Player Matchup

Hel
Hel
Platinum II
DylanTheNinja64
Hel
Platinum II
Level 125
God Stats
4W - 4L
1,848 SR
Queue Stats
213W - 213L
1,845 MMR
Party 1
Athena
Athena
Platinum I
Pëza
Athena
Platinum I
Level 165
God Stats
20W - 18L
1,820 SR
Queue Stats
351W - 340L
1,637 MMR
Party 3
Thor
Thor
Platinum II
Risedroid
Thor
Platinum II
Level 239
God Stats
91W - 71L
1,588 SR
Queue Stats
473W - 442L
1,655 MMR
Solo
Cernunnos
Cernunnos
Platinum V
RΨAN
Cernunnos
Platinum V
Level 121
God Stats
3W - 1L
1,870 SR
Queue Stats
168W - 145L
1,666 MMR
Party 3
Hades
Hades
Gold IV
YellowCosmo777
Hades
Gold IV
Level 140
God Stats
17W - 8L
1,548 SR
Queue Stats
284W - 277L
1,477 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 158
1,735 SR
1,656 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 161
1,558 SR
1,657 MMR
Merlin
Merlin
Gold II
DRINKR
Merlin
Gold II
Level 195
God Stats
4W - 5L
1,589 SR
Queue Stats
155W - 144L
1,579 MMR
Party 2
Awilix
Awilix
Gold I
EvilKaijun
Awilix
Gold I
Level 83
God Stats
4W - 1L
1,798 SR
Queue Stats
168W - 168L
1,661 MMR
Solo
Surtr
Surtr
Gold I
PlayerNamedHero
Surtr
Gold I
Level 148
God Stats
3W - 8L
1,650 SR
Queue Stats
211W - 203L
1,648 MMR
Solo
Bacchus
Bacchus
Platinum III
Sleazychampion
Bacchus
Platinum III
Level 210
God Stats
0W - 4L
1,453 SR
Queue Stats
187W - 166L
1,737 MMR
Party 2
Jing Wei
Jing Wei
Gold IV
SpongyJesus
Jing Wei
Gold IV
Level 167
God Stats
0W - 1L
1,298 SR
Queue Stats
24W - 20L
1,658 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 9
11,354
598
11,897
8,185
3,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
Pëza
Athena
16
2 / 0 / 10
10,567
556
3,189
15,003
13,122
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
19
15 / 0 / 8
13,086
689
23,104
16,446
8,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
RΨAN
Cernunnos
19
4 / 0 / 5
12,235
644
18,052
9,552
5,725
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
4 / 2 / 8
10,883
573
10,380
14,856
10,988
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
CerberusMartichorasAphrodite

VS

Bans
Morgan Le FayMercuryLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DRINKR
Merlin
13
0 / 5 / 0
8,903
469
8,018
11,069
3,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
EvilKaijun
Awilix
16
1 / 6 / 0
9,455
498
5,938
16,017
6,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
1 / 8 / 1
9,022
475
12,637
20,269
11,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 6 / 0
8,361
440
4,823
19,331
18,796
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jing Wei
SpongyJesus
Jing Wei
15
0 / 4 / 0
9,577
504
3,977
18,218
5,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
3
29
Kills
2
2
Deaths
29
40
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Merlin
DRINKR
Merlin
0
5
0
0
W
4
0
9
8.5
L
Awilix
EvilKaijun
Awilix
1
6
0
0.17
L
1
8
1
0.19
W
Athena
Pëza
Athena
2
0
10
7
W
Thor
15
0
8
19
W
Cernunnos
RΨAN
Cernunnos
4
0
5
6.5
L
0
6
0
0
L
Jing Wei
SpongyJesus
Jing Wei
0
4
0
0
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,622
Damage
35,393
64,042
Taken
84,904
42,256
Mitigated
46,289
35,057
Healing
12,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DRINKR
Merlin
8,018
451
0
720
11,069
3,779
0
5,849
5,220
79,228
0
W
11,897
994
5,111
4,387
8,185
3,544
911
3,971
4,214
93,863
0
L
Awilix
EvilKaijun
Awilix
5,938
2,373
0
1,060
16,017
6,240
0
1,766
14,251
0
94,637
L
12,637
4,760
0
3,290
20,269
11,680
0
9,869
10,400
1,643
69,108
W
Athena
Pëza
Athena
3,189
1,096
2,921
4,111
15,003
13,122
249
5,813
9,190
26,416
155
W
Thor
23,104
8,073
0
5,624
16,446
8,877
2,094
1,812
14,634
0
122,836
W
Cernunnos
RΨAN
Cernunnos
18,052
11,794
0
5,576
9,552
5,725
2,525
1,281
8,271
0
129,354
L
4,823
600
1,437
3,223
19,331
18,796
0
7,724
11,607
18,922
0
L
Jing Wei
SpongyJesus
Jing Wei
3,977
2,731
0
3,110
18,218
5,794
0
258
17,960
0
77,808
W
10,380
2,116
1,043
6,284
14,856
10,988
1,127
1,714
13,142
82,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,125
Gold Earned
45,318
670
Minions Killed
582
0
Camps Cleared
0
1,939,351
Distance Traveled
1,906,228
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,903
469
130
7
0
367,939
9
W
Hel
11,354
598
158
8
0
397,058
5
L
Awilix
9,455
498
157
8
0
415,481
1
L
Surtr
9,022
475
104
5
0
321,752
2
W
Athena
10,567
556
36
2
0
382,180
2
W
Thor
13,086
689
141
7
0
435,623
0
W
Cernunnos
12,235
644
192
10
0
366,978
3
L
Bacchus
8,361
440
15
1
0
380,518
5
L
Jing Wei
9,577
504
176
9
0
420,538
0
W
Hades
10,883
573
143
8
0
357,512
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role