Player Matchup

Bacchus
Bacchus
Megaman161
Bacchus
Level 43
God Stats
1W - 2L
1,307 SR
Queue Stats
55W - 39L
1,424 Elo+
Party 4
Poseidon
Poseidon
PerryTheBussypus
Poseidon
Level 106
God Stats
2W - 1L
1,517 SR
Queue Stats
210W - 187L
1,516 Elo+
Party 1
Thor
Thor
darkxrage
Thor
Level 102
God Stats
3W - 0L
1,756 SR
Queue Stats
37W - 28L
1,468 Elo+
Party 4
Skadi
Skadi
jewboy3499
Skadi
Level 29
God Stats
21W - 10L
1,618 SR
Queue Stats
91W - 70L
1,533 Elo+
Party 1
Ah Puch
Ah Puch
sugmadic344
Ah Puch
Level 86
God Stats
8W - 7L
1,492 SR
Queue Stats
84W - 81L
1,500 Elo+
Solo
Team Averages
Level 73
1,538 SR
1,488 Elo+

VS

Team Averages
Level 97
1,700 SR
1,514 Elo+
Vamana
Vamana
Armbrah
Vamana
Level 113
God Stats
0W - 1L
1,697 SR
Queue Stats
150W - 129L
1,479 Elo+
Party 2
Izanami
Izanami
Rezullince
Izanami
Level 148
God Stats
14W - 11L
1,813 SR
Queue Stats
291W - 319L
1,475 Elo+
Party 3
Fafnir
Fafnir
RØN1N
Fafnir
Level 137
God Stats
1W - 2L
1,739 SR
Queue Stats
11W - 10L
1,701 Elo+
Solo
Ix Chel
Ix Chel
TheZoshi
Ix Chel
Level 66
God Stats
9W - 10L
1,669 SR
Queue Stats
116W - 106L
1,469 Elo+
Party 3
Hun Batz
Hun Batz
YamenFigures1
Hun Batz
Level 20
God Stats
2W - 2L
1,579 SR
Queue Stats
20W - 22L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Megaman161
Bacchus
9
0 / 2 / 7
5,561
506
3,847
8,195
7,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 0 / 2
7,487
681
7,000
4,630
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
12
5 / 0 / 3
7,136
649
4,498
8,271
3,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Skadi
10
1 / 2 / 6
5,662
515
5,562
6,008
2,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Ah Puch
sugmadic344
Ah Puch
11
1 / 3 / 0
6,179
562
3,422
7,999
2,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Armbrah
Vamana
12
3 / 1 / 0
7,387
672
5,543
8,194
6,340
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Rezullince
Izanami
10
1 / 2 / 1
6,087
553
5,570
6,699
2,598
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
RØN1N
Fafnir
9
1 / 2 / 3
6,210
565
2,906
8,890
9,224
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ix Chel
TheZoshi
Ix Chel
10
1 / 3 / 0
5,773
525
3,243
6,762
2,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
YamenFigures1
Hun Batz
10
1 / 4 / 1
5,890
535
2,157
11,339
4,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
11
Kills
7
7
Deaths
12
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Vamana
Armbrah
Vamana
3
1
0
3
W
Bacchus
Megaman161
Bacchus
0
2
7
1.75
W
4
0
2
5
L
Izanami
Rezullince
Izanami
1
2
1
0.75
L
Fafnir
RØN1N
Fafnir
1
2
3
1.25
L
Ix Chel
TheZoshi
Ix Chel
1
3
0
0.33
L
Hun Batz
YamenFigures1
Hun Batz
1
4
1
0.38
W
Thor
5
0
3
6.5
W
Skadi
1
2
6
2
W
Ah Puch
sugmadic344
Ah Puch
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,329
Damage
19,419
35,103
Taken
41,884
17,756
Mitigated
24,509
7,977
Healing
9,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Armbrah
Vamana
5,543
2,477
0
2,325
8,194
6,340
54
3,227
4,967
0
56,630
W
Bacchus
Megaman161
Bacchus
3,847
748
0
2,215
8,195
7,900
0
3,079
5,092
11,710
0
W
7,000
1,497
0
1,570
4,630
1,512
608
1,708
2,908
63,393
0
L
Izanami
Rezullince
Izanami
5,570
4,240
0
876
6,699
2,598
258
1,457
5,242
0
56,379
L
Fafnir
RØN1N
Fafnir
2,906
404
1,057
2,481
8,890
9,224
0
2,415
6,475
11,262
0
L
Ix Chel
TheZoshi
Ix Chel
3,243
244
371
533
6,762
2,237
0
3,580
3,182
38,259
0
L
Hun Batz
YamenFigures1
Hun Batz
2,157
934
0
1,367
11,339
4,110
0
3,590
7,749
0
40,667
W
Thor
4,498
847
0
500
8,271
3,172
0
76
8,195
0
52,571
W
Skadi
5,562
2,739
0
1,347
6,008
2,241
0
1,248
4,760
0
35,902
W
Ah Puch
sugmadic344
Ah Puch
3,422
372
0
2,345
7,999
2,931
0
0
7,999
47,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,025
Gold Earned
31,347
352
Minions Killed
363
0
Camps Cleared
0
1,121,664
Distance Traveled
1,129,895
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
7,387
672
105
10
0
254,335
2
W
Bacchus
5,561
506
14
1
0
242,551
3
W
Poseidon
7,487
681
111
10
0
246,269
2
L
Izanami
6,087
553
103
9
0
190,075
0
L
Fafnir
6,210
565
15
1
0
224,252
2
L
Ix Chel
5,773
525
75
7
0
221,004
1
L
Hun Batz
5,890
535
65
6
0
240,229
1
W
Thor
7,136
649
97
9
0
242,585
2
W
Skadi
5,662
515
52
5
0
214,422
0
W
Ah Puch
6,179
562
78
7
0
175,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role