Player Matchup

Chaac
Chaac
Nikoglados
Chaac
Level 113
God Stats
3W - 5L
1,601 SR
Queue Stats
134W - 110L
1,530 Elo+
Party 1
Ymir
Ymir
RedSkullz302
Ymir
Level 87
God Stats
3W - 3L
1,383 SR
Queue Stats
41W - 40L
1,439 Elo+
Party 1
Danzaburou
Danzaburou
kerryfielder-kez
Danzaburou
Level 86
God Stats
2W - 5L
1,500 SR
Queue Stats
67W - 69L
1,403 Elo+
Solo
Nox
Nox
princeszleda
Nox
Level 54
God Stats
1W - 3L
1,500 SR
Queue Stats
47W - 63L
1,370 Elo+
Solo
Susano
Susano
xGanakisx
Susano
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 47L
1,401 Elo+
Party 1
Team Averages
Level 86
1,497 SR
1,429 Elo+

VS

Team Averages
Level 73
1,476 SR
1,433 Elo+
Mulan
Mulan
AndreMak
Mulan
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,677 Elo+
Solo
Baron Samedi
Baron Samedi
Merica1211
Baron Samedi
Level 68
God Stats
3W - 6L
1,455 SR
Queue Stats
177W - 203L
1,279 Elo+
Solo
Surtr
Surtr
OnlyZeeK280
Surtr
Level 84
God Stats
1W - 1L
1,285 SR
Queue Stats
14W - 8L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Xcord21
Danzaburou
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,300 Elo+
Solo
Hun Batz
Hun Batz
xXGuga19Xx
Hun Batz
Level 89
God Stats
11W - 8L
1,643 SR
Queue Stats
695W - 691L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
4 / 4 / 3
9,095
505
10,985
22,751
16,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
1 / 5 / 5
8,800
489
4,961
16,624
10,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Danzaburou
kerryfielder-kez
Danzaburou
13
4 / 5 / 2
8,907
495
9,603
11,776
4,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

1
0 / 0 / 0
3,889
216
0
0
0
Susano
xGanakisx
Susano
15
3 / 7 / 1
9,108
506
6,541
16,163
6,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
AndreMak
Mulan
13
3 / 2 / 6
8,391
466
6,344
18,616
15,187
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
Merica1211
Baron Samedi
16
6 / 2 / 4
10,148
564
15,390
8,458
5,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 4 / 2
10,120
562
7,814
13,241
9,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
Xcord21
Danzaburou
13
6 / 4 / 5
8,722
485
11,073
12,793
5,603
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
xXGuga19Xx
Hun Batz
17
1 / 0 / 8
9,895
550
6,627
13,887
6,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
46
12
Kills
21
21
Deaths
12
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Mulan
AndreMak
Mulan
3
2
6
3
W
Baron Samedi
Merica1211
Baron Samedi
6
2
4
4
L
Chaac
4
4
3
1.38
W
5
4
2
1.5
L
1
5
5
0.7
W
Danzaburou
Xcord21
Danzaburou
6
4
5
2.13
L
Danzaburou
kerryfielder-kez
Danzaburou
4
5
2
1
L
0
0
0
0
L
Susano
xGanakisx
Susano
3
7
1
0.5
W
Hun Batz
xXGuga19Xx
Hun Batz
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,090
Damage
47,248
67,314
Taken
66,995
38,541
Mitigated
42,399
14,691
Healing
21,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
AndreMak
Mulan
6,344
822
270
4,685
18,616
15,187
0
2,763
15,853
0
33,426
W
Baron Samedi
Merica1211
Baron Samedi
15,390
828
596
2,079
8,458
5,712
481
410
8,048
72,650
0
L
Chaac
10,985
2,937
0
8,603
22,751
16,994
232
5,004
17,747
0
59,002
W
7,814
3,740
0
1,898
13,241
9,104
796
816
12,425
7,458
68,601
L
4,961
360
0
1,322
16,624
10,032
537
4,687
11,937
40,102
0
W
Danzaburou
Xcord21
Danzaburou
11,073
3,256
0
3,113
12,793
5,603
280
1,185
11,608
0
51,214
L
Danzaburou
kerryfielder-kez
Danzaburou
9,603
4,453
0
2,714
11,776
4,602
0
2,553
9,223
0
56,251
L
0
0
0
0
0
0
0
0
0
0
0
L
Susano
xGanakisx
Susano
6,541
2,259
72
1,980
16,163
6,913
905
3,877
12,286
0
66,581
W
Hun Batz
xXGuga19Xx
Hun Batz
6,627
1,525
0
8,702
13,887
6,793
0
83
13,804
0
101,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,799
Gold Earned
47,276
322
Minions Killed
481
0
Camps Cleared
0
1,305,159
Distance Traveled
1,745,143
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,391
466
43
2
0
339,952
0
W
Baron Samedi
10,148
564
118
7
0
317,080
0
L
Chaac
9,095
505
70
4
0
361,028
0
W
Surtr
10,120
562
111
6
0
327,840
0
L
Ymir
8,800
489
67
4
0
307,653
0
W
Danzaburou
8,722
485
63
4
0
349,220
0
L
Danzaburou
8,907
495
88
5
0
280,794
0
L
Nox
3,889
216
0
0
0
0
0
L
Susano
9,108
506
97
5
0
355,684
0
W
Hun Batz
9,895
550
146
8
0
411,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role