Player Matchup

Izanami
Izanami
Canisleepnow
Izanami
Level 3
God Stats
1W - 2L
1,233 SR
Queue Stats
1W - 2L
1,279 Elo+
Party 2
Cu Chulainn
Cu Chulainn
DrFoldgish
Cu Chulainn
Level 125
God Stats
3W - 1L
1,609 SR
Queue Stats
62W - 73L
1,465 Elo+
Party 2
Olorun
Olorun
LiamTheRiam
Olorun
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,370 Elo+
Party 2
Thor
Thor
Phrouzy
Thor
Level 64
God Stats
14W - 12L
1,535 SR
Queue Stats
25W - 25L
1,513 Elo+
Party 2
Khepri
Khepri
SquabbleWobble
Khepri
Level 103
God Stats
7W - 6L
1,586 SR
Queue Stats
25W - 31L
1,485 Elo+
Party 2
Team Averages
Level 81
1,493 SR
1,422 Elo+

VS

Team Averages
Level 25
1,445 SR
1,186 Elo+
Fenrir
Fenrir
BallScratchinRob
Fenrir
Level 11
God Stats
0W - 2L
1,245 SR
Queue Stats
3W - 16L
1,090 Elo+
Party 1
He Bo
He Bo
Rusteh98
He Bo
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,112 Elo+
Party 1
Chiron
Chiron
SunniBunni98
Chiron
Level 44
God Stats
2W - 1L
1,746 SR
Queue Stats
7W - 25L
1,209 Elo+
Party 1
Horus
Horus
mikaka2
Horus
Level 36
God Stats
0W - 3L
1,231 SR
Queue Stats
11W - 14L
1,355 Elo+
Solo
Cerberus
Cerberus
xerxes001
Cerberus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,164 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Canisleepnow
Izanami
11
0 / 3 / 3
7,114
445
3,197
5,002
2,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
DrFoldgish
Cu Chulainn
15
5 / 2 / 3
10,000
625
12,836
16,965
16,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
16
5 / 2 / 5
10,300
644
9,945
7,634
3,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thor
Phrouzy
Thor
15
7 / 2 / 3
9,781
611
7,958
11,659
4,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 1 / 3
7,963
498
2,304
8,269
7,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 2
7,791
487
4,779
10,031
4,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

He Bo
Rusteh98
He Bo
12
1 / 5 / 1
7,479
467
1,800
8,442
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
14
2 / 2 / 2
8,352
522
6,299
7,318
3,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
mikaka2
Horus
14
2 / 4 / 3
8,208
513
7,352
15,573
12,663
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
xerxes001
Cerberus
10
2 / 3 / 4
7,133
446
4,877
14,797
12,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
18
Kills
8
10
Deaths
18
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Izanami
Canisleepnow
Izanami
0
3
3
0.5
W
Cu Chulainn
DrFoldgish
Cu Chulainn
5
2
3
3.25
W
Olorun
5
2
5
3.75
W
Thor
Phrouzy
Thor
7
2
3
4.25
L
He Bo
Rusteh98
He Bo
1
5
1
0.3
W
1
1
3
2.5
L
Chiron
2
2
2
1.5
L
Horus
mikaka2
Horus
2
4
3
0.88
L
Cerberus
xerxes001
Cerberus
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,240
Damage
25,107
49,529
Taken
56,161
35,245
Mitigated
36,170
10,771
Healing
14,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,779
1,671
0
17
10,031
4,768
0
448
9,338
0
37,860
W
Izanami
Canisleepnow
Izanami
3,197
3,143
0
219
5,002
2,087
0
1,978
3,024
0
38,257
W
Cu Chulainn
DrFoldgish
Cu Chulainn
12,836
3,112
0
2,596
16,965
16,771
1,060
347
15,924
0
70,573
W
Olorun
9,945
4,395
240
1,866
7,634
3,548
4,687
2,246
5,298
79,395
0
W
Thor
Phrouzy
Thor
7,958
1,954
0
4,004
11,659
4,998
0
625
10,924
0
68,113
L
He Bo
Rusteh98
He Bo
1,800
116
0
582
8,442
3,113
477
3,966
4,476
34,227
0
W
2,304
375
265
1,581
8,269
7,841
0
2,043
6,226
18,456
0
L
Chiron
6,299
2,538
617
2,075
7,318
3,553
0
1,931
5,387
0
65,151
L
Horus
mikaka2
Horus
7,352
4,073
149
7,028
15,573
12,663
59
1,191
13,397
0
45,406
L
Cerberus
xerxes001
Cerberus
4,877
682
1,280
2,733
14,797
12,073
0
4,713
10,036
24,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,158
Gold Earned
38,963
414
Minions Killed
351
0
Camps Cleared
0
1,510,407
Distance Traveled
1,517,054
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,791
487
54
3
0
341,452
0
W
Izanami
7,114
445
73
5
0
247,200
0
W
Cu Chulainn
10,000
625
105
7
0
286,836
0
W
Olorun
10,300
644
122
8
0
294,164
0
W
Thor
9,781
611
98
6
0
377,779
0
L
He Bo
7,479
467
74
5
0
252,929
0
W
Khepri
7,963
498
16
1
0
304,428
2
L
Chiron
8,352
522
120
8
0
296,707
4
L
Horus
8,208
513
57
4
0
339,621
0
L
Cerberus
7,133
446
46
3
0
286,345
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role