ishtar
Level 85
God Stats
3W - 4L
1,852 SR
Queue Stats
27W - 27L
1,511 Elo+
Party 2
Zeus
Zeus
speed3131
Zeus
Level 144
God Stats
1W - 1L
1,550 SR
Queue Stats
29W - 43L
1,322 Elo+
Solo
Team Averages
Level 124
1,656 SR
1,444 Elo+

VS

Team Averages
Level 105
1,325 SR
1,250 Elo+
Yemoja
Yemoja
HEMAN-THE-MIGHTY
Yemoja
Level 132
God Stats
1W - 2L
1,235 SR
Queue Stats
19W - 33L
1,191 Elo+
Solo
Jing Wei
Jing Wei
RklesSxicide
Jing Wei
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 23L
1,239 Elo+
Party 1
Anubis
Anubis
WreckedxNeith
Anubis
Level 78
God Stats
1W - 4L
1,240 SR
Queue Stats
9W - 21L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Abs0light
Morgan Le Fay
13
4 / 5 / 4
8,351
835
11,746
9,704
3,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
14
5 / 3 / 3
8,578
858
10,158
10,131
3,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
1
0 / 0 / 0
3,735
374
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 5
8,538
854
3,514
10,530
4,916
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jing Wei
RklesSxicide
Jing Wei
14
2 / 3 / 5
8,052
805
4,538
9,915
3,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 5 / 2
8,112
811
8,012
8,346
4,123
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
20
9
Kills
8
8
Deaths
9
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Abs0light
Morgan Le Fay
4
5
4
1.2
W
2
1
5
4.5
L
Ishtar
5
3
3
2.17
W
Jing Wei
RklesSxicide
Jing Wei
2
3
5
1.5
W
4
5
2
1
L
Zeus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,904
Damage
16,064
19,835
Taken
28,791
6,790
Mitigated
12,753
2,826
Healing
6,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Abs0light
Morgan Le Fay
11,746
821
0
1,029
9,704
3,327
0
6,024
3,680
37,275
0
W
3,514
404
2,745
2,070
10,530
4,916
502
3,623
6,675
12,342
0
L
Ishtar
10,158
6,620
0
1,797
10,131
3,463
1,177
5,509
4,622
0
30,073
W
Jing Wei
RklesSxicide
Jing Wei
4,538
3,227
0
1,188
9,915
3,714
1,624
4,239
5,474
0
18,463
W
8,012
749
102
871
8,346
4,123
825
3,222
4,860
29,242
0
L
Zeus
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,664
Gold Earned
24,702
107
Minions Killed
117
0
Camps Cleared
0
326,698
Distance Traveled
461,110
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,351
835
62
6
0
162,899
1
W
Yemoja
8,538
854
17
2
0
166,355
0
L
Ishtar
8,578
858
45
5
0
163,799
0
W
Jing Wei
8,052
805
49
5
0
159,798
0
W
Anubis
8,112
811
51
5
0
134,957
0
L
Zeus
3,735
374
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role