Player Matchup

Ix Chel
Ix Chel
JDavies04
Ix Chel
Level 46
God Stats
2W - 2L
1,701 SR
Queue Stats
53W - 62L
1,512 Elo+
Party 3
Ao Kuang
Ao Kuang
RageGaming503
Ao Kuang
Level 129
God Stats
3W - 2L
1,460 SR
Queue Stats
13W - 22L
1,408 Elo+
Party 3
Charybdis
Charybdis
RotationDIFF
Charybdis
Level 59
God Stats
2W - 4L
1,731 SR
Queue Stats
153W - 111L
1,653 Elo+
Party 1
King Arthur
King Arthur
SYN9PSIS
King Arthur
Level 72
God Stats
6W - 7L
1,532 SR
Queue Stats
508W - 466L
1,535 Elo+
Solo
Hercules
Hercules
Sir Harlemnite
Hercules
Level 42
God Stats
38W - 32L
1,767 SR
Queue Stats
164W - 128L
1,639 Elo+
Party 1
Team Averages
Level 70
1,638 SR
1,549 Elo+

VS

Team Averages
Level 47
1,497 SR
1,590 Elo+
Hachiman
Hachiman
 
Hachiman
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
RexNorris01
Artio
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 154L
1,508 Elo+
Solo
Sol
Sol
SirJerry69
Sol
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,624 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Thobek
Tsukuyomi
Level 68
God Stats
1W - 1L
1,483 SR
Queue Stats
19W - 8L
1,696 Elo+
Party 2
King Arthur
King Arthur
beastatorigins
King Arthur
Level 47
God Stats
5W - 7L
1,500 SR
Queue Stats
285W - 212L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
JDavies04
Ix Chel
14
1 / 7 / 2
8,813
518
7,105
14,887
6,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
RageGaming503
Ao Kuang
16
7 / 6 / 1
10,275
604
9,959
20,818
9,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
RotationDIFF
Charybdis
15
4 / 1 / 2
8,967
527
12,483
10,680
5,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
SYN9PSIS
King Arthur
7
0 / 3 / 0
6,289
370
2,203
6,365
3,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
13
1 / 0 / 6
8,448
497
5,823
14,949
15,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
1 / 2 / 1
8,072
475
9,765
10,416
4,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 1 / 4
9,395
553
5,739
14,299
10,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
1 / 3 / 6
9,271
545
3,581
7,988
3,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
Thobek
Tsukuyomi
18
13 / 3 / 2
11,915
701
17,392
17,071
7,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
beastatorigins
King Arthur
13
1 / 4 / 0
7,868
463
8,430
14,216
13,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
30
13
Kills
17
17
Deaths
13
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
2
1
0.75
L
Ix Chel
JDavies04
Ix Chel
1
7
2
0.29
L
Ao Kuang
RageGaming503
Ao Kuang
7
6
1
1.25
W
1
1
4
3
L
Charybdis
RotationDIFF
Charybdis
4
1
2
5
L
King Arthur
SYN9PSIS
King Arthur
0
3
0
0
L
Hercules
1
0
6
4
W
1
3
6
1.33
W
Tsukuyomi
Thobek
Tsukuyomi
13
3
2
4.67
W
King Arthur
beastatorigins
King Arthur
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,573
Damage
44,907
67,699
Taken
63,990
39,086
Mitigated
40,330
18,252
Healing
17,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,765
4,868
0
2,276
10,416
4,790
310
1,921
8,495
0
61,088
L
Ix Chel
JDavies04
Ix Chel
7,105
879
230
2,323
14,887
6,198
566
2,798
11,791
66,802
0
L
Ao Kuang
RageGaming503
Ao Kuang
9,959
2,945
0
6,165
20,818
9,201
0
2,117
18,641
89,060
0
W
5,739
1,017
0
6,109
14,299
10,862
73
4,323
9,976
58,785
0
L
Charybdis
RotationDIFF
Charybdis
12,483
7,006
0
2,909
10,680
5,116
660
0
10,680
0
74,787
L
King Arthur
SYN9PSIS
King Arthur
2,203
514
0
726
6,365
3,085
0
2,618
3,350
0
17,485
L
Hercules
5,823
2,211
0
5,899
14,949
15,486
72
1,012
13,917
0
22,490
W
3,581
1,076
0
3,287
7,988
3,078
143
5,180
2,808
60,755
0
W
Tsukuyomi
Thobek
Tsukuyomi
17,392
6,436
0
5,546
17,071
7,620
0
5,537
11,534
0
102,557
W
King Arthur
beastatorigins
King Arthur
8,430
684
0
480
14,216
13,980
0
647
13,569
0
42,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,792
Gold Earned
46,521
394
Minions Killed
463
0
Camps Cleared
0
1,544,593
Distance Traveled
1,745,932
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,072
475
98
6
0
330,837
3
L
Ix Chel
8,813
518
106
6
0
301,683
0
L
Ao Kuang
10,275
604
125
7
0
373,297
0
W
Artio
9,395
553
106
6
0
295,327
2
L
Charybdis
8,967
527
106
6
0
337,547
0
L
King Arthur
6,289
370
26
2
0
143,956
0
L
Hercules
8,448
497
31
2
0
388,110
0
W
Sol
9,271
545
89
5
0
332,268
2
W
Tsukuyomi
11,915
701
115
7
0
400,335
0
W
King Arthur
7,868
463
55
3
0
387,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role