Player Matchup

Merlin
Merlin
 
Merlin
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
ELITE LINK DJ23
Hades
Level 127
God Stats
50W - 29L
1,888 SR
Queue Stats
447W - 421L
1,435 Elo+
Party 2
Thor
Thor
Smittyy99
Thor
Level 63
God Stats
45W - 28L
1,622 SR
Queue Stats
75W - 72L
1,477 Elo+
Party 2
Izanami
Izanami
megwasabi
Izanami
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,642 Elo+
Solo
Terra
Terra
qNIGHTMXREp
Terra
Level 126
God Stats
0W - 2L
1,249 SR
Queue Stats
455W - 432L
1,432 Elo+
Party 2
Team Averages
Level 90
1,552 SR
1,497 Elo+

VS

Team Averages
Level 98
1,573 SR
1,451 Elo+
Bellona
Bellona
ImDaGappie
Bellona
Level 120
God Stats
5W - 4L
1,302 SR
Queue Stats
288W - 301L
1,441 Elo+
Party 3
Charybdis
Charybdis
LithimBro
Charybdis
Level 128
God Stats
5W - 4L
1,646 SR
Queue Stats
217W - 216L
1,430 Elo+
Solo
Hercules
Hercules
OBGBOSS
Hercules
Level 83
God Stats
2W - 2L
1,500 SR
Queue Stats
303W - 277L
1,491 Elo+
Party 1
Ix Chel
Ix Chel
silentlegend08
Ix Chel
Level 126
God Stats
7W - 2L
1,826 SR
Queue Stats
63W - 65L
1,404 Elo+
Party 3
Anubis
Anubis
solonXops42
Anubis
Level 31
God Stats
95W - 71L
1,593 SR
Queue Stats
147W - 117L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 2 / 0
6,178
441
842
3,192
804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 3 / 0
6,976
498
8,569
11,735
5,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thor
11
1 / 3 / 3
6,945
496
4,439
9,406
2,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
megwasabi
Izanami
12
1 / 2 / 1
7,136
510
4,235
8,755
3,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

9
1 / 1 / 1
6,257
447
3,189
11,150
7,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ImDaGappie
Bellona
14
2 / 2 / 0
8,085
578
5,954
12,811
13,286
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
LithimBro
Charybdis
13
2 / 1 / 2
7,897
564
7,172
6,512
2,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
OBGBOSS
Hercules
13
1 / 0 / 3
7,762
554
2,719
10,125
4,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 2 / 3
7,674
548
6,074
8,523
3,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
15
6 / 0 / 1
9,399
671
6,335
5,401
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
5
Kills
11
11
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
0
0
L
2
3
0
0.67
W
Bellona
ImDaGappie
Bellona
2
2
0
1
W
Charybdis
LithimBro
Charybdis
2
1
2
3
W
Hercules
OBGBOSS
Hercules
1
0
3
2.5
L
Thor
1
3
3
0.83
L
Izanami
megwasabi
Izanami
1
2
1
0.75
L
1
1
1
1.5
W
0
2
3
0.75
W
Anubis
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,274
Damage
28,254
44,238
Taken
43,372
20,160
Mitigated
25,547
11,690
Healing
15,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
842
0
0
0
3,192
804
0
1,955
1,237
26,380
0
L
8,569
1,266
321
3,508
11,735
5,152
176
1,466
10,269
39,794
0
W
Bellona
ImDaGappie
Bellona
5,954
1,941
0
4,192
12,811
13,286
299
5,316
7,032
0
52,528
W
Charybdis
LithimBro
Charybdis
7,172
3,598
183
1,317
6,512
2,358
3,143
1,330
5,182
0
58,882
W
Hercules
OBGBOSS
Hercules
2,719
803
0
4,372
10,125
4,606
154
1,005
9,120
0
58,516
L
Thor
4,439
1,071
0
1,768
9,406
2,927
0
2,424
6,982
0
40,376
L
Izanami
megwasabi
Izanami
4,235
2,984
0
1,536
8,755
3,484
31
2,439
6,316
0
51,921
L
3,189
446
1,453
3,104
11,150
7,793
95
4,125
7,025
21,101
0
W
6,074
943
1,667
1,420
8,523
3,063
438
1,748
6,735
37,944
0
W
Anubis
6,335
48
0
2,329
5,401
2,234
885
3,109
2,166
69,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,492
Gold Earned
40,817
326
Minions Killed
424
0
Camps Cleared
0
1,210,163
Distance Traveled
1,376,046
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,178
441
59
4
0
162,027
3
L
Hades
6,976
498
76
5
0
261,168
0
W
Bellona
8,085
578
81
6
0
254,478
0
W
Charybdis
7,897
564
93
7
0
268,275
2
W
Hercules
7,762
554
83
6
0
321,480
0
L
Thor
6,945
496
66
5
0
251,295
0
L
Izanami
7,136
510
102
7
0
275,521
0
L
Terra
6,257
447
23
2
0
260,152
0
W
Ix Chel
7,674
548
56
4
0
261,038
0
W
Anubis
9,399
671
111
8
0
270,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role