Player Matchup

Serqet
Serqet
Emakk5003
Serqet
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
9W - 19L
1,326 Elo+
Party 3
Scylla
Scylla
JhDaniel11
Scylla
Level 88
God Stats
7W - 7L
1,396 SR
Queue Stats
112W - 93L
1,377 Elo+
Party 1
Khepri
Khepri
LuisDiegoV
Khepri
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 91L
1,377 Elo+
Party 1
Guan Yu
Guan Yu
aterc1401
Guan Yu
Level 87
God Stats
5W - 0L
1,719 SR
Queue Stats
185W - 184L
1,507 Elo+
Solo
Izanami
Izanami
its3sum
Izanami
Level 38
God Stats
3W - 4L
1,777 SR
Queue Stats
24W - 33L
1,421 Elo+
Party 3
Team Averages
Level 50
1,579 SR
1,402 Elo+

VS

Team Averages
Level 55
1,491 SR
1,498 Elo+
Maui
Maui
 
Maui
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Big8ong
Ix Chel
Level 35
God Stats
5W - 8L
1,433 SR
Queue Stats
117W - 120L
1,305 Elo+
Solo
Serqet
Serqet
Dracanix
Serqet
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,533 Elo+
Party 2
Scylla
Scylla
iiRevenii
Scylla
Level 66
God Stats
7W - 8L
1,521 SR
Queue Stats
131W - 82L
1,654 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Emakk5003
Serqet
15
1 / 4 / 8
9,298
517
6,563
12,441
5,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
JhDaniel11
Scylla
16
6 / 3 / 4
10,367
576
14,818
8,215
3,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
LuisDiegoV
Khepri
12
0 / 1 / 5
8,108
450
4,001
15,062
12,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
aterc1401
Guan Yu
15
8 / 1 / 6
10,200
567
11,221
17,343
16,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
its3sum
Izanami
15
5 / 2 / 2
9,727
540
8,813
11,174
4,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
3 / 8 / 2
8,154
453
3,146
20,673
17,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
 
Neith
10
0 / 0 / 0
7,054
392
7,062
6,530
2,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
Big8ong
Ix Chel
13
1 / 6 / 3
8,229
457
11,919
16,232
4,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Dracanix
Serqet
14
3 / 4 / 5
8,896
494
8,781
15,930
6,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
iiRevenii
Scylla
15
3 / 3 / 1
9,403
522
9,385
10,744
4,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
21
20
Kills
10
11
Deaths
21
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
3
8
2
0.5
L
Neith
 
Neith
0
0
0
0
L
Ix Chel
Big8ong
Ix Chel
1
6
3
0.42
L
Serqet
Dracanix
Serqet
3
4
5
1.38
W
Serqet
Emakk5003
Serqet
1
4
8
1.25
W
Scylla
JhDaniel11
Scylla
6
3
4
2.67
W
Khepri
LuisDiegoV
Khepri
0
1
5
2.5
W
Guan Yu
aterc1401
Guan Yu
8
1
6
11
L
Scylla
iiRevenii
Scylla
3
3
1
1.17
W
Izanami
its3sum
Izanami
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,416
Damage
40,293
64,235
Taken
70,109
41,374
Mitigated
35,130
12,474
Healing
19,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,146
740
0
2,934
20,673
17,468
22
5,915
14,404
19,945
0
L
Neith
 
Neith
7,062
4,319
0
3,517
6,530
2,127
1,139
1,170
5,360
0
51,899
L
Ix Chel
Big8ong
Ix Chel
11,919
2,584
1,282
4,788
16,232
4,483
27
4,249
11,983
60,631
0
L
Serqet
Dracanix
Serqet
8,781
2,787
0
4,721
15,930
6,916
176
2,708
13,222
0
53,225
W
Serqet
Emakk5003
Serqet
6,563
1,787
0
365
12,441
5,035
820
2,873
9,319
0
78,419
W
Scylla
JhDaniel11
Scylla
14,818
1,250
0
996
8,215
3,015
62
5,460
2,440
90,808
0
W
Khepri
LuisDiegoV
Khepri
4,001
435
0
3,165
15,062
12,593
27
4,695
10,287
23,376
0
W
Guan Yu
aterc1401
Guan Yu
11,221
1,738
705
4,682
17,343
16,120
491
8,648
8,316
0
63,901
L
Scylla
iiRevenii
Scylla
9,385
1,056
0
2,096
10,744
4,136
0
4,777
5,967
69,526
0
W
Izanami
its3sum
Izanami
8,813
5,657
0
2,561
11,174
4,611
2,264
2,255
8,641
0
77,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,700
Gold Earned
41,736
475
Minions Killed
380
0
Camps Cleared
0
1,672,531
Distance Traveled
1,604,632
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
8,154
453
19
1
0
348,196
0
L
Neith
7,054
392
69
4
0
196,207
0
L
Ix Chel
8,229
457
82
5
0
314,921
1
L
Serqet
8,896
494
80
4
0
396,651
0
W
Serqet
9,298
517
111
6
0
365,410
0
W
Scylla
10,367
576
118
7
0
328,661
0
W
Khepri
8,108
450
20
1
0
321,991
2
W
Guan Yu
10,200
567
106
6
0
347,366
7
L
Scylla
9,403
522
130
7
0
348,657
0
W
Izanami
9,727
540
120
7
0
309,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role