Player Matchup

Rama
Rama
Ev0 R3V
Rama
Level 65
God Stats
3W - 1L
1,500 SR
Queue Stats
146W - 141L
1,435 Elo+
Party 1
Ix Chel
Ix Chel
Ev0 Shaman
Ix Chel
Level 29
God Stats
15W - 10L
1,538 SR
Queue Stats
196W - 170L
1,502 Elo+
Party 1
Anubis
Anubis
Its_Toiiieee
Anubis
Level 121
God Stats
3W - 1L
1,608 SR
Queue Stats
110W - 99L
1,345 Elo+
Party 3
Mercury
Mercury
LmaoGaara
Mercury
Level 87
God Stats
2W - 1L
1,741 SR
Queue Stats
132W - 108L
1,457 Elo+
Solo
Gilgamesh
Gilgamesh
stangman9
Gilgamesh
Level 15
God Stats
3W - 0L
1,959 SR
Queue Stats
140W - 136L
1,277 Elo+
Party 3
Team Averages
Level 63
1,669 SR
1,403 Elo+

VS

Team Averages
Level 45
1,504 SR
1,308 Elo+
Skadi
Skadi
Death Wolf ar15
Skadi
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 13L
1,174 Elo+
Party 2
Maui
Maui
Islandersman
Maui
Level 66
God Stats
12W - 10L
1,557 SR
Queue Stats
391W - 356L
1,438 Elo+
Party 2
Horus
Horus
JammyTortoise
Horus
Level 56
God Stats
3W - 4L
1,464 SR
Queue Stats
5W - 10L
1,040 Elo+
Solo
Mercury
Mercury
KodiakHunter01
Mercury
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
377W - 345L
1,429 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
XBrokenSoulX101
Morgan Le Fay
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
272W - 222L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Ev0 R3V
Rama
10
0 / 2 / 3
6,524
502
6,160
9,225
2,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Ix Chel
Ev0 Shaman
Ix Chel
12
1 / 0 / 3
7,349
565
4,044
5,628
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anubis
14
6 / 1 / 1
8,804
677
5,736
5,552
2,407
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mercury
LmaoGaara
Mercury
12
5 / 1 / 3
7,662
589
7,062
9,721
3,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilgamesh
stangman9
Gilgamesh
9
0 / 2 / 0
5,455
420
1,620
10,235
7,460
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,838
449
3,964
6,428
2,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 1 / 1
6,433
495
3,011
7,882
6,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

1
0 / 0 / 0
2,576
198
0
0
0
10
0 / 4 / 0
5,777
444
2,100
13,414
4,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
XBrokenSoulX101
Morgan Le Fay
11
2 / 6 / 1
6,642
511
6,594
9,405
3,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
12
Kills
5
6
Deaths
13
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Rama
Ev0 R3V
Rama
0
2
3
0.75
W
Ix Chel
Ev0 Shaman
Ix Chel
1
0
3
2.5
L
3
1
1
3.5
W
Anubis
6
1
1
6.5
L
0
0
0
0
L
0
4
0
0
W
Mercury
LmaoGaara
Mercury
5
1
3
6.5
L
Morgan Le Fay
XBrokenSoulX101
Morgan Le Fay
2
6
1
0.42
W
Gilgamesh
stangman9
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,622
Damage
15,669
40,361
Taken
37,129
17,961
Mitigated
16,913
9,226
Healing
5,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,964
1,191
0
170
6,428
2,537
0
303
6,125
0
36,636
W
Rama
Ev0 R3V
Rama
6,160
4,961
0
3,408
9,225
2,987
0
1,276
7,949
0
44,808
W
Ix Chel
Ev0 Shaman
Ix Chel
4,044
298
135
2,528
5,628
1,626
281
3,285
2,343
51,283
0
L
3,011
578
409
2,271
7,882
6,276
0
187
7,695
25,831
0
W
Anubis
5,736
55
0
1,042
5,552
2,407
2,642
1,542
4,010
75,445
0
L
0
0
0
0
0
0
0
0
0
0
0
L
2,100
1,097
56
2,679
13,414
4,538
0
4,059
9,355
0
35,414
W
Mercury
LmaoGaara
Mercury
7,062
4,296
0
1,649
9,721
3,481
0
2,225
7,496
0
40,881
L
Morgan Le Fay
XBrokenSoulX101
Morgan Le Fay
6,594
512
0
151
9,405
3,562
0
5,231
4,174
43,426
0
W
Gilgamesh
stangman9
Gilgamesh
1,620
286
0
464
10,235
7,460
0
1,277
8,958
0
18,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,794
Gold Earned
27,266
361
Minions Killed
234
0
Camps Cleared
0
1,302,367
Distance Traveled
961,324
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,838
449
61
5
0
219,608
0
W
Rama
6,524
502
68
5
0
240,734
1
W
Ix Chel
7,349
565
81
6
0
255,947
0
L
Maui
6,433
495
36
3
0
239,900
6
W
Anubis
8,804
677
129
10
0
233,924
0
L
Horus
2,576
198
0
0
0
0
0
L
Mercury
5,777
444
67
5
0
267,228
0
W
Mercury
7,662
589
56
4
0
326,129
1
L
Morgan Le Fay
6,642
511
70
5
0
234,588
2
W
Gilgamesh
5,455
420
27
2
0
245,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role