Player Matchup

Serqet
Serqet
BlitzedBarb
Serqet
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
149W - 138L
1,530 Elo+
Party 1
Ix Chel
Ix Chel
Deehog
Ix Chel
Level 124
God Stats
3W - 0L
1,500 SR
Queue Stats
105W - 97L
1,540 Elo+
Party 1
Hercules
Hercules
Duke_Nukem_lll
Hercules
Level 146
God Stats
41W - 43L
1,582 SR
Queue Stats
396W - 371L
1,532 Elo+
Party 3
Izanami
Izanami
SealedFate-_
Izanami
Level 66
God Stats
3W - 5L
1,501 SR
Queue Stats
131W - 118L
1,540 Elo+
Solo
Geb
Geb
xPINKxDIDDYx
Geb
Level 124
God Stats
10W - 4L
1,330 SR
Queue Stats
393W - 367L
1,605 Elo+
Party 3
Team Averages
Level 118
1,483 SR
1,549 Elo+

VS

Team Averages
Level 129
1,554 SR
1,512 Elo+
Bacchus
Bacchus
AlekeyGD
Bacchus
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,483 Elo+
Party 2
Lancelot
Lancelot
GangnamStar
Lancelot
Level 137
God Stats
6W - 3L
1,696 SR
Queue Stats
72W - 71L
1,511 Elo+
Solo
Ix Chel
Ix Chel
JosephKillz04
Ix Chel
Level 125
God Stats
23W - 27L
1,482 SR
Queue Stats
594W - 559L
1,506 Elo+
Solo
Martichoras
Martichoras
Leonidas95
Martichoras
Level 128
God Stats
1W - 2L
1,543 SR
Queue Stats
46W - 52L
1,514 Elo+
Party 2
Fenrir
Fenrir
Pumax98
Fenrir
Level 137
God Stats
1W - 2L
1,547 SR
Queue Stats
39W - 31L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
10
2 / 0 / 1
5,764
576
2,069
6,421
2,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
Deehog
Ix Chel
12
3 / 1 / 1
6,607
661
5,238
4,910
1,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
11
3 / 0 / 1
6,734
673
5,160
5,869
2,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Izanami
SealedFate-_
Izanami
9
0 / 0 / 0
5,554
555
3,146
4,661
1,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 1 / 1
5,080
508
2,086
6,288
4,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AlekeyGD
Bacchus
8
0 / 0 / 0
4,814
481
1,854
6,287
4,133
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
GangnamStar
Lancelot
10
2 / 1 / 0
5,576
558
4,917
6,859
2,477
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
7
0 / 4 / 0
4,540
454
2,360
5,210
1,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Martichoras
Leonidas95
Martichoras
8
0 / 0 / 0
4,840
484
1,667
4,370
1,673
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Pumax98
Fenrir
9
0 / 3 / 0
4,994
499
2,794
7,915
5,526
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
8
Kills
2
2
Deaths
8
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AlekeyGD
Bacchus
0
0
0
0
W
Serqet
2
0
1
2.5
W
Ix Chel
Deehog
Ix Chel
3
1
1
3.5
W
Hercules
3
0
1
3.5
L
Lancelot
GangnamStar
Lancelot
2
1
0
2
L
Ix Chel
0
4
0
0
L
Martichoras
Leonidas95
Martichoras
0
0
0
0
L
Fenrir
Pumax98
Fenrir
0
3
0
0
W
Izanami
SealedFate-_
Izanami
0
0
0
0
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,699
Damage
13,592
28,149
Taken
30,641
12,254
Mitigated
15,662
12,350
Healing
7,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AlekeyGD
Bacchus
1,854
312
0
1,224
6,287
4,133
0
1,546
4,579
22,486
0
W
Serqet
2,069
519
0
3,835
6,421
2,249
0
283
6,138
0
31,435
W
Ix Chel
Deehog
Ix Chel
5,238
1,122
29
2,094
4,910
1,795
220
2,074
2,836
53,364
0
W
Hercules
5,160
2,701
0
2,494
5,869
2,630
400
0
5,869
0
43,855
L
Lancelot
GangnamStar
Lancelot
4,917
1,392
0
500
6,859
2,477
0
1,352
5,386
0
37,824
L
Ix Chel
2,360
398
50
800
5,210
1,853
0
3,759
1,451
22,792
0
L
Martichoras
Leonidas95
Martichoras
1,667
801
0
2,520
4,370
1,673
0
667
3,703
0
27,830
L
Fenrir
Pumax98
Fenrir
2,794
803
0
2,228
7,915
5,526
0
0
7,915
0
29,083
W
Izanami
SealedFate-_
Izanami
3,146
2,348
0
1,950
4,661
1,353
58
1,019
3,642
0
49,980
W
2,086
306
0
1,948
6,288
4,227
0
838
5,450
11,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,739
Gold Earned
24,764
341
Minions Killed
254
0
Camps Cleared
0
1,000,631
Distance Traveled
958,599
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,814
481
31
3
0
192,688
2
W
Serqet
5,764
576
64
6
0
237,892
0
W
Ix Chel
6,607
661
87
9
0
189,665
0
W
Hercules
6,734
673
73
7
0
190,523
0
L
Lancelot
5,576
558
66
7
0
252,534
0
L
Ix Chel
4,540
454
44
4
0
151,427
0
L
Martichoras
4,840
484
66
7
0
179,521
2
L
Fenrir
4,994
499
47
5
0
182,429
0
W
Izanami
5,554
555
95
10
0
173,472
0
W
Geb
5,080
508
22
2
0
209,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role