Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
AkaLatios
Ix Chel
Level 126
God Stats
10W - 3L
1,764 SR
Queue Stats
43W - 40L
1,433 Elo+
Party 1
Surtr
Surtr
FadedWork
Surtr
Level 23
God Stats
11W - 9L
1,544 SR
Queue Stats
33W - 28L
1,477 Elo+
Party 1
Team Averages
Level 87
1,602 SR
1,470 Elo+

VS

Team Averages
Level 49
1,593 SR
1,489 Elo+
Ix Chel
Ix Chel
PROKEY101
Ix Chel
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 27L
1,500 Elo+
Party 2
Anubis
Anubis
Tinospremier
Anubis
Level 18
God Stats
1W - 1L
1,779 SR
Queue Stats
22W - 40L
1,496 Elo+
Party 2
Bellona
Bellona
tombingbing
Bellona
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
358W - 373L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
7 / 1 / 6
8,628
863
8,174
8,303
5,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
AkaLatios
Ix Chel
14
6 / 1 / 8
8,605
861
12,982
5,530
3,160
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
FadedWork
Surtr
12
1 / 3 / 10
7,293
729
5,614
11,639
6,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
PROKEY101
Ix Chel
11
1 / 5 / 2
7,122
712
2,872
8,217
2,664
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Anubis
12
2 / 5 / 2
7,106
711
6,603
12,564
5,861
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
tombingbing
Bellona
10
2 / 4 / 2
6,860
686
4,826
11,070
9,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
14
Kills
5
5
Deaths
14
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
6
10
W
Ix Chel
AkaLatios
Ix Chel
6
1
8
10
W
Surtr
FadedWork
Surtr
1
3
10
2
L
Ix Chel
PROKEY101
Ix Chel
1
5
2
0.4
L
Anubis
2
5
2
0.6
L
Bellona
tombingbing
Bellona
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,770
Damage
14,301
25,472
Taken
31,851
15,721
Mitigated
17,632
7,916
Healing
3,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,174
1,869
0
2,349
8,303
5,729
1,557
4,446
3,857
0
21,921
W
Ix Chel
AkaLatios
Ix Chel
12,982
2,325
897
1,518
5,530
3,160
721
706
4,824
36,855
0
W
Surtr
FadedWork
Surtr
5,614
2,002
0
3,152
11,639
6,832
898
4,350
6,144
741
21,060
L
Ix Chel
PROKEY101
Ix Chel
2,872
46
33
319
8,217
2,664
0
4,294
3,829
10,944
0
L
Anubis
6,603
146
0
2,898
12,564
5,861
0
4,929
7,405
26,850
0
L
Bellona
tombingbing
Bellona
4,826
1,085
0
497
11,070
9,107
0
4,024
6,815
0
15,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,526
Gold Earned
21,088
103
Minions Killed
88
0
Camps Cleared
0
532,422
Distance Traveled
417,606
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,628
863
36
4
0
175,040
0
W
Ix Chel
8,605
861
36
4
0
183,696
0
W
Surtr
7,293
729
31
3
0
173,686
0
L
Ix Chel
7,122
712
11
1
0
146,609
0
L
Anubis
7,106
711
51
5
0
136,684
0
L
Bellona
6,860
686
26
3
0
134,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role