Player Matchup

Rama
Rama
 
Rama
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Maui
Maui
JFunkhouse
Maui
Level 65
God Stats
14W - 12L
1,682 SR
Queue Stats
140W - 98L
1,599 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Ollamrem
Cu Chulainn
Level 113
God Stats
4W - 1L
1,754 SR
Queue Stats
53W - 43L
1,563 Elo+
Solo
Ix Chel
Ix Chel
gripitx
Ix Chel
Level 128
God Stats
5W - 4L
1,714 SR
Queue Stats
174W - 162L
1,558 Elo+
Party 4
Team Averages
Level 88
1,630 SR
1,544 Elo+

VS

Team Averages
Level 61
1,414 SR
1,497 Elo+
Cernunnos
Cernunnos
BHIZINAMI
Cernunnos
Level 16
God Stats
2W - 3L
1,500 SR
Queue Stats
18W - 23L
1,499 Elo+
Party 3
Sylvanus
Sylvanus
BoostTalk
Sylvanus
Level 102
God Stats
37W - 20L
1,728 SR
Queue Stats
821W - 708L
1,591 Elo+
Party 3
Amaterasu
Amaterasu
GNYams
Amaterasu
Level 12
God Stats
1W - 3L
1,361 SR
Queue Stats
13W - 14L
1,442 Elo+
Party 2
Chang'e
Chang'e
RoseDragonX
Chang'e
Level 128
God Stats
1W - 4L
1,312 SR
Queue Stats
106W - 89L
1,481 Elo+
Party 2
Hercules
Hercules
gonko1234
Hercules
Level 48
God Stats
16W - 11L
1,168 SR
Queue Stats
98W - 91L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
6 / 1 / 2
10,130
596
11,949
12,966
5,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
 
Janus
13
2 / 5 / 1
7,874
463
8,836
10,714
3,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 0 / 8
8,923
525
6,541
12,085
9,534
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
Ollamrem
Cu Chulainn
14
4 / 0 / 3
9,336
549
6,900
11,178
9,899
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
gripitx
Ix Chel
16
5 / 1 / 8
9,644
567
16,408
12,990
5,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BHIZINAMI
Cernunnos
11
0 / 6 / 1
7,056
415
5,203
10,912
4,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
BoostTalk
Sylvanus
12
1 / 2 / 1
6,834
402
5,907
15,939
14,075
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
GNYams
Amaterasu
11
0 / 3 / 0
6,477
381
5,284
9,513
5,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chang'e
RoseDragonX
Chang'e
13
2 / 3 / 3
8,074
475
9,945
14,987
6,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
gonko1234
Hercules
12
4 / 6 / 1
7,998
470
8,526
17,381
10,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
20
Kills
7
7
Deaths
20
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
1
2
7
W
Janus
 
Janus
2
5
1
0.5
L
Cernunnos
BHIZINAMI
Cernunnos
0
6
1
0.08
L
Sylvanus
BoostTalk
Sylvanus
1
2
1
0.75
L
Amaterasu
GNYams
Amaterasu
0
3
0
0
W
3
0
8
7
W
Cu Chulainn
Ollamrem
Cu Chulainn
4
0
3
5.5
L
Chang'e
RoseDragonX
Chang'e
2
3
3
1.17
L
Hercules
gonko1234
Hercules
4
6
1
0.75
W
Ix Chel
gripitx
Ix Chel
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,634
Damage
34,865
59,933
Taken
68,732
34,716
Mitigated
41,509
24,472
Healing
18,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
11,949
9,625
0
4,993
12,966
5,948
1,795
1,739
11,227
0
92,796
W
Janus
 
Janus
8,836
1,293
0
710
10,714
3,943
0
5,200
5,514
52,621
0
L
Cernunnos
BHIZINAMI
Cernunnos
5,203
2,817
0
1,732
10,912
4,454
0
1,138
9,774
0
44,329
L
Sylvanus
BoostTalk
Sylvanus
5,907
1,055
1,149
3,775
15,939
14,075
0
9,555
6,384
30,738
0
L
Amaterasu
GNYams
Amaterasu
5,284
1,686
0
2,369
9,513
5,627
0
2,306
7,207
205
33,521
W
6,541
1,501
2,294
4,088
12,085
9,534
328
4,826
7,259
20,000
0
W
Cu Chulainn
Ollamrem
Cu Chulainn
6,900
1,983
0
5,637
11,178
9,899
589
315
10,863
4,024
63,426
L
Chang'e
RoseDragonX
Chang'e
9,945
581
1,455
5,482
14,987
6,873
29
9,819
5,168
62,624
0
L
Hercules
gonko1234
Hercules
8,526
2,555
0
2,668
17,381
10,480
27
9,733
7,648
0
53,996
W
Ix Chel
gripitx
Ix Chel
16,408
3,201
916
5,834
12,990
5,392
476
3,977
9,013
89,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,907
Gold Earned
36,439
489
Minions Killed
354
0
Camps Cleared
0
1,702,795
Distance Traveled
1,519,721
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,130
596
152
9
0
320,172
1
W
Janus
7,874
463
84
5
0
312,551
0
L
Cernunnos
7,056
415
71
4
0
287,710
0
L
Sylvanus
6,834
402
44
3
0
325,384
2
L
Amaterasu
6,477
381
57
3
0
248,372
0
W
Maui
8,923
525
25
1
0
347,657
0
W
Cu Chulainn
9,336
549
110
6
0
357,511
5
L
Chang'e
8,074
475
99
6
0
331,778
4
L
Hercules
7,998
470
83
5
0
326,477
0
W
Ix Chel
9,644
567
118
7
0
364,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role